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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7291147 times)
Keops
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« Reply #26720 on: May 04, 2014, 06:20:44 PM »

Holy shit Rakugaki-Otoko that angel of death pixel portrait is so awesome, old-school :s takes me back to my childhood! Thumbs up!
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Code_Assassin
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freedom


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« Reply #26721 on: May 04, 2014, 06:38:16 PM »


I'm getting back into pixels!

these animations look really good. Simple but smooth.
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Jrap
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« Reply #26722 on: May 04, 2014, 07:30:08 PM »



Randomly generating some mini-mechas
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Zanhuf
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« Reply #26723 on: May 05, 2014, 10:58:03 AM »

So... I'm in a bit of a pickle;

I've been told that preportions of the hips and chest are weird, compounded by the shading, as well as that i have been told i should check and use some references.

I've tried to deal with the chest first before i go onto the hips





The reference i'm trying to use is this one below (the first chest)

http://fc05.deviantart.net/fs71/f/2012/020/3/4/_body_type_study__by_jinx_star-d4n0r6t.jpg

I've tried to replicate shading and markings on the chest, but i've hit a point where i just feel like it detracts from it and looks worse off. I feel like the answer is obvious but for the life of me it eludes my mind.
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Lee
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« Reply #26724 on: May 05, 2014, 12:58:11 PM »

So... I'm in a bit of a pickle;

I've been told that preportions of the hips and chest are weird, compounded by the shading, as well as that i have been told i should check and use some references.

I've tried to deal with the chest first before i go onto the hips







EDIT: I reworked it a bit and switched to a better host (old version with bad colours and kind of stumpy http://i.imgur.com/bqiJCSt)
« Last Edit: May 09, 2014, 10:26:13 AM by Lee » Logged
Inothernews1
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« Reply #26725 on: May 05, 2014, 07:14:53 PM »

Here is my first work. The big-head dude is speaking a real language that I am making. Gonna use it (language) for an up coming project. (If any of you want to guess, feel free.)

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Ant
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« Reply #26726 on: May 06, 2014, 12:06:24 AM »

appledum jazzery handies

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Oleksii Slipets
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« Reply #26727 on: May 06, 2014, 12:59:21 AM »

« Last Edit: May 07, 2014, 02:19:21 PM by Oleksii Slipets » Logged

ink.inc
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« Reply #26728 on: May 06, 2014, 01:05:16 AM »



http://i.imgur.com/HTLuBsp.png
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Xion
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« Reply #26729 on: May 06, 2014, 03:30:47 AM »

is that a dog? I thought it was going to be a giant ferret. disappointment.
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Inothernews1
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« Reply #26730 on: May 06, 2014, 09:21:55 PM »

This is my second pixel art thingy. His name is Joe, and he is a pirate with a claw for a hand. What do you peeps think? Grin


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SolarLune
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« Reply #26731 on: May 07, 2014, 07:34:39 AM »

This is my second pixel art thingy. His name is Joe, and he is a pirate with a claw for a hand. What do you peeps think? Grin

Oh hey, that's pretty cool for the size and being your second piece. Nice work.

@John - Nice sprite-work, though the girl's hair doesn't quite sense to me in the hi-fi version. Is it slicked back? Is there a spike at the front?

@Oleksii Slipets - Nice knight. His leg armor doesn't really make sense, though; it's like he's wearing stockings instead of actual armor.

@caiys - Wow, that looks pretty slick, indeed.
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ANtY
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i accidentally did that on purpose


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« Reply #26732 on: May 07, 2014, 11:32:57 AM »


total cool!
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eigenbom
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« Reply #26733 on: May 08, 2014, 12:32:18 AM »

epic stuff on this page, caiys - that's sweet, oleksii - nice animation!

here's something I just made:

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skittlefuck
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« Reply #26734 on: May 08, 2014, 05:38:58 AM »


Jeez, you have killer colors! Looks great!



I just ditched my paper airplane clone idea Sad
This is for my game (that will hopefully get finished) called "For the King!". A simple rogue-like with awesome stuff in it.



Not the final art, just rough stuff.
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chris is balls
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« Reply #26735 on: May 08, 2014, 12:11:48 PM »

So... I'm in a bit of a pickle;

I've been told that preportions of the hips and chest are weird, compounded by the shading, as well as that i have been told i should check and use some references.

I've tried to deal with the chest first before i go onto the hips





The reference i'm trying to use is this one below (the first chest)

http://fc05.deviantart.net/fs71/f/2012/020/3/4/_body_type_study__by_jinx_star-d4n0r6t.jpg

I've tried to replicate shading and markings on the chest, but i've hit a point where i just feel like it detracts from it and looks worse off. I feel like the answer is obvious but for the life of me it eludes my mind.
I think you're overshading. You could do the jumpsuit with 3 colours, any more is going to end up banding. I don't recommend working on black or white backgrounds, either : pick a desaturated colour, not too dark or light.
This is my stab at editing your sprite:

I tried to keep things simple, and the pixel clusters small. Changed the pose into a contraposto, but I haven't shaded.
Don't be afraid of refining the shape of the body: defining the articulations will help you give an impression of structure to the body. I gave a lot more hard edges to break the softness/curviness of the sprite, so that you can feel the passage from one limb to another.

I hope it helps!

Edit: mh. A lot of things to talk about. Coming back to the pose, I tried to center one leg, which supports the weight of the body:
« Last Edit: May 08, 2014, 12:33:12 PM by chris is balls » Logged

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olli
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« Reply #26736 on: May 09, 2014, 04:30:16 AM »

tiny generic dungeon textures




« Last Edit: May 09, 2014, 05:28:28 AM by olli » Logged
Zanhuf
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« Reply #26737 on: May 09, 2014, 12:02:26 PM »

So... I'm in a bit of a pickle;

I've been told that preportions of the hips and chest are weird, compounded by the shading, as well as that i have been told i should check and use some references.

I've tried to deal with the chest first before i go onto the hips





The reference i'm trying to use is this one below (the first chest)

http://fc05.deviantart.net/fs71/f/2012/020/3/4/_body_type_study__by_jinx_star-d4n0r6t.jpg

I've tried to replicate shading and markings on the chest, but i've hit a point where i just feel like it detracts from it and looks worse off. I feel like the answer is obvious but for the life of me it eludes my mind.
I think you're overshading. You could do the jumpsuit with 3 colours, any more is going to end up banding. I don't recommend working on black or white backgrounds, either : pick a desaturated colour, not too dark or light.
This is my stab at editing your sprite:

I tried to keep things simple, and the pixel clusters small. Changed the pose into a contraposto, but I haven't shaded.
Don't be afraid of refining the shape of the body: defining the articulations will help you give an impression of structure to the body. I gave a lot more hard edges to break the softness/curviness of the sprite, so that you can feel the passage from one limb to another.

I hope it helps!

Edit: mh. A lot of things to talk about. Coming back to the pose, I tried to center one leg, which supports the weight of the body:


Thanks for the edits!

I've decided to go down a size and stop making them at that size until i have a greater understanding of anatomy.

Here's my first attempt (note all pictures are blown up X2 for ease of viewing) :



And here's a further edit with some more examples of the characters.

Tried:

    Making the shoulders more visable
    Making the chest more visable
    Showed collarbone.
    Made arms more accurate in terms of length, especially with hand placement.

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Miko Galvez
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« Reply #26738 on: May 09, 2014, 12:24:04 PM »

They are definitely better now but now you need to emphasize on their shoulders Smiley
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TonyNowak
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« Reply #26739 on: May 09, 2014, 03:07:32 PM »

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