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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7286186 times)
Superb Joe
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« Reply #20040 on: October 08, 2012, 12:19:00 PM »

Hi guys.

Not for a game, but two portraits I did a little while ago. Any thoughts?




paul eres makes a fetching nazi
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« Reply #20041 on: October 08, 2012, 01:20:52 PM »

I haven't been pixeling for a while. Trying to get back into the swing of things.


Still wip though.

Based on my concept sketch.

Nice, nice, nice. Don't see much of these large kind of sprites.
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laserpanda
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« Reply #20042 on: October 08, 2012, 05:32:35 PM »

My first real foray into making art for games. Some sprites for a viking game a friend and I are working on.

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Pietepiet
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hello <3


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« Reply #20043 on: October 09, 2012, 01:21:01 AM »



The bangs on the last one don't really work. They stay in exactly the same spot in the frame during the entire animation (because you move them up when he moves down). Same for some pixels on the side of his hair. Moves those around a bit so it doesn't look like they're stuck in place Smiley

Movement in the legs is ace, though!
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Ingshtrom
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« Reply #20044 on: October 09, 2012, 04:58:45 AM »

Here is the main character for my game (I think):

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letsap
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« Reply #20045 on: October 09, 2012, 12:03:21 PM »

The head is a bit pillow-y, the neck looks a bit flat, and generally flat contrast mostly makes it hard to read. The black bands wrapping around his body don't really need to be shaded, for instance. Try making the colors and shapes more visibly separate (making the neck a different color, moving some shading, etc). Right now a lot of the shading, especially on the bottom, is just there to be a different color with light going all over the place and making him look weirdly chunky, instead of rounded or anything. His arm looks kind of like it is a part of his body cuz of color choices.

In short: Play around with the colors, especially the shading and contrast.
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Maud'Dib Atreides
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« Reply #20046 on: October 09, 2012, 04:40:32 PM »



my first time working with GraphicsGale... a useless sprite I made to test things out..


Needed a new avatar

that looks like a wonderful antagonist for a run and shoot game, but it could fit almost any genre. maybe he could even be a protagonist
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Quarry
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« Reply #20047 on: October 09, 2012, 08:28:41 PM »

Drunk french man with a beret running and gunning to get his wife and children back from the evil sewer rat mafia
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Ashkin
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« Reply #20048 on: October 09, 2012, 09:18:20 PM »


Some isometric thing.
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Quarry
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« Reply #20049 on: October 09, 2012, 11:53:08 PM »

neaaat
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Hypnohustla
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« Reply #20050 on: October 10, 2012, 05:03:27 AM »

Drunk french man with a beret running and gunning to get his wife and children back from the evil sewer rat mafia

I've been thinking about making a sneaking and saboteuring game involving drunk french men but that could work too!
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SolarLune
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It's been eons


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« Reply #20051 on: October 10, 2012, 06:18:26 AM »

neaaat

Indeed. Very slick simple style.
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Quarry
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« Reply #20052 on: October 10, 2012, 07:47:47 AM »

Drunk french man with a beret running and gunning to get his wife and children back from the evil sewer rat mafia

I've been thinking about making a sneaking and saboteuring game involving drunk french men but that could work too!

Oh man drunk sneakin!


also;

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« Reply #20053 on: October 10, 2012, 09:40:03 AM »

Drunk french man with a beret running and gunning to get his wife and children back from the evil sewer rat mafia

I've been thinking about making a sneaking and saboteuring game involving drunk french men but that could work too!

Oh man drunk sneakin!


also;



Are you serious? LOL
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gggfhfdh
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« Reply #20054 on: October 10, 2012, 09:52:27 AM »

bad techniques are still worth pointing out even if you, as a less experienced artist, dont see them as a problem


actually that just applies to everything in general
its not exclusive to art
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Quarry
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« Reply #20055 on: October 10, 2012, 10:09:37 AM »

There's also the chance that he did that to make the tree more round but it's simply too off
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DustyDrake
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« Reply #20056 on: October 10, 2012, 12:30:51 PM »

There's also the chance that he did that to make the tree more round but it's simply too off
except I'm now seeing that on every green corner
O-o
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Ashkin
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« Reply #20057 on: October 10, 2012, 12:39:06 PM »

Yeah, I did that to try to make everything a little rounder/softer, but I guess it didn't work... Droop
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ninto
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slowly


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« Reply #20058 on: October 10, 2012, 12:57:20 PM »


Some isometric thing.

diggin it!  Kiss

(not so sure about what's going on with those purple windows though)
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« Reply #20059 on: October 10, 2012, 01:40:10 PM »

bad techniques are still worth pointing out even if you, as a less experienced artist, dont see them as a problem


actually that just applies to everything in general
its not exclusive to art

I did notice what was wrong when Quarry pointed it out, so im not that inexperienced.

What I found really funny about it all was the fact that Quarry said in one post "neaaat" and then after taking a closer look said "not so neaaat". I wasn't trying to ridicule him.
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