Keops
Level 6
Pixellin' and Gamedev'n
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« Reply #26720 on: May 04, 2014, 06:20:44 PM » |
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Holy shit Rakugaki-Otoko that angel of death pixel portrait is so awesome, old-school :s takes me back to my childhood! Thumbs up!
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Code_Assassin
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« Reply #26721 on: May 04, 2014, 06:38:16 PM » |
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these animations look really good. Simple but smooth.
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Jrap
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« Reply #26722 on: May 04, 2014, 07:30:08 PM » |
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Randomly generating some mini-mechas
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Zanhuf
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« Reply #26723 on: May 05, 2014, 10:58:03 AM » |
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So... I'm in a bit of a pickle; I've been told that preportions of the hips and chest are weird, compounded by the shading, as well as that i have been told i should check and use some references. I've tried to deal with the chest first before i go onto the hips The reference i'm trying to use is this one below (the first chest) http://fc05.deviantart.net/fs71/f/2012/020/3/4/_body_type_study__by_jinx_star-d4n0r6t.jpgI've tried to replicate shading and markings on the chest, but i've hit a point where i just feel like it detracts from it and looks worse off. I feel like the answer is obvious but for the life of me it eludes my mind.
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Lee
Level 1
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« Reply #26724 on: May 05, 2014, 12:58:11 PM » |
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So... I'm in a bit of a pickle; I've been told that preportions of the hips and chest are weird, compounded by the shading, as well as that i have been told i should check and use some references. I've tried to deal with the chest first before i go onto the hips EDIT: I reworked it a bit and switched to a better host (old version with bad colours and kind of stumpy http://i.imgur.com/bqiJCSt)
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« Last Edit: May 09, 2014, 10:26:13 AM by Lee »
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Ant
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« Reply #26726 on: May 06, 2014, 12:06:24 AM » |
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appledum jazzery handies
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Oleksii Slipets
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« Reply #26727 on: May 06, 2014, 12:59:21 AM » |
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« Last Edit: May 07, 2014, 02:19:21 PM by Oleksii Slipets »
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ink.inc
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« Reply #26728 on: May 06, 2014, 01:05:16 AM » |
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Xion
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« Reply #26729 on: May 06, 2014, 03:30:47 AM » |
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is that a dog? I thought it was going to be a giant ferret. disappointment.
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SolarLune
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« Reply #26731 on: May 07, 2014, 07:34:39 AM » |
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This is my second pixel art thingy. His name is Joe, and he is a pirate with a claw for a hand. What do you peeps think? Oh hey, that's pretty cool for the size and being your second piece. Nice work. @John - Nice sprite-work, though the girl's hair doesn't quite sense to me in the hi-fi version. Is it slicked back? Is there a spike at the front? @Oleksii Slipets - Nice knight. His leg armor doesn't really make sense, though; it's like he's wearing stockings instead of actual armor. @caiys - Wow, that looks pretty slick, indeed.
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ANtY
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« Reply #26732 on: May 07, 2014, 11:32:57 AM » |
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eigenbom
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« Reply #26733 on: May 08, 2014, 12:32:18 AM » |
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epic stuff on this page, caiys - that's sweet, oleksii - nice animation! here's something I just made:
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skittlefuck
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« Reply #26734 on: May 08, 2014, 05:38:58 AM » |
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Jeez, you have killer colors! Looks great! I just ditched my paper airplane clone idea This is for my game (that will hopefully get finished) called "For the King!". A simple rogue-like with awesome stuff in it. Not the final art, just rough stuff.
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chris is balls
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« Reply #26735 on: May 08, 2014, 12:11:48 PM » |
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So... I'm in a bit of a pickle; I've been told that preportions of the hips and chest are weird, compounded by the shading, as well as that i have been told i should check and use some references. I've tried to deal with the chest first before i go onto the hips The reference i'm trying to use is this one below (the first chest) http://fc05.deviantart.net/fs71/f/2012/020/3/4/_body_type_study__by_jinx_star-d4n0r6t.jpgI've tried to replicate shading and markings on the chest, but i've hit a point where i just feel like it detracts from it and looks worse off. I feel like the answer is obvious but for the life of me it eludes my mind. I think you're overshading. You could do the jumpsuit with 3 colours, any more is going to end up banding. I don't recommend working on black or white backgrounds, either : pick a desaturated colour, not too dark or light. This is my stab at editing your sprite: I tried to keep things simple, and the pixel clusters small. Changed the pose into a contraposto, but I haven't shaded. Don't be afraid of refining the shape of the body: defining the articulations will help you give an impression of structure to the body. I gave a lot more hard edges to break the softness/curviness of the sprite, so that you can feel the passage from one limb to another. I hope it helps! Edit: mh. A lot of things to talk about. Coming back to the pose, I tried to center one leg, which supports the weight of the body:
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« Last Edit: May 08, 2014, 12:33:12 PM by chris is balls »
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Zanhuf
Guest
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« Reply #26737 on: May 09, 2014, 12:02:26 PM » |
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So... I'm in a bit of a pickle; I've been told that preportions of the hips and chest are weird, compounded by the shading, as well as that i have been told i should check and use some references. I've tried to deal with the chest first before i go onto the hips The reference i'm trying to use is this one below (the first chest) http://fc05.deviantart.net/fs71/f/2012/020/3/4/_body_type_study__by_jinx_star-d4n0r6t.jpgI've tried to replicate shading and markings on the chest, but i've hit a point where i just feel like it detracts from it and looks worse off. I feel like the answer is obvious but for the life of me it eludes my mind. I think you're overshading. You could do the jumpsuit with 3 colours, any more is going to end up banding. I don't recommend working on black or white backgrounds, either : pick a desaturated colour, not too dark or light. This is my stab at editing your sprite: I tried to keep things simple, and the pixel clusters small. Changed the pose into a contraposto, but I haven't shaded. Don't be afraid of refining the shape of the body: defining the articulations will help you give an impression of structure to the body. I gave a lot more hard edges to break the softness/curviness of the sprite, so that you can feel the passage from one limb to another. I hope it helps! Edit: mh. A lot of things to talk about. Coming back to the pose, I tried to center one leg, which supports the weight of the body: Thanks for the edits! I've decided to go down a size and stop making them at that size until i have a greater understanding of anatomy. Here's my first attempt (note all pictures are blown up X2 for ease of viewing) : And here's a further edit with some more examples of the characters. Tried: Making the shoulders more visable Making the chest more visable Showed collarbone. Made arms more accurate in terms of length, especially with hand placement.
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Miko Galvez
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« Reply #26738 on: May 09, 2014, 12:24:04 PM » |
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They are definitely better now but now you need to emphasize on their shoulders
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TonyNowak
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« Reply #26739 on: May 09, 2014, 03:07:32 PM » |
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