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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7280716 times)
Geti
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« Reply #10800 on: October 21, 2010, 07:18:36 PM »

Scanlines aren't hard to do manually..
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ink.inc
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« Reply #10801 on: October 21, 2010, 07:37:56 PM »

Yeah. Just open up another layer, draw a few sets of black, copy paste, set opacity to 30%.
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HöllenKobold
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« Reply #10802 on: October 21, 2010, 07:49:25 PM »

Scanlines aren't hard to do manually..
Well, it's a waste of time when you can just do what Sandoval said. By manually, I mean individually placing each line with the line tool, because I do not see why he would paste a WIP version otherwise.

linew tool
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Geti
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« Reply #10803 on: October 21, 2010, 07:51:55 PM »

That's what I'd call manually. Even in paint you can keep a masked set off to the side and just overlay them to test the appearance before making changes..
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HöllenKobold
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« Reply #10804 on: October 21, 2010, 08:21:08 PM »

well, yeah, semantics. i was just clearing up what i meant.

anyway, i've been looking at it more and i dont think there's enough wrist for the transition between arms and hands plus i think the thumb is a tad bit too long and could use some curvature. Also the way the bottom of the crotch is just so flat is bugging me. also, it seems like there's little detail for the sides of his torso compared to his legs.
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« Reply #10805 on: October 22, 2010, 12:57:40 AM »


Kanegon?

Never ever seen that dude.
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Scut Fabulous
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« Reply #10806 on: October 22, 2010, 07:45:11 AM »

and the start of some totally cool scanlines:


It's fun watching the progress on this.  As for the face, maybe blocking in some shadows to the eye sockets and cheekbones etc might help unify it with the rest of the body a bit better?
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Ninja Disguise
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« Reply #10807 on: October 22, 2010, 12:51:54 PM »

well, yeah, semantics. i was just clearing up what i meant.

anyway, i've been looking at it more and i dont think there's enough wrist for the transition between arms and hands plus i think the thumb is a tad bit too long and could use some curvature. Also the way the bottom of the crotch is just so flat is bugging me. also, it seems like there's little detail for the sides of his torso compared to his legs.

There isn't, but there's also not much going on in terms of musculature there either. It's mostly just big flat muscles. I'll work on the wrists and hands though, they are giving me trouble.

And yes, those scanlines were all done by manually, line by line.
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Atnas
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« Reply #10808 on: October 22, 2010, 01:04:22 PM »

hope you dont mind



that took five seconds in graphics gale!

-change brush to scanline
-make new layer with white as transparent
-set 1st color to black, 2nd to white
-use rectangle tool to just fill the layer with a block of b&w scanlines

c: it looks wonderful good work. I love the little glovey hands lol I approve <3
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Ninja Disguise
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« Reply #10809 on: October 22, 2010, 01:12:45 PM »

I did it myself because I was not thinking about layers before >.>

hands aren't supposed to look like gloves but honestly I only have so many pixels and hands look weird without skin, so deal wit it Cool

I don't know if I'll ever get to the cybernetics part after putting in so much effort just making the body, but we'll see.
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Landshark RAWR
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« Reply #10810 on: October 22, 2010, 07:46:31 PM »

I decided to knock together some rpg sprites




I like them without arms
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HöllenKobold
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« Reply #10811 on: October 22, 2010, 08:05:21 PM »

i dont get the back. it's like the lightsource jumps so it is always in front of him instead of at a consistent position. i like them without arms too~
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Landshark RAWR
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« Reply #10812 on: October 22, 2010, 08:11:49 PM »

bleh... Shading and the monster mash... the banes of my existence...
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Delicious
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« Reply #10813 on: October 22, 2010, 10:41:47 PM »

Good job on that, Ninja Disguise. The text/labels is/are quite hard to read, though. Especially with the scanelines.
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« Reply #10814 on: October 23, 2010, 01:31:24 AM »

This is art baby. Crazy



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Ant
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« Reply #10815 on: October 23, 2010, 07:06:53 AM »

Hmm... this guy is supposed to be walking... not dancing. Huh?



Any pro-tips guys?


//edit
Thanks mister Rotate, mini updated.
« Last Edit: October 23, 2010, 11:10:47 AM by Ant » Logged
RotateMe
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« Reply #10816 on: October 23, 2010, 07:37:19 AM »

Hmm... this guy is supposed to be walking... not dancing. Huh?



Any pro-tips guys?

Not a protip but I'd suggest lifting the foot that's moving forward. The one-pixel-up moment should be when the food on the floor is directly under the head. I like it very much though!
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Ninja Disguise
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« Reply #10817 on: October 23, 2010, 09:59:42 AM »

Good job on that, Ninja Disguise. The text/labels is/are quite hard to read, though. Especially with the scanelines.

They're gibberish  Durr...?
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Delicious
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« Reply #10818 on: October 23, 2010, 02:18:36 PM »

Oh, haha. =b

Just something small..
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« Reply #10819 on: October 24, 2010, 12:02:04 AM »

That's delicious, Delicious. (Did I make that joke before?)
Really though. Very nice.
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