JobLeonard
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« Reply #21520 on: February 21, 2013, 02:29:53 AM » |
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I find the dithering in the sky very distracting. The rocket looks nice though.
EDIT: Also, those tiny cars are super cute.
Agreed on all points. I think the dithering distracts because above and below the gradient it it's fully monochrome, and those parts are larger so the contrast between the two is distracting. I would try increasing the size of the gradient, or use randomised dithering instead of a pattern.
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AndyNN
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« Reply #21521 on: February 21, 2013, 06:27:27 AM » |
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A black little birdy in a lo-fi world.
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« Last Edit: February 21, 2013, 07:31:22 AM by AndyNN »
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trq
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« Reply #21522 on: February 21, 2013, 07:46:15 AM » |
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Well, it's not fifnshed but I got tired of it. Not sure if I will continue to work on it. (Backgound is generated)
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isaac
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« Reply #21523 on: February 21, 2013, 12:57:09 PM » |
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Thanks for the feedback guys. Any tips on generating / creating large dithered gradients? My attempts couldn't get much longer than that without breaking down.. Also; some things to avoid.
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ClayB
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« Reply #21524 on: February 21, 2013, 01:30:45 PM » |
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snip
This is very cool! Although the shading could use a little work, the light source isn't very defined (some areas of the robot seem to be getting light from totally different directions) so some parts look a little flat. Overall though, a pretty good piece. EDIT: @Isaac: those asteroids look rad. also, I'd recommend just using more shades for the sky, or you could integrate cloud shapes into the actual shading like this: http://www.pixeljoint.com/pixelart/43859.htm
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Delicious
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« Reply #21525 on: February 21, 2013, 03:07:24 PM » |
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Already put this up on this forum, but for this thread too since it's relevant. .
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Blah Blah Blah <3 Twitter - Zjdelicious
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Rat Casket
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« Reply #21526 on: February 21, 2013, 06:08:47 PM » |
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The Birthday Suit Samurai
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isaac
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« Reply #21527 on: February 21, 2013, 09:01:52 PM » |
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Cheers guys, hopefully it's getting a bit better: (CLICK TO LAUNCH!) @Delicious: totally digging your 'mons.
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Ridley
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« Reply #21528 on: February 21, 2013, 10:16:47 PM » |
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Fantastic, Isaac. The gradient is much smoother and less distracting.
I had the thought that you could make the blue flame coming from the thruster flicker or snap, or leave a trail behind it. The rocket feels somewhat still.
But I love the way that climb looks.
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vlaube
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« Reply #21529 on: February 21, 2013, 10:36:48 PM » |
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@Isaac: The gradient is much better now, but looks pretty static. You could try to scroll it down until space is reached and everything fades to black.
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Miko Galvez
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« Reply #21530 on: February 22, 2013, 03:11:52 AM » |
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Cross-post from my Workshop thread -> -> Did some changes to Storm Spirit (most notably the gem in the middle) and started working on Axe.
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« Last Edit: February 22, 2013, 09:39:20 AM by Medevenx »
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TNERB
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« Reply #21531 on: February 22, 2013, 12:03:11 PM » |
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@Medevenx Excellent pixel work! The forms read clearly and the colors pop, I really like how the eyes have that blue rim around them. here's a dumb ol frog
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Quarry
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« Reply #21532 on: February 22, 2013, 12:30:08 PM » |
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I'd kill for a Pudge
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jiitype
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« Reply #21533 on: February 22, 2013, 02:31:40 PM » |
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Tried something different. There's something missing from it, maybe there should be shadows on the forests or something.
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Armageddon
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« Reply #21534 on: February 22, 2013, 07:58:49 PM » |
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You just have to cut it off before the good part. I love rotoscoped looking 2D animation.
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Trystin
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« Reply #21535 on: February 22, 2013, 11:18:06 PM » |
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Delicious
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« Reply #21536 on: February 22, 2013, 11:24:44 PM » |
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Shit, please make him shoot that gun and splatter some brains. Gahhh!
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Blah Blah Blah <3 Twitter - Zjdelicious
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PostPre
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« Reply #21538 on: February 23, 2013, 12:31:07 AM » |
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wowza
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oh ok
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« Reply #21539 on: February 23, 2013, 06:03:30 AM » |
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