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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7234719 times)
JobLeonard
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« Reply #22720 on: May 15, 2013, 10:01:44 PM »

a roguelike rhythm game called Crypt of the NecroDancer.
Have you worked in a reference to Michael Jackson's Thriller yet?
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Dr. Cooldude
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« Reply #22721 on: May 15, 2013, 10:11:18 PM »

it requires a better understanding of skeletal systems; to make the learning easier i'd recommend doing the animations in stick figure/wireframe roughs first before filling them out; saves you a lot of time and repositioning
This ^

I would also recommend taking a look at the book The Animator's Survival Kit. It's a great book and you can learn a lot from it even if you aren't an experienced animator (at least I did).
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Zimonak
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« Reply #22722 on: May 15, 2013, 10:24:06 PM »

I don't know why, but I am extremely incapable of bringing pictures to life through animation. Something about it is just so fucking puzzling to me. The game i'm working on at the moment requires me to do a run cycle for the protagonist. This is all I have, complete shit I tell you.

It's one of those "every time I try animating a run cycle the character looks like he's doing a derp ass dance across the level" situations.

Help please?  Beg
 


This is one of the best tutorials i know.
http://www.manningkrull.com/pixel-art/walking.php
Basically you draw one hopping leg and then duplicate and change the sequence.

Concerning the animation, this guy has made a nice base for it:
Image: http://sandbox.yoyogames.com/extras/image/name/san2/506/411506/original/male_character_outline_final.png
Site: http://gmc.yoyogames.com/index.php?showtopic=307310

Hope this helps.
Z.W.
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ompuco
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oh my god whats happening


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« Reply #22723 on: May 16, 2013, 12:36:11 AM »

Single color animations are a bit of a challenge, but I'm having fun figuring this out.
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Carrion
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« Reply #22724 on: May 16, 2013, 12:37:58 AM »

Thank you all for the helpful tips and sources, Iv'e been meaning to study animation. The only problem right now is that this commission's deadline is in seven days and that's not enough time to study all of this. I can only try though, wish me luck.
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SophieDaze
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« Reply #22725 on: May 16, 2013, 01:08:31 AM »


Sorta done with the alien skull dude. ^3^
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louisdeb
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« Reply #22726 on: May 16, 2013, 01:11:58 AM »

Single color animations are a bit of a challenge, but I'm having fun figuring this out.


holy jees ive never considered how hard that must be.
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Cellusious
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« Reply #22727 on: May 16, 2013, 02:33:38 AM »

Andrio, Notch is using your image as an avatar on twitter, btw.
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Andrio
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« Reply #22728 on: May 16, 2013, 07:10:33 AM »

Cool Smiley
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keoni29
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« Reply #22729 on: May 16, 2013, 09:22:07 AM »

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Delko
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« Reply #22730 on: May 16, 2013, 10:14:25 AM »

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Quarry
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« Reply #22731 on: May 16, 2013, 10:15:56 AM »

Would do well as an octagonal skybox
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saibot216
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« Reply #22732 on: May 16, 2013, 04:38:34 PM »

Amazing work, Delko
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PowRTocH
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« Reply #22733 on: May 16, 2013, 04:51:24 PM »

Needs some J. Armitage.
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abeaver
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« Reply #22734 on: May 16, 2013, 08:20:21 PM »

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TNERB
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gamez stink


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« Reply #22735 on: May 16, 2013, 08:53:11 PM »

madness?
that duck looks pretty mad...

also amazing skyline Delko.
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ompuco
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« Reply #22736 on: May 16, 2013, 09:25:05 PM »

I tried improving the 1-bit animation from earlier, adding more frames and changing others to make it look more smooth and dynamic.

I think the leg on the left could kick back a tiny bit when he's looking to the side, but I'm not sure. Anyone care to share advice?
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Cellusious
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« Reply #22737 on: May 17, 2013, 01:57:23 AM »

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happymonster
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« Reply #22738 on: May 17, 2013, 09:53:42 AM »

That's nice!
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Ishi
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« Reply #22739 on: May 17, 2013, 10:24:17 AM »

Yeah gorgeous, amazing sense of depth and scale for such a small piece!
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