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April 28, 2024, 01:55:26 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7290578 times)
Torchkas
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« Reply #28680 on: December 08, 2014, 03:37:03 PM »

I agree with Turkey. And I think the reason for that is that you accentuate the contrast between colors much more in the first two than in the last one.
The black kinda kills it.

The skewed axe also looks cooler.
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SolarLune
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« Reply #28681 on: December 08, 2014, 03:54:58 PM »

@Canned - I think the middle one is more readable and more interesting visually. The legs on the right look like just gray sticks; it doesn't work as well as the more detailed skirt / shorts and boots.

The axe is awkwardly positioned on the right, as well. I'm assuming it's supposed to be behind her, but it has similar saturation and value as the rest of her, so it just kind of blends together. The angle of the handle is similar to her arm, as well, which doesn't work well. I'd recommend using shading to indicate the difference between foreground and background, and to emphasize forms and structure. Also, drop details that confuse things (like the handle of the axe). Keep things as readable as possible.

I'd recommend not outlining her "ear thing"; it probably is flush against her head, and so you wouldn't be able to see it fully. So, the outline wouldn't be visible. The

Slight shading on the hair's looking good.

Also, don't use almost the same color as the hair on the background.

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Scut Fabulous
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« Reply #28682 on: December 08, 2014, 04:37:25 PM »

I'd give kudos to the recent work I enjoyed but I would have to quote the last two pages of the thread!

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Sik
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« Reply #28683 on: December 08, 2014, 05:15:58 PM »

Also, don't use almost the same color as the hair on the background.

Pretty sure that's just a placeholder background, but it does make it hard to tell apart the sprites (a solid color background would have been better for this).
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SolarLune
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« Reply #28684 on: December 08, 2014, 05:59:57 PM »

^ Oh, sure. It's just a bit difficult to fully see the sprite.

@Ingenoire - And I agree with Torch - I liked the skewed axe. It's effective "slight 3D".
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DangerMomentum
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« Reply #28685 on: December 08, 2014, 07:34:26 PM »



Run cycles are hard, but I'm relatively happy with this.
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eigenbom
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« Reply #28686 on: December 08, 2014, 08:59:50 PM »

cool stuff here as always dudes. here's a few of my things from the last week







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standardcombo
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« Reply #28687 on: December 08, 2014, 09:25:56 PM »

Lold skeletor's head on a stick
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Carrion
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« Reply #28688 on: December 08, 2014, 11:20:24 PM »






an oldish thing I forgot about and a background thing I doodled. I have no idea what to add to the background thing...maybe a ship?
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s-spooky g-g-ghosts
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« Reply #28689 on: December 09, 2014, 01:41:23 AM »

If anything, I'd add a foreground with nature or something. But it's really cool as it is.
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shellbot
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« Reply #28690 on: December 09, 2014, 04:08:29 AM »

Working on palettes and shit

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Li Aguaviva
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« Reply #28691 on: December 09, 2014, 08:58:09 AM »

My first pixel work

                  
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happymonster
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« Reply #28692 on: December 09, 2014, 09:07:00 AM »

My first pixel work

                  

These are good!  Smiley
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Saturator
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« Reply #28693 on: December 09, 2014, 10:02:31 AM »

I like your use of colors!
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standardcombo
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« Reply #28694 on: December 09, 2014, 11:09:06 AM »



I'd hang this in my house somewhere.
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eliasdaler
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« Reply #28695 on: December 09, 2014, 01:31:04 PM »

Drawing a boss. WIP. 64x64

Here's how he'll look in the game:
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Scut Fabulous
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« Reply #28696 on: December 09, 2014, 02:08:22 PM »

Neckbeard knight?  His shield should have "not your" emblazoned upon it.
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Cellusious
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« Reply #28697 on: December 09, 2014, 02:13:03 PM »

Scut you have +10 points in my book.

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Carrion
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« Reply #28698 on: December 09, 2014, 09:51:45 PM »

Removed stuff, added more colors, got carried away, added cute spaceship, done.

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Canned Turkey
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« Reply #28699 on: December 09, 2014, 09:54:52 PM »


15 minutes.
Eh.
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