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April 18, 2024, 04:47:30 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7279811 times)
Saker
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« Reply #17060 on: March 02, 2012, 06:44:33 PM »

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Jawnsunn
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« Reply #17061 on: March 02, 2012, 06:55:39 PM »

Yo,

Here's a ninja dude with cool hair, scarf, and a laser katana.


later
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Ashkin
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« Reply #17062 on: March 02, 2012, 10:42:35 PM »


bleh
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happymonster
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« Reply #17063 on: March 03, 2012, 01:29:14 AM »

Nice Ashkin
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Strife
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« Reply #17064 on: March 03, 2012, 08:48:49 AM »



Work in progress. The furniture has to have a neutral perspective since the player will (hopefully) be able to move it around.
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Happy Shabby Games
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msmymo


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« Reply #17065 on: March 03, 2012, 01:00:41 PM »

Working on something and tried my hand at making my own 16 color palette. I'm pretty happy with it. The dude and eye were just tests.



Feel free to use/tweak/critique.
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happymonster
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« Reply #17066 on: March 03, 2012, 01:48:32 PM »

No purer white? And the two darker colours are a bit too similar I think.
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Happy Shabby Games
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« Reply #17067 on: March 03, 2012, 01:52:38 PM »

Look at the highlight on the eye for an idea of how the yellow can be used in place of pure white. I like  how warm it is.

Yeah I agree with you on the two darkest. I wonder if I could trade the more brown one out for a light blue. Does the green/teal cut it as a blue highlight?
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Revk
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« Reply #17068 on: March 03, 2012, 02:17:57 PM »

Sup guys,

This is some template for the 'man' sprite of a game I began workin on (isometric view with hex tiles).

           
(slight breathing anim)

Any advice is welcome as this is one of my first pixel art. And my very first `anim'.  Embarrassed


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BlueSweatshirt
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the void


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« Reply #17069 on: March 03, 2012, 04:07:40 PM »

Fix the lower half of the body... It looks very blocky and jaggy compared to the rest of the sprite.
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Scut Fabulous
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« Reply #17070 on: March 03, 2012, 05:19:52 PM »




Interesting palette.  I think the warm white is fine, but I would try some variations on one or two of your darkest values.  The seem to 'bite' a bit more than needed.
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Scut Fabulous
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« Reply #17071 on: March 03, 2012, 05:34:57 PM »



I did a quick palette swap with one of my pieces that used a 20 colour palette Seasons.  Your 16 colours remind me a little of C64.  Good contrast, but I think this example reinforces the lack of distinction between the darkest shades.
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Happy Shabby Games
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« Reply #17072 on: March 03, 2012, 07:29:23 PM »

Thanks for trying it out man  Smiley. It's helpful to see it on another piece. Per your suggestion I made the darkest brown a bit lighter to up the contrast. I also tweaked the dark purple so it ramps better to the blue. Here's the updated palette and something I'm working on with it




I haven't used all the colors yet.
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JustinGameDesign
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« Reply #17073 on: March 03, 2012, 07:57:43 PM »



Work in progress. The furniture has to have a neutral perspective since the player will (hopefully) be able to move it around.

Do you mean all the furniture will be moveable? For what purpose.

I love your clean style. Keep 'em coming.
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Strife
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« Reply #17074 on: March 03, 2012, 11:50:35 PM »

Do you mean all the furniture will be moveable? For what purpose.

I love your clean style. Keep 'em coming.

It's mainly for the sake of personalization, and so that there's something to spend the in-game currency on besides powerups; though, I will wait on adding it until I'm sure that I have time for it. It would sortof be like a 2D version of Animal Crossing where some of the furniture items have simple functions. In any case, I'm glad you like. ^_^


Here's a few sewage monsters I threw together for an unrelated project:

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CK
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« Reply #17075 on: March 04, 2012, 06:37:08 AM »



<3
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ninto
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slowly


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« Reply #17076 on: March 04, 2012, 07:39:01 AM »


I'm totally stealing this palette.

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Bones
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« Reply #17077 on: March 04, 2012, 02:46:52 PM »



These are supreme.
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Sit down and relax,
Keeping focus on your breath,
This may take a while.

Ashkin
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« Reply #17078 on: March 04, 2012, 06:27:44 PM »

« Last Edit: March 04, 2012, 06:34:37 PM by Ashkin » Logged
Inanimate
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« Reply #17079 on: March 04, 2012, 07:00:31 PM »

The opening feels too smooth (aka, the speed is too consistent). It feels like it should be thrown back with more force.
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