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April 28, 2024, 11:55:47 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7290939 times)
eliasdaler
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« Reply #28700 on: December 09, 2014, 10:48:12 PM »

Neckbeard knight?  His shield should have "not your" emblazoned upon it.

Don't see how it's related.
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Ninety
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turnip boy


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« Reply #28701 on: December 10, 2014, 12:12:26 AM »

Psst... "not your shield"
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JobLeonard
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« Reply #28702 on: December 10, 2014, 12:16:18 AM »

added cute spaceship
This is always a correct answer.
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shellbot
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« Reply #28703 on: December 10, 2014, 06:27:25 AM »

I made a tree... dithering and colouring practice :/

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Torchkas
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collects sawdust


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« Reply #28704 on: December 10, 2014, 10:04:55 AM »

I think it doesn't make much sense that the one thin line seems to cast a shadow going downwards-left, but the rest of the tree seems to be straight down. I'd personally prefer the skewed shadow, but it's the inconsistency that irks me more than anything.

Nice colors. Grass could be a bit greener, but I guess it puts your focus on the pink.
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Carrion
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crowbro


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« Reply #28705 on: December 10, 2014, 01:56:54 PM »

Scut you have +10 points in my book.



KING OF THE WATER BEARS

Here's some garbage I made for my new website.

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sam_suite
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« Reply #28706 on: December 10, 2014, 02:20:25 PM »

Here's some garbage I made for my new website.

oh hey Jesus, didn't know you had an account here
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XN-Blank
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« Reply #28707 on: December 10, 2014, 06:34:24 PM »



Tried to make an idle animation sort of thing for this character. Does the bouncy hair look okay?
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SolarLune
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It's been eons


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« Reply #28708 on: December 10, 2014, 07:06:02 PM »

^ Bouncy hair looks pretty nice. Nice work on that. Although, the bobbing up and down doesn't really work as well. Adding more motion to the other parts and limbs, animating and bobbing up and down the "knees", and slowing the animation down overall would help, I think.

I'm not a fan of the "single pixel feet" look either, but that's a personal thing more-so than anything else, so it's cool.
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Canned Turkey
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« Reply #28709 on: December 10, 2014, 09:07:14 PM »

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Rat Casket
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i can do what i want


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« Reply #28710 on: December 10, 2014, 09:29:10 PM »



Tried to make an idle animation sort of thing for this character. Does the bouncy hair look okay?

equal time at the top and bottom of the bounce will make this look 10x better
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vobster
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« Reply #28711 on: December 10, 2014, 09:52:16 PM »

working on some character animation cycles for class, i figured a 3/4 view might give it more depth but i'm not sure if i executed it properly hm

« Last Edit: December 10, 2014, 10:12:31 PM by vobster » Logged
standardcombo
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><)))°>


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« Reply #28712 on: December 10, 2014, 09:57:59 PM »

Looks good to me but im getting lots of little artifacts throughout the loop. Viewing with safari mobile.
« Last Edit: December 10, 2014, 10:03:03 PM by standardcombo » Logged

vobster
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« Reply #28713 on: December 10, 2014, 10:11:28 PM »

Looks good to me but im getting lots of little artifacts throughout the loop. Viewing with safari mobile.
ah yeah i still have to clean it up, the deadline is pretty close so i'm just rushing it for now :')
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SolarLune
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« Reply #28714 on: December 10, 2014, 10:12:42 PM »

Looks more like a side-scrolling beat-em-up kind of view; you should be able to see more of the top of the character's head and less of their side. But they're pretty good cycles, yeah. And yeah, I'm getting those same artifacts for the walk animation.

@XN - I agree with Rat's timing suggestion, as well.
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aamatniekss
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hiya


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« Reply #28715 on: December 11, 2014, 01:55:30 AM »

cut..
Haha, that's how I look this morning with swollen lymph nodes.. :D
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s-spooky g-g-ghosts
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« Reply #28716 on: December 11, 2014, 03:55:22 AM »

@vobster it looks really nice and even if I were to agree with SolarLune that it looks like a beatemup I still would leave it as it is. I'd make a mockup with moving background to see if it looks goofy or not. Probably doesn't.
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Scut Fabulous
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« Reply #28717 on: December 11, 2014, 09:43:12 AM »



*dips finger in, takes a taste*  This thread needs more dog.
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Canned Turkey
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« Reply #28718 on: December 11, 2014, 10:01:19 AM »



*dips finger in, takes a taste*  This thread needs more dog.

What's with all these awesome portraits you're making? is it for a card game?
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Scut Fabulous
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« Reply #28719 on: December 11, 2014, 02:15:41 PM »


What's with all these awesome portraits you're making? is it for a card game?

I'm happy you like them!  They might turn into a game, but at the moment they are just collectible cards.  I wanted a side project that wasn't locked to any other franchise and I could hold in my hands.  I like the idea of creating a world through 'source' material rather than traditional narrative.  Once I have enough characters drawn I'm going to write bios for the reverse sides and get them printed.
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