Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

1412073 Posts in 69447 Topics- by 58484 Members - Latest Member: bigdog243

June 25, 2024, 10:22:03 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
Pages: 1 ... 1361 1362 [1363] 1364 1365 ... 1637
Print
Author Topic: show us some of your pixel work  (Read 7350797 times)
surt
Level 7
**


Meat by-product.


View Profile
« Reply #27240 on: July 09, 2014, 12:57:13 AM »


Snake Plissken? Escape from New Pork?
Logged

Real life would be so much better with permadeath.
PJ Gallery - OGA Gallery - CC0 Scraps
DoomCube
Level 0
***



View Profile WWW
« Reply #27241 on: July 09, 2014, 01:54:35 AM »

Well spotted, Surt. The game's theme is playing with on old 80's and 90's sci-fi/action movie tropes. We're calling him Steak Blisterin for the time being.

I like Escape from New Pork, though. I hadn't thought of that one.  Cheesy
Logged

s-spooky g-g-ghosts
Level 2
**



View Profile
« Reply #27242 on: July 09, 2014, 03:53:53 AM »

I disagree. The pig's ship is actually very consistent. The problem is that this perspective gives an impression that the pig is positioned at a 90 degree angle to the cars while we know that it will move parallelly to them.

Anyway I like that style, the cars remind me of old Cartoon Network style (like Dexter, Cow and Chicken etc.) Hand Thumbs Up Right
Logged

HQ
Level 0
**



View Profile
« Reply #27243 on: July 09, 2014, 04:54:19 AM »

Reminds me alot of Super Time Force (http://supertimeforce.com/screenshots-artwork/) which is rad Smiley

great job DoomCube
Logged

hhttps://twitter.com/HQ_PixelArtist
DoomCube
Level 0
***



View Profile WWW
« Reply #27244 on: July 09, 2014, 05:06:49 AM »

Thanks Spooky & NNWW. Really happy to hear you like it. Yeah, the issue with the pig's ship is the perspective. I think the quick fix is to flip the cars and change the lighting on the pig's ship so they all match up a little better. Thanks for the input.
Logged

08--n7.r6-79.84
Level 8
***


You can call me 08.


View Profile WWW
« Reply #27245 on: July 09, 2014, 05:37:58 AM »



Awesome work!

Duke Snak'em? But surt's "Escape from New-Pork" is pretty good.



New pixels:



If you want to zoom just click it.
Logged

DoomCube
Level 0
***



View Profile WWW
« Reply #27246 on: July 09, 2014, 07:49:59 AM »

Thanks a lot. Maybe we'll call it Duke Snak'em if the game ends up in development hell for the next 10 years  Tongue Stranger things have happened...
Logged

Lee
Level 1
*


View Profile
« Reply #27247 on: July 09, 2014, 09:38:18 AM »

DoomCube I Love it. So much that I had a go at fixing the perspective issue (unfortunately the lemon colours do work better using less of the lighter tone in proportion to the darker tone and I was too lazy to fix that):

Logged
Oleg Klishin
Level 0
***



View Profile WWW
« Reply #27248 on: July 09, 2014, 12:14:20 PM »

Honestly I don't see pigsie-flyer as an issue. Redrawing assets instead of just mirroring them will take too much work. What I'd like to see is more skin-shading, especially on the piggy. He is way too flat.
Logged

Art portfolio and social media links: olegklishin.com
saibot216
Level 10
*****



View Profile WWW
« Reply #27249 on: July 09, 2014, 01:35:13 PM »

The game's theme is playing with on old 80's and 90's sci-fi/action movie tropes.

I already want to play this game. Especially with the pig pilots.
Logged

DoomCube
Level 0
***



View Profile WWW
« Reply #27250 on: July 09, 2014, 01:39:03 PM »

DoomCube I Love it. So much that I had a go at fixing the perspective issue (unfortunately the lemon colours do work better using less of the lighter tone in proportion to the darker tone and I was too lazy to fix that):

Thanks Lee. I'm delighted to hear you like the art so much. I really appreciate you taking the time to try and help me solve this small problem.

Your solution is quite good and I understand what you mean about the lemon shading. This was the issue I was running into earlier when I was trying to change the lighting on the pig's hover bike (hog?).

Here is my own solution which I think suits my needs better over all. I flipped the cars and changed the colours to take the electric lemon out of the bike which helped a lot. Now it should fit together a little better. Let me know what you guys think.



Cheers,
Paul
Logged

DoomCube
Level 0
***



View Profile WWW
« Reply #27251 on: July 09, 2014, 01:45:11 PM »

Honestly I don't see pigsie-flyer as an issue. Redrawing assets instead of just mirroring them will take too much work. What I'd like to see is more skin-shading, especially on the piggy. He is way too flat.

You're right about the mirroring, Phoenix. I think at this stage redrawing some assets is not too much of a big task, though. It may be worth the pay off if I take the extra time.
« Last Edit: July 09, 2014, 02:06:13 PM by DoomCube » Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #27252 on: July 09, 2014, 08:00:43 PM »

More @pixel_dailies. Today's theme is #robot. If you want to join in, don't forget to tweet your image to @pixel_dailies, where I RT and fav it. Some time in the future I'll collate everything together.


Logged

jamsus
Level 0
**



View Profile
« Reply #27253 on: July 10, 2014, 12:27:00 AM »

Hi!

First post, i'm the typical software engineer trying to chase the dream of creating their own legendary platformer - in the mid of 10h-day work and other nerdy stuff.



This is a precarious attempt to make something "fast-to-make-good-to-look" but i don't feel really good with it - i think it's too much noisy.



Logged
eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #27254 on: July 10, 2014, 04:48:31 PM »

@Jamsus Yep, that's very noisy. You should typically try to avoid single isolated pixels, except when patterning or highlighting.

Here's a simple figure I drew this morning, and its construction sequence.



Logged

Gravitaria
Level 0
**


Fi


View Profile WWW
« Reply #27255 on: July 10, 2014, 06:31:49 PM »

Lots of experienced artists around! I am still getting the hang of the skill myself.

A tank meant for practice!
Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #27256 on: July 10, 2014, 08:37:07 PM »

Lots of experienced artists around! I am still getting the hang of the skill myself.

A tank meant for practice!

Pretty good, but I had to repaint it! Evil

Logged

Gravitaria
Level 0
**


Fi


View Profile WWW
« Reply #27257 on: July 10, 2014, 09:24:24 PM »

Lots of experienced artists around! I am still getting the hang of the skill myself.

A tank meant for practice!

Pretty good, but I had to repaint it! Evil



Ohh your repaint looks great, I like the contrast between the aproaches  Toast Left
Logged

eigenbom
Level 10
*****


@eigenbom


View Profile WWW
« Reply #27258 on: July 10, 2014, 09:27:10 PM »

Thx. I find at this low resolution dark outlines should be used sparingly. Also your lighting needed some work to communicate the 3d form a little better.
Logged

jamsus
Level 0
**



View Profile
« Reply #27259 on: July 10, 2014, 10:50:23 PM »

@Jamsus Yep, that's very noisy. You should typically try to avoid single isolated pixels, except when patterning or highlighting.


Thank you!

I'v tried something else for a game-idea mockup!

Didn't like the Yellow Guy but i'm pretty ok with the general style

Logged
Pages: 1 ... 1361 1362 [1363] 1364 1365 ... 1637
Print
Jump to:  

Theme orange-lt created by panic