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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7237643 times)
Strife
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« Reply #21220 on: January 24, 2013, 02:03:22 AM »

Stanley, I would so commission you if our game was in a higher resolution and if I was completely sure that I could afford all of the sprite work. xD;

Matter of fact, I have been meaning to get someone's help with touchup work on the foreground objects in our game, but I should probably wait until our Kickstarter is over to see what kind of budget I'd be able to work with.

Example:



I'm fond of the style, but there can be problems discerning background objects from foreground ones at times. It may not even be that much of a problem since the first stage is by far the brightest and I tend to be better about the background being darker and the foreground objects being lighter as the stages go on.

But, yeah, we're planning to work on some more characters, baddies and NPCs and grabbing another pixel artist might help us speed up the process and get the game out in time. Figured I would mention this here in case anyone's floating around that might be interested. Okay, I'm done self-promoting. xD; Sorry.
« Last Edit: January 24, 2013, 02:10:37 AM by Strife » Logged

Rat Casket
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« Reply #21221 on: January 24, 2013, 06:09:34 AM »

same thought :/
well i mean

thats what i do for money when i'm not making animations for furries and homestucks so it's not like i'd be opposed to helping either of you out
The problem is I can't afford to or I definitely would.
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Carefree games
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« Reply #21222 on: January 24, 2013, 08:57:09 AM »



Versions of the main character for a pending exploration game. Hmm...
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pgil
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« Reply #21223 on: January 24, 2013, 09:07:20 AM »

1. is the air hose/tether going to be attached the whole game, and will it affect where you can move? Because that would be awesome.

2. I like the one on the right the best if you're going for kind of a dumpy anti-hero, and the one in the middle if you're going for something more serious. 
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JMickle
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« Reply #21224 on: January 24, 2013, 09:18:36 AM »

the one on the right has tons and tons more personality that the others, and because of that looks awesome
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nexus
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« Reply #21225 on: January 24, 2013, 12:15:49 PM »

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SolarLune
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« Reply #21226 on: January 24, 2013, 01:10:01 PM »

^ I think that would look better without the outline. The mix of resolutions between the outline and the artwork looks kind of cheap. You should leave everything without an outline, like the flower on the right.
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nexus
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« Reply #21227 on: January 24, 2013, 01:35:44 PM »

^ I think that would look better without the outline. The mix of resolutions between the outline and the artwork looks kind of cheap. You should leave everything without an outline, like the flower on the right.

Cheers Smiley will remove lines. Wasn't sure about them tbh Smiley
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Carefree games
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« Reply #21228 on: January 24, 2013, 02:31:59 PM »

Ok, thanks for your opinions. I'll work with the third guy for now, since I like him the most and it seem you folks do as well. I'll probably tinker with him a bit more, and then it'll be time to animate!

@pgil: The air hose will always be attached, however... You'll have to wait and see just how it affects movement.
« Last Edit: January 24, 2013, 02:37:16 PM by Nonsuch Games » Logged
Rat Casket
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« Reply #21229 on: January 24, 2013, 02:40:08 PM »

If the game is not called Holy Diver I will be v sad.
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Amorphous
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« Reply #21230 on: January 24, 2013, 03:03:21 PM »



was originally for a hack-and-slash platformer game, except I never really got around to programming it.

Pink background is for the sake of seeing the white blade trails.
« Last Edit: January 24, 2013, 03:57:51 PM by Amorphous » Logged
Schoq
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« Reply #21231 on: January 24, 2013, 03:21:30 PM »

did you know that there are colours other than ff00ff that contrast white
ones that cause less eye watering

edit: (should have probably mentioned it's a pretty cool design and animation though)
« Last Edit: January 25, 2013, 08:43:34 AM by Schoq » Logged

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Amorphous
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« Reply #21232 on: January 24, 2013, 04:00:32 PM »

did you know that there are colours other than ff00ff that contrast white
ones that cause less eye watering

Yes. Sorry if I caused eye-watering, updated with a different background color that's hopefully less absurd. I'm used to pixeling on #FF00FF, so it doesn't bother me at all.
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JMickle
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« Reply #21233 on: January 24, 2013, 04:09:43 PM »

pixelling on such a colour will probably have a big impact on the contrast of your work :/ i find it better working on a more neutral colour, or at least a similar colour to the BG it's going to be on
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Amorphous
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« Reply #21234 on: January 24, 2013, 04:21:55 PM »

pixelling on such a colour will probably have a big impact on the contrast of your work :/ i find it better working on a more neutral colour, or at least a similar colour to the BG it's going to be on

That makes sense. Never really considered it for pixel art, but when digital painting I always set the background color to whatever I envision the overall tone of the piece to be. Pixel art should probably be the same, even if size / scale is quite a bit different from painting.

Thanks, will keep this in mind for the next work I do.  Smiley
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DustyDrake
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« Reply #21235 on: January 25, 2013, 12:59:21 AM »

'Till I can completely convince my artist friend about the new direction I have in mind for his game, I'm making placeholder stuff.



If I can convince him about the new direction, the left hand side will be what it gets upgraded to. I always hated the fact I couldn't replicate his art.
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Armageddon
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« Reply #21236 on: January 25, 2013, 11:08:35 AM »

From a technical side I think that would be really cool to see in action, Hotline Miami style top-down maybe?
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DustyDrake
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« Reply #21237 on: January 25, 2013, 11:11:20 AM »

From a technical side I think that would be really cool to see in action, Hotline Miami style top-down maybe?
Top down, yes.
Hotline Miami, probably not.

See the game is currently a generic zombie game. Hold out against waves of zombies, blah blah blah.
It just feels slow.
So I was thinking, and watching a bit of Walking Dead, and I though of perhaps a more actual "Survival" zombie game. Build barricades and scrounge for resources.
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roc
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« Reply #21238 on: January 25, 2013, 01:47:20 PM »

I hate every tile I've made for my project lately so I took a break and this happened:



Really WIP, the fantasy theme is making digits a bitch for me :\

I was going for something like the white text in the

, but I didn't actually use it as a reference so it came out a bit different.

Feedback appreciated, the nitpickier the better since I know Jack Smith about typography/typeface design.
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siskavard
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« Reply #21239 on: January 25, 2013, 02:04:06 PM »

I love it
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