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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7237556 times)
J. R. Hill
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hi


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« Reply #10440 on: September 18, 2010, 10:10:46 AM »

I have no clue how to do hands...
Just fake it.
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Alistair Aitcheson
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"Ali" for short


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« Reply #10441 on: September 18, 2010, 10:17:15 AM »

I have no clue how to do hands... Maybe I will once my Pixelation thread is replied to. I think the contrast problem might because I picked a weird background, is this any better? If I make a game the background will probably be fairly dark.
A couple of little balls on the ends of the arms will be enough to do it.
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Landshark RAWR
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« Reply #10442 on: September 18, 2010, 10:28:42 AM »

look at this cool guy


needs work
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Balrog
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« Reply #10443 on: September 18, 2010, 11:06:40 AM »


cant be bothered anymore, i guess;
slight change to the pose and some
minor details you wont notice unless
you try very hard

EDIT: thought it would be cool
to post all the versions of this,
which i've been working on and
off for about a month



I like it a lot but the arm/tit shadow looks off. Maybe it's just me.
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Landshark RAWR
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« Reply #10444 on: September 19, 2010, 06:06:12 PM »

Their I beams btw



i need a bit of help with making the beams look like their SHOOTING out of his eyes
« Last Edit: September 19, 2010, 06:18:46 PM by Landshark BOW WOW » Logged

JaJitsu
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« Reply #10445 on: September 19, 2010, 07:08:00 PM »

remove the black outline? right now it looks like a crab claw is poking his eyeballs.
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Hangedman
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« Reply #10446 on: September 19, 2010, 07:18:21 PM »

nah, he's balancing two rusty girders on his eyeballs.
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ITIAMOSIWE (Play it on NG!) - Vision
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EssentialNutrients
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« Reply #10447 on: September 19, 2010, 07:49:04 PM »

Their I beams btw



i need a bit of help with making the beams look like their SHOOTING out of his eyes
It's "they're", not their.  Also, upping the saturation of the red, and making the beam a straight line might help.

I saw bacon when I first looked at it.
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Paint by Numbers
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« Reply #10448 on: September 19, 2010, 07:54:58 PM »

A deer is standing on its hind legs on his eyes, and it's not balanced too well.
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Contrary
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« Reply #10449 on: September 19, 2010, 09:04:52 PM »

I think he's probably being facetious with the "their I beams".

We should have a whole thread devoted to interpreting that sprite, I saw Chinese donuts poking up some nostrils.
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J. R. Hill
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« Reply #10450 on: September 19, 2010, 09:11:59 PM »

Churros.
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DanFornace
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« Reply #10451 on: September 19, 2010, 11:12:28 PM »

A bit old, but I'll post it anyway.

Was actually made in early 2010, but I guess I forgot the year o.O



If you guys like it, I could post all the enemy sprites for you to see too. =)

-Dan
« Last Edit: October 16, 2010, 08:22:53 AM by DanFornace » Logged
Fifth
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« Reply #10452 on: September 19, 2010, 11:52:25 PM »

Yay, ferret!

Yeah, I remember that game.  Cute stuff.
I wouldn't mind seeing the enemy sprites, too.
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DanFornace
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« Reply #10453 on: September 20, 2010, 08:47:12 AM »

Yay, ferret!

Yeah, I remember that game.  Cute stuff.
I wouldn't mind seeing the enemy sprites, too.

Thanks. Took a bit to compile all of them, but here they are.



I have a tileset too that I might grab and put up hah. Now that I'm completely done with the game, it's time to reveal what was behind the curtain =P.

-Dan
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Ishi
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« Reply #10454 on: September 20, 2010, 04:13:31 PM »

Tinkering with some bits for possible future Treasure Treasure.



Very WIP. Needs lots more variety mainly, and a far background. Needs a different wall tile for where it joins the floor because it looks a bit jarring.

Think I could get away with the rope bridge being made of separate tiles like this, that would move up and down. Maybe half-width tiles actually for smoother movement.
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Paint by Numbers
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« Reply #10455 on: September 20, 2010, 05:18:56 PM »

Those outlines look weird, but apart from that, very cool! Loving those ground tiles. Smiley
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Sir Raptor
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« Reply #10456 on: September 20, 2010, 06:20:14 PM »

First real sprite work for me, by which I mean the first sprite work from me that I don't completely despise.

Critique till your fingers bleed.
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sereneworx
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What a terrific duvet!


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« Reply #10457 on: September 20, 2010, 07:10:24 PM »

Your choice of colours is pretty average, they look over saturated and don't harmonise. I can't imagine the sprite in a game world because of the huge range of colours you've used on him, any one of them will clash with a background. The colour's you've chosen for shadow don't work well because they are just slightly darker shades of their lighter counterparts, add in some different hues into the shadows.

You have a few jagged edges in the linework. http://fleh.sereneworx.com/skitch/skitched-20100921-130728.png

The proportions, while clearly intentionally cartoon-esque, don't do much for me. On that point, the eyes are a bit too big for my liking. He doesn't have a neck which is odd, because the way you've built him it feels like there should be one. It almost looks like his torso is in front of his head. His hands are completely different sizes, and if that's an attempt at perspective I'd suggest you take it away. Perspective in such a small thing as a sprite is mostly useless. Similarly, the legs and shoes are different sizes.

Deer stuff!








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Xion
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« Reply #10458 on: September 20, 2010, 07:23:16 PM »

deeer! <3
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Skofo
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« Reply #10459 on: September 20, 2010, 08:08:58 PM »

Deers aren't teal, good sir. Gentleman
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If you wish to make a video game from scratch, you must first invent the universe.
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