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1264329 Posts in 55550 Topics- by 46421 Members - Latest Member: elson

December 02, 2016, 02:16:09 pm

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TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 4092716 times)
nelson
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hop hop hop hop

nelz45
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« Reply #17040 on: February 27, 2012, 01:20:34 pm »

the hype has piq'd

love that ninto




TRANSFORM


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Kramlack
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« Reply #17041 on: February 27, 2012, 01:28:58 pm »

@ninto: The water would look nicer as a flat, in my opinion.
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narasu
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« Reply #17042 on: February 27, 2012, 01:34:27 pm »

@ninto: Looks cool! Like Kramlack said, the water is a little off. It looks kind of square by itself, if you want transparent water, make it more obvious that it's a separate body, for example by letting it run all the way to the far right
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:^)
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wat a hell


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« Reply #17043 on: February 27, 2012, 01:38:20 pm »

flat water, with splashy particles when you jump into the water will look doper dan dope in game.

nelson, i'm really excited that you're here. next we need to trick david o'reilly into making games. he's already part way there, just make him use unity for a little bit.
use those connections for the good of mankind.
« Last Edit: February 27, 2012, 01:55:05 pm by peanutbuttershoes » Logged
nelson
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hop hop hop hop

nelz45
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« Reply #17044 on: February 27, 2012, 01:46:17 pm »



playing around with ur wave idea with tiles. sorta breaks the shape language bleh

@peanutbuttershoes haha maybe
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ninto
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slowly


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« Reply #17045 on: February 27, 2012, 04:18:44 pm »



This is so hypnotizing.  Epileptic

Made the water flat~




playing around with ur wave idea with tiles. sorta breaks the shape language bleh

@peanutbuttershoes haha maybe

Woah, awesome animation~
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Schoq
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♡∞


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« Reply #17046 on: February 27, 2012, 04:31:18 pm »

The way the crown but not the trunk casts a shadow on the building, along with how the shadow falls on the roof compared to the wall, seems contra-physical.
Actually I can't make sense of the shading in that picture at all. I think some studies would be in place.
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McMutton
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« Reply #17047 on: February 27, 2012, 07:19:04 pm »

What if you made the surface of the water the same shape as the zig-zag on the cliff?
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Theophilus
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« Reply #17048 on: February 27, 2012, 07:35:51 pm »

Kind of like it was originally?
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McMutton
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« Reply #17049 on: February 27, 2012, 07:40:35 pm »

At the same scale, I mean.
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Theophilus
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« Reply #17050 on: February 27, 2012, 07:42:00 pm »

At the same scale, I mean.

OHHHHHHH You mean the zig zag below the cliff, not the grass.
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TNERB
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gamez stink


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« Reply #17051 on: February 27, 2012, 08:47:34 pm »

I agree the water would look better if it had the same zig zag pattern as the cliff. Maybe even keep the top of the water flat but add a white zig zag pattern right under the waters surface, sort of like a shimmer on the top of the water.


off topic little sprite doodles:


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Miguelito
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makes graphics


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« Reply #17052 on: February 28, 2012, 07:42:47 am »

I vote for flat water, but with a one-pixel line of animated white on the top.

That or flat water with some transparent sun rays breaking into it. (And I know flat water doesn't have dancing light rays in it, shut up. Tongue )
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narasu
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« Reply #17053 on: February 28, 2012, 09:28:35 am »

I don't think there's anything wrong with wavy water. But the transparency thing really bothers me. I think it would work just fine in the context of a larger landscape, but at this scale the water becomes less readable. The cuboid shape in the water looks disconnected from the island due to the contrasting colors, and because of that the water looks like a solid object instead of a fluid mass.
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rek
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« Reply #17054 on: February 28, 2012, 09:37:38 am »



I would decrease the contrast in the water (it should also get darker as depth increases), and raise the crown of the tree above the roof – it's really bugging me that it ends exactly in line with the roof.
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ninto
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« Reply #17055 on: February 28, 2012, 10:48:01 am »

Hot damn, lots of nitpickers haha. I agree with the deeper the water, the darker it get. But I made the tree the same size on purpose.
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JMickle
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« Reply #17056 on: February 28, 2012, 12:01:23 pm »

why not use vectors? just a thought:

(its pretty badly done around the house, first time using vectors)

plus then you can make it HUGE
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JaJitsu
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« Reply #17057 on: February 28, 2012, 12:02:14 pm »

But I made the tree the same size on purpose.

creating the tangent there is not a good idea. it bothers the eye.
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ninto
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« Reply #17058 on: February 28, 2012, 02:32:09 pm »



Work in progress, inspired by nelson bole's

. If you haven't watched that, I highly suggest you do.
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EdgeOfProphecy
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« Reply #17059 on: February 28, 2012, 02:50:09 pm »



Work in progress, inspired by nelson bole's

. If you haven't watched that, I highly suggest you do.

Looks like a good start!
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