surt
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« Reply #27240 on: July 09, 2014, 12:57:13 AM » |
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Snake Plissken? Escape from New Pork?
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DoomCube
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« Reply #27241 on: July 09, 2014, 01:54:35 AM » |
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Well spotted, Surt. The game's theme is playing with on old 80's and 90's sci-fi/action movie tropes. We're calling him Steak Blisterin for the time being. I like Escape from New Pork, though. I hadn't thought of that one. ![Cheesy](https://forums.tigsource.com/Smileys/derek/cheesy.gif)
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s-spooky g-g-ghosts
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« Reply #27242 on: July 09, 2014, 03:53:53 AM » |
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I disagree. The pig's ship is actually very consistent. The problem is that this perspective gives an impression that the pig is positioned at a 90 degree angle to the cars while we know that it will move parallelly to them. Anyway I like that style, the cars remind me of old Cartoon Network style (like Dexter, Cow and Chicken etc.) ![Hand Thumbs Up Right](https://forums.tigsource.com/Smileys/derek/hand-thumbsup-r.gif)
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DoomCube
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« Reply #27244 on: July 09, 2014, 05:06:49 AM » |
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Thanks Spooky & NNWW. Really happy to hear you like it. Yeah, the issue with the pig's ship is the perspective. I think the quick fix is to flip the cars and change the lighting on the pig's ship so they all match up a little better. Thanks for the input.
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08--n7.r6-79.84
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« Reply #27245 on: July 09, 2014, 05:37:58 AM » |
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Awesome work! Duke Snak'em? But surt's "Escape from New-Pork" is pretty good.
New pixels: ![](https://33.media.tumblr.com/c1f8b422538375f09e7e895c9437b950/tumblr_n8g4j6kfgA1sqpgx7o1_1280.png) If you want to zoom just click it.
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DoomCube
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« Reply #27246 on: July 09, 2014, 07:49:59 AM » |
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Thanks a lot. Maybe we'll call it Duke Snak'em if the game ends up in development hell for the next 10 years ![Tongue](https://forums.tigsource.com/Smileys/derek/tongue.gif) Stranger things have happened...
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Oleg Klishin
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« Reply #27248 on: July 09, 2014, 12:14:20 PM » |
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Honestly I don't see pigsie-flyer as an issue. Redrawing assets instead of just mirroring them will take too much work. What I'd like to see is more skin-shading, especially on the piggy. He is way too flat.
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saibot216
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« Reply #27249 on: July 09, 2014, 01:35:13 PM » |
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The game's theme is playing with on old 80's and 90's sci-fi/action movie tropes.
I already want to play this game. Especially with the pig pilots.
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DoomCube
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« Reply #27250 on: July 09, 2014, 01:39:03 PM » |
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DoomCube I Love it. So much that I had a go at fixing the perspective issue (unfortunately the lemon colours do work better using less of the lighter tone in proportion to the darker tone and I was too lazy to fix that):
Thanks Lee. I'm delighted to hear you like the art so much. I really appreciate you taking the time to try and help me solve this small problem. Your solution is quite good and I understand what you mean about the lemon shading. This was the issue I was running into earlier when I was trying to change the lighting on the pig's hover bike (hog?). Here is my own solution which I think suits my needs better over all. I flipped the cars and changed the colours to take the electric lemon out of the bike which helped a lot. Now it should fit together a little better. Let me know what you guys think. ![](https://dl.dropboxusercontent.com/u/24323510/RunGun02.png) Cheers, Paul
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DoomCube
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« Reply #27251 on: July 09, 2014, 01:45:11 PM » |
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Honestly I don't see pigsie-flyer as an issue. Redrawing assets instead of just mirroring them will take too much work. What I'd like to see is more skin-shading, especially on the piggy. He is way too flat.
You're right about the mirroring, Phoenix. I think at this stage redrawing some assets is not too much of a big task, though. It may be worth the pay off if I take the extra time.
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« Last Edit: July 09, 2014, 02:06:13 PM by DoomCube »
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jamsus
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« Reply #27253 on: July 10, 2014, 12:27:00 AM » |
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Hi! First post, i'm the typical software engineer trying to chase the dream of creating their own legendary platformer - in the mid of 10h-day work and other nerdy stuff. ![](http://i59.tinypic.com/ezq3pc.png) This is a precarious attempt to make something "fast-to-make-good-to-look" but i don't feel really good with it - i think it's too much noisy.
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eigenbom
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« Reply #27254 on: July 10, 2014, 04:48:31 PM » |
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@Jamsus Yep, that's very noisy. You should typically try to avoid single isolated pixels, except when patterning or highlighting. Here's a simple figure I drew this morning, and its construction sequence. ![](http://bp.io/wp/wp-content/uploads/2014/07/figure.png) ![](http://bp.io/wp/wp-content/uploads/2014/07/figure_makingof.png)
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Gravitaria
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« Reply #27255 on: July 10, 2014, 06:31:49 PM » |
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Lots of experienced artists around! I am still getting the hang of the skill myself. ![](http://i.imgur.com/mH60NMQ.png) A tank meant for practice!
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eigenbom
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« Reply #27256 on: July 10, 2014, 08:37:07 PM » |
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Lots of experienced artists around! I am still getting the hang of the skill myself. ![](http://i.imgur.com/mH60NMQ.png) A tank meant for practice! Pretty good, but I had to repaint it! ![Evil](https://forums.tigsource.com/Smileys/derek/evil.gif) ![](http://bp.io/wp/wp-content/uploads/2014/07/tank_edit.png)
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Gravitaria
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« Reply #27257 on: July 10, 2014, 09:24:24 PM » |
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Lots of experienced artists around! I am still getting the hang of the skill myself. ![](http://i.imgur.com/mH60NMQ.png) A tank meant for practice! Pretty good, but I had to repaint it! ![Evil](https://forums.tigsource.com/Smileys/derek/evil.gif) ![](http://bp.io/wp/wp-content/uploads/2014/07/tank_edit.png) Ohh your repaint looks great, I like the contrast between the aproaches ![Toast Left](https://forums.tigsource.com/Smileys/derek/toast-l.gif)
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eigenbom
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« Reply #27258 on: July 10, 2014, 09:27:10 PM » |
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Thx. I find at this low resolution dark outlines should be used sparingly. Also your lighting needed some work to communicate the 3d form a little better.
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jamsus
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« Reply #27259 on: July 10, 2014, 10:50:23 PM » |
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@Jamsus Yep, that's very noisy. You should typically try to avoid single isolated pixels, except when patterning or highlighting.
Thank you! I'v tried something else for a game-idea mockup! Didn't like the Yellow Guy but i'm pretty ok with the general style ![](http://i58.tinypic.com/296cf1w.png)
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