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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7237413 times)
SolarLune
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It's been eons


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« Reply #16740 on: February 08, 2012, 06:54:33 PM »

@SolarLune I really like that idea you have going on, 8-bit and 3D, very cool and unique, I'd love to seem more!

Thanks. It's functional, kinda - I've got movement, animation, and camera physics implemented. Feels okay. I need to make a button to switch between the two points for the Player (behind the right shoulder, and behind the left).
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Happy Shabby Games
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msmymo


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« Reply #16741 on: February 08, 2012, 08:26:44 PM »

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eigenbom
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@eigenbom


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« Reply #16742 on: February 08, 2012, 08:27:50 PM »

Seasons, thats nice :D
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wademcgillis
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« Reply #16743 on: February 08, 2012, 08:33:40 PM »

I don't know.  I saw the painted version but I like this more.  Something's wrong with his stance/legs.

To me, his legs look like they're leaning.

Actually, after looking at it again, his whole body looks like it's leaning.
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KittenEater
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NYEEEAAUUUGH


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« Reply #16744 on: February 08, 2012, 08:34:09 PM »


New run cycle is basically the old run cycle with better hair and scarf bounce.

heeeeeeeeeeeeeeee
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EEEEEEEGH
Theophilus
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« Reply #16745 on: February 08, 2012, 08:38:41 PM »



are you ronald mcdonald? because


bada ba ba ba, i'm lovin it
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wademcgillis
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« Reply #16746 on: February 08, 2012, 08:46:23 PM »



are you ronald mcdonald? because


put a smile on.

Fixed.
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Theophilus
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« Reply #16747 on: February 08, 2012, 08:49:32 PM »

but that doesn't say i like it
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pgil
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« Reply #16748 on: February 08, 2012, 08:52:30 PM »

Some stuff that's almost (not really) finished:





Might as well post one of the levels too:


(I could really use some critiquing on this stuff)
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wademcgillis
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« Reply #16749 on: February 08, 2012, 08:53:12 PM »



 Kiss
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BlueSweatshirt
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the void


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« Reply #16750 on: February 08, 2012, 09:07:34 PM »

I can't figure out what a lot of things in this scene are. They look good visually, but I can't figure out what they are. The green square on the top-right, the pink/green/blue blocks which look like they have little teeth/open mouths on them. Also I think the transition color between the land and water(?) could use some work.
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nelson
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hop hop hop hop


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« Reply #16751 on: February 08, 2012, 09:09:01 PM »

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SolarLune
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It's been eons


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« Reply #16752 on: February 08, 2012, 09:33:03 PM »

I like it! Very springy.


New run cycle is basically the old run cycle with better hair and scarf bounce.

EDIT: Oh yeah and a hastily built robot boss, too.




Robot boss is awesome. The run cycle's awesome, too, but the scarf really snaps back too much. I think it needs to wave.

@nelson - Awesome duck head. Great animation - I like the bouncing hat.
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pgil
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« Reply #16753 on: February 08, 2012, 09:50:13 PM »

I can't figure out what a lot of things in this scene are. They look good visually, but I can't figure out what they are. The green square on the top-right, the pink/green/blue blocks which look like they have little teeth/open mouths on them. Also I think the transition color between the land and water(?) could use some work.
The green square is the goal where you need to lead all the sheep. Its supposed to just be a different color of grass, so I probably don't need the bright outline...
The pink/green/blue squares are buttons that open the gates of the same color. The symbols are sheep heads (they represent the number of animals that need to stand on them to activate them). I'm not sure how to make that more clear at such a low resolution.
I might try something different with the water.
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Despain
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:o


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« Reply #16754 on: February 08, 2012, 10:05:02 PM »

some 2-frame animations from an rpg im workin on  Cool

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http://finalbossblues.com/
pixel tutorials and design articles and stuff
Momeka_
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« Reply #16755 on: February 09, 2012, 02:04:32 AM »



This is awesome. Alot like effects I am trying to create now. Any tips on how you achieved this animation? What your thought process is and how you go about animating it?

-Dan

My process isn't much to hurray about. I checked some sprite sheets of explosion from other games such as Metal Slug to see how they built up their animations.
Then I tried it myself, started with just white and built up the shape of the explosion in each frame.
When I got something that looked decent animated I added some yellow shading to it.
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Pietepiet
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hello <3


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« Reply #16756 on: February 09, 2012, 03:51:00 AM »

Thanks Andy, threesided and Kevin. I think I've got the final version done;


EDIT: Threw in some nice Sweet Home (NES) music to go along with the image.

Lovely <3
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Geti
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« Reply #16757 on: February 09, 2012, 04:30:34 AM »

Sheepdog game
Man this reminds me of a little gem called sheep for the GBA. Some readability issues like the coloured fence posts taking ages to read as anything that you'd find on a farm, but looks cool nonetheless.
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r0ber7
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i like games


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« Reply #16758 on: February 09, 2012, 12:44:06 PM »



This is awesome. Alot like effects I am trying to create now. Any tips on how you achieved this animation? What your thought process is and how you go about animating it?

-Dan

I found this to be a helpful guide in effects like explosions:
http://www.wayofthepixel.net/pixelation/index.php?topic=3421.0
He goes into a good deal of detail after every effect as to how he did it.
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Miguelito
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makes graphics


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« Reply #16759 on: February 09, 2012, 05:47:58 PM »

Hiya, some critique please?
This is a WIP, traditional animation to be turned into pixel art. It's really rough still.

Do you see any parts that seem fundamentally flawed, or could be improved? Thanks!

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