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1411490 Posts in 69371 Topics- by 58428 Members - Latest Member: shelton786

April 24, 2024, 08:50:53 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7286174 times)
Karuvitomsk
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« Reply #21980 on: April 05, 2013, 09:59:50 AM »

Thank you!

I'm assuming the confusion is in the second one? It's a big wolf/fox boss. He runs and jumps around while the wheel set in his center spins and shoots projectiles. His body's invincible, but the wheel can be attacked.

The idea came from the Wolf boss in Noitu Love 2, and this.
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Belimoth
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« Reply #21981 on: April 05, 2013, 10:04:16 AM »



I like this.
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Forstride
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« Reply #21982 on: April 05, 2013, 11:18:57 AM »

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Cellusious
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« Reply #21983 on: April 05, 2013, 12:00:29 PM »


thank you. maybe in a year or two i'll be able to do stuff like your avatar.
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Quarry
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« Reply #21984 on: April 05, 2013, 01:19:47 PM »

It's not like I made my avatar Tongue
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LizardWizard
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« Reply #21985 on: April 05, 2013, 02:29:11 PM »


The weakest of my generals ! Actually, it's the general of the arm of the sparrows (not sure about the best translation in english though). He's aimed to be the most fragile and the less charismatic ^^.
Next draw will probably be the one of arm of the mantis Smiley. They are special units in my 4X game.
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emacs
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« Reply #21986 on: April 05, 2013, 05:01:48 PM »

Made this the other day. Survival tip: avoid eye contact Smiley


Cool looking enemy, unlike most games it's not super obvious that it's made of the same circular sprite over and over.

45deg
I'm digging the colors on this.
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gggfhfdh
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« Reply #21987 on: April 05, 2013, 05:33:15 PM »



+ all of them together in case i forgot to post one of them in here



thats basically all the fan art i'm ever gonna do forever
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Rat Casket
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« Reply #21988 on: April 05, 2013, 07:03:52 PM »

Courtesy of Atnas.



For my game BLOPCK
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Ashkin
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« Reply #21989 on: April 05, 2013, 07:06:35 PM »

Courtesy of Atnas.



For my game BLOPCK
urgh, too smoooooooth <3 <3 <3
EDIT:
State of the art spacedoor
« Last Edit: April 05, 2013, 07:53:05 PM by Ashkin » Logged
Atnas
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« Reply #21990 on: April 05, 2013, 08:11:56 PM »

TOO SMOOTH YOU WANT IT CHUNKIER HHMMGGGGG? ty <3

Sad Stanley your work is like a bag of unopened chips each piece is crispy and fresh.

but will they be animated? please
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gggfhfdh
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« Reply #21991 on: April 05, 2013, 08:32:54 PM »

nah its
been awhile since i've done a bunch of still sprites i kind of like doing simple things like this as a way to sort of transition out of contract work at the end of the week
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saibot216
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« Reply #21992 on: April 05, 2013, 08:51:22 PM »

I like it, though I think his foot should remain on the ground when the gun kicks back.
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SolarLune
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It's been eons


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« Reply #21993 on: April 05, 2013, 09:09:56 PM »

State of the art spacedoor

That's pretty ace!
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Bandages
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« Reply #21994 on: April 05, 2013, 11:38:01 PM »

this stuff

You did a very good job and it was a pleasure seeing all of this develop and come together
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Rat Casket
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« Reply #21995 on: April 06, 2013, 07:40:23 AM »

I like it, though I think his foot should remain on the ground when the gun kicks back.

Unless the power of the gun is knocking him off balance.

Which it is.

And its supposed to be way over the top.
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Indiana-Jonas
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« Reply #21996 on: April 06, 2013, 08:45:36 AM »

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geepit
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« Reply #21997 on: April 06, 2013, 09:16:08 AM »

 Kiss
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Delicious
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« Reply #21998 on: April 06, 2013, 09:23:57 AM »

Working slowly still on this... Sad

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Whiteclaws
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« Reply #21999 on: April 06, 2013, 09:46:18 AM »

@Delicious  Hand Fork LeftKissHand Knife Right

You name says it all ...
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