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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7237257 times)
:^)
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wat a hell


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« Reply #16720 on: February 08, 2012, 04:46:27 AM »

You can now not unsee a balding fat man with green skin and a red beard, a green ear poking out of his hair.
Concerned what is he talking about? I don't see-
...
Mock Anger weeeellllllll greaaaaaattttt!

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ANtY
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i accidentally did that on purpose


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« Reply #16721 on: February 08, 2012, 06:30:07 AM »

Rough run animation for the lumberjack game I'm working on:


wow, awesome!  Addicted
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unseven
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« Reply #16722 on: February 08, 2012, 06:31:22 AM »

Rough run animation for the lumberjack game I'm working on:


Great animation! I would move his chest a little, like a heavy, quick breathing.
I'm loveing the feet :D
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Kramlack
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« Reply #16723 on: February 08, 2012, 06:39:24 AM »

A skeleton I'm working on for my GameBoy Colour homebrew. It's still missing one hand, but it's almost final so why the hell not?


It's comprised of a set of tiles (Black, Dark Grey, Light Grey, White), and two sprites (Red, ---, ---, Transparency (Neon Green)).


The pose is based off the Male Zombie from Mother 3;


EDIT: I should mention this is for my workshop thread so head over there if you want to give some criticisms.
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SolarLune
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It's been eons


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« Reply #16724 on: February 08, 2012, 07:04:51 AM »



Everything's pretty great except for his left arm. It's a little weird with its motion - like it's shrinking or something. It never gets any further forward, like the right arm does.

-CROSSPOST!-

I'm not sure if this has been done before, but a pixelly third-person shooter kind of game idea.



THE WAR AGAINST THE POTTED PLANTS HAS BEGUN. Cheesy

The game's got a red tint that should probably not be there...
« Last Edit: February 08, 2012, 07:21:56 AM by SolarLune » Logged

andy wolff
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-------


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« Reply #16725 on: February 08, 2012, 08:35:23 AM »

Rough run animation for the lumberjack game I'm working on:


Hello
The legs look really nice, but the rest of it could use a lot of work. For a sprite this large it is important to animate all of it. Duplicating the whole body and head through every frame with superficial changes (normally the proper way of animating something as far as I'm concerned) doesn't seem to look very good here. To fix this, you really need to have the shoulders and body turn with the arm motions more, and to have the bob on the head flow smoothly. Bob the had, eyes, and beard separately to get it looking nice. The tip of the beard doesn't need to sway so strangely if you make the beard bounce up and down some more. I realize it's a rough, but I'd also recommend reworking the arms a lot to make sure they stay the same length and follow logical motion

It's a good start for the anim and I like the character



that is a very nice-looking skeleton
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threesided
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derp.


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« Reply #16726 on: February 08, 2012, 09:05:28 AM »

Kramlack: That is some mighty fine work, if only you were doing this like 20 years ago, you could have been huge on the GBA.

Updated VW Bus scene.

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Kevin
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« Reply #16727 on: February 08, 2012, 10:52:51 AM »

Kram, those are beautiful.
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Kramlack
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« Reply #16728 on: February 08, 2012, 11:10:30 AM »

Thanks Andy, threesided and Kevin. I think I've got the final version done;


EDIT: Threw in some nice Sweet Home (NES) music to go along with the image.
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Superb Joe
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« Reply #16729 on: February 08, 2012, 11:38:29 AM »

have you ever played the silly resident evil gbc game. it might give you some ideas.
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Kramlack
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« Reply #16730 on: February 08, 2012, 11:45:45 AM »

Yeah, I really liked Resident Evil Gaiden. It was a mediocre game, but it tried some new things with the gameplay, definitely something I'm keeping an eye on as I work on my own game.
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saibot216
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« Reply #16731 on: February 08, 2012, 11:47:22 AM »

@SolarLune I really like that idea you have going on, 8-bit and 3D, very cool and unique, I'd love to seem more!
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ANtY
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i accidentally did that on purpose


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« Reply #16732 on: February 08, 2012, 12:16:29 PM »



Warrior of Chaos  Cool
(yes, I'm bad at pixel-art  Shrug )
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CK
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« Reply #16733 on: February 08, 2012, 01:19:54 PM »



Yeah, this is great Kiss



Warrior of Chaos  Cool
(yes, I'm bad at pixel-art  Shrug )

I don't know.  I saw the painted version but I like this more.  Something's wrong with his stance/legs.
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caffeine
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« Reply #16734 on: February 08, 2012, 02:06:04 PM »

Once in a while I like to do little tributes like this.






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eigenbom
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« Reply #16735 on: February 08, 2012, 02:24:43 PM »

Once in a while I like to do little tributes like this.








awww they're so tiny and cute ...
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ninto
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slowly


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« Reply #16736 on: February 08, 2012, 03:33:37 PM »

Kramlack: That is some mighty fine work, if only you were doing this like 20 years ago, you could have been huge on the GBA.

Updated VW Bus scene.



I love this version as well, but the trees' ground shadows don't work that well in my opinion.
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W3REWOLF
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« Reply #16737 on: February 08, 2012, 03:39:06 PM »



im new to making gifs so this kind of sucks.
its a chest animation for my current project
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letsap
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Have faith...


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« Reply #16738 on: February 08, 2012, 04:37:54 PM »

I like it! Very springy.


New run cycle is basically the old run cycle with better hair and scarf bounce.

EDIT: Oh yeah and a hastily built robot boss, too.


« Last Edit: February 08, 2012, 04:59:57 PM by letsap » Logged

DanFornace
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« Reply #16739 on: February 08, 2012, 05:35:49 PM »



This is awesome. Alot like effects I am trying to create now. Any tips on how you achieved this animation? What your thought process is and how you go about animating it?

-Dan
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