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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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walrus
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« Reply #10920 on: October 31, 2010, 08:27:23 AM »

JWG - Both are cool! Not to say you haven't improved, they just feel like they're 2 different styles. I actually like the left one more because of the simplicity of it, but don't let that make you think you haven't improved. The sample size is just so small!

Letsap - I like the Right one more. With a simpler background, the focus is more on the are of higher contrast, i.e. the characters and objects. And personally I just don't care for the stripey pattern. There might be something else you could do down underground to add detail, like hints of rocks and pebbles, that might also work... But myself, I'm also okay with nothing there at all (i.e. Right.)
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JaJitsu
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« Reply #10921 on: October 31, 2010, 08:46:53 AM »

Speaking of new HUDs.. I went from Zelda to SMetroid.
Item radar, health, ground thickness, clock, enemy radar. Naturally, not everything's there at the moment.

Also, ground left or ground right?

Oo nice, you should have a day indicator too. Like Pikmin, but maybe simpler.

Also I like the right.
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JoGribbs
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« Reply #10922 on: October 31, 2010, 08:52:39 AM »

JWG - Both are cool! Not to say you haven't improved, they just feel like they're 2 different styles. I actually like the left one more because of the simplicity of it, but don't let that make you think you haven't improved. The sample size is just so small!
Well, the were both attempts at the same style, so I thought it was a fair comparison.
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FishyBoy
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« Reply #10923 on: October 31, 2010, 09:08:00 AM »

letsap: Can you walk on the ground that's below the grass? If so, right. Otherwise, definitely left. I like the left texture more, but if the player character is going to be directly imposed against it, it might not work too well.
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Delicious
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« Reply #10924 on: October 31, 2010, 09:11:13 AM »

Looks like crud right now but I'm working on itt



Also, JWG, I much prefer the new one! I can definitely see the style in that one so much more than your last attempt. Looks great!
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Blah Blah Blah <3
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happymonster
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« Reply #10925 on: October 31, 2010, 09:20:34 AM »

If that's crud, then where do I get some??  Shocked
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Ishi
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« Reply #10926 on: October 31, 2010, 12:09:15 PM »

That is genius. Looking forward to seeing it finished.
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MartyMan
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« Reply #10927 on: October 31, 2010, 12:19:21 PM »

you have to fix those land tiles. they are so blocky. especially that right angle in the first pic

It's only like that because it's a debug room. Here, I added detail to that spot.




Delicious
- That's looking great so far! Grin
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ChevyRay
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« Reply #10928 on: October 31, 2010, 12:25:46 PM »

Looks like crud right now but I'm working on itt



Also, JWG, I much prefer the new one! I can definitely see the style in that one so much more than your last attempt. Looks great!

AWE he's so cute, I love him! Looking forward to seeing this finished and cleaned up, the face already looks fantastic.
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JaJitsu
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« Reply #10929 on: October 31, 2010, 12:35:56 PM »

you have to fix those land tiles. they are so blocky. especially that right angle in the first pic

It's only like that because it's a debug room. Here, I added detail to that spot.




Delicious
- That's looking great so far! Grin

haha wizard. looks great man.
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Jared C
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« Reply #10930 on: October 31, 2010, 12:48:46 PM »

MartyMan@ I cannot wait for your game.  Kiss
Delicious@ Those colors look great!

Thanks for the crits, everyone! Grin
I am reworking the stickers and making another 2 palettes.  If I sold these on my new website, would anyone buy them?  I'd be selling some posters I'm working on right now as well.
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JMickle
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« Reply #10931 on: October 31, 2010, 12:50:57 PM »

if thereryer cheap i'd buy them

postage worries me i guess
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moonmagic
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« Reply #10932 on: October 31, 2010, 02:55:16 PM »


WIP. Not sure how I feel about the dithered portions. Makes sense for the trees, but pops out too much on the eyeball island. Hearts aren't finished.
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sereneworx
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What a terrific duvet!


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« Reply #10933 on: October 31, 2010, 02:59:27 PM »

I have no idea what's going on there, but it's awsomely stylish. Is it for anything?
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moonmagic
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« Reply #10934 on: October 31, 2010, 03:29:21 PM »

Thanks! The finished version will be the title screen for a shooter I'm working on. It is a psychic ghost-cat version of the plot from Ms. Pacman. Two cats on parallel journeys through inner-space will eventually meet and open the cave of monsters.

It's a love story.
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caffeine
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« Reply #10935 on: October 31, 2010, 03:36:42 PM »

Looks like crud right now but I'm working on itt



Also, JWG, I much prefer the new one! I can definitely see the style in that one so much more than your last attempt. Looks great!

That's hot.. great palettes.
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Eclipse
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« Reply #10936 on: October 31, 2010, 04:05:42 PM »

When I found out that the ds can emulate DOS with dsx86 (with the power of a 286...), I immidiatly began trying out DOS programming on it, and it works! So now I intend to make games on the go. I want to make a very retro Amiga-ish game. I'm thinking something like a Gods metroidvania maybe?

Anyway, here's my character for it Well, hello there!
Was using Gods screens for reference.
I used a random "cool word" generator to suggest game names... I'm going with Xercule Droop



Why programming for dos and then emulating it? you can code directly for the DS with libraries like SDL...
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<Powergloved_Andy> I once fapped to Dora the Explorer
JMickle
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« Reply #10937 on: October 31, 2010, 05:26:43 PM »

i'm guessing because they can code ON the ds.
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moonmagic
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« Reply #10938 on: October 31, 2010, 08:31:26 PM »

Finished, I think:

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walrus
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« Reply #10939 on: October 31, 2010, 10:03:00 PM »

Delicious - great personality to your dragon, and wonderful colors, too!

I've been working on some idle animations for some new characters for MageMaze this weekend.
Here's Bjorn the Bjoung, who sells you goods from his giant backpack:



Yngrid the Ynsolent, a girl who may or may not be a damsel in distress:



And a Stone Golem, who is, of course, and enemy you fight:



Hope you like!
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