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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7281092 times)
Theophilus
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« Reply #17000 on: February 25, 2012, 03:23:47 PM »

The steam is at the beginning, you dum. It's to signal one coming out.
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BlueSweatshirt
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« Reply #17001 on: February 25, 2012, 03:25:59 PM »

Calm down.

Look at the few frames right before the monster thing comes out--the steam is going back into the machine. That is what I was pointing out.
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Ashkin
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« Reply #17002 on: February 25, 2012, 03:27:41 PM »


More shmups. Start by picking one of the two on the left, follow evolution path to right.
Only name I came up with: Top-right == Queen of Thorns.
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EdgeOfProphecy
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« Reply #17003 on: February 25, 2012, 03:40:17 PM »

Calm down.

Look at the few frames right before the monster thing comes out--the steam is going back into the machine. That is what I was pointing out.

Ohhhhh.  I see what you mean.  The puff of steam, rather than dissipating or fading out, looks like its animation is being reversed so it goes back into the machine.  Crazy, I didn't even notice when I saw it the first time.
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JMickle
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« Reply #17004 on: February 25, 2012, 03:56:03 PM »

those are some sweet ass ships, ashkin.
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SolarLune
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« Reply #17005 on: February 25, 2012, 05:13:40 PM »

Look at the few frames right before the monster thing comes out--the steam is going back into the machine. That is what I was pointing out.

Didn't even think about how the steam would dissipate. Thanks for catching that - I'll fix it. Smiley

@Ashkin - Cool ships, man.
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Ashkin
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« Reply #17006 on: February 26, 2012, 10:33:39 AM »

HELP ME I CAN'T STOP


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Theophilus
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« Reply #17007 on: February 26, 2012, 12:32:15 PM »

dont stop


never stop
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machine empathy
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« Reply #17008 on: February 26, 2012, 12:46:45 PM »

Some work-in-progress stuff for a game I'm working on:


« Last Edit: February 26, 2012, 12:54:23 PM by Madrick » Logged
caffeine
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« Reply #17009 on: February 26, 2012, 01:59:58 PM »

HELP ME I CAN'T STOP


ASHKIN! is that a slime I see there?!
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Ludorverr
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« Reply #17010 on: February 26, 2012, 02:13:38 PM »

@Madrick

Excellent stuff right here, genuinely looking forward to this.
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galjic
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« Reply #17011 on: February 26, 2012, 02:15:20 PM »

Some work-in-progress stuff for a game I'm working on:



i love this
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junkboy
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« Reply #17012 on: February 26, 2012, 02:25:22 PM »



A mock up of sorts, but for an actual game this time! It's not exactly what you may think it is though. I'll put up a devlog here on TIG later this week.
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emacs
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...


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« Reply #17013 on: February 26, 2012, 02:34:02 PM »

That's super sexy.
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caffeine
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« Reply #17014 on: February 26, 2012, 03:07:14 PM »

Ohw man, please have my pixelbabies.
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namragog
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« Reply #17015 on: February 26, 2012, 03:44:18 PM »



A mock up of sorts, but for an actual game this time! It's not exactly what you may think it is though. I'll put up a devlog here on TIG later this week.

I'm loving the green guy!
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TaintedFork
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« Reply #17016 on: February 26, 2012, 06:19:03 PM »

holy shit this is awesome how are you so great with pixels I wish I was that great with pixels because that would be great and then I could be great with pixels like you are SERIOUSLY
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jwaap
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« Reply #17017 on: February 27, 2012, 02:45:58 AM »



Rolling Western up in this bitch.

dude I dreamt you programmed some platform shooter with chicks last night but you pixeled this instead and it's ever better
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Kramlack
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« Reply #17018 on: February 27, 2012, 04:14:58 AM »

@JunkBoy: Not a big fan of the dithering on the orc's armour, also, there are certain areas that give off a kind of banding effect, such as the cyclops head, (our) left arm, the top of the wings on the imp, and the ears on the orc. I know it's not actually banding since there doesn't appear to be an outline to band off of, but...

Short of that though, it's pretty damned good!
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twingloxx
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« Reply #17019 on: February 27, 2012, 05:09:14 AM »

@junkboy: Excellent/utsökt!

I made another shooter mockup, this time with a self-imposed 5 color limit.

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