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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7291229 times)
matwek
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« Reply #29740 on: July 07, 2015, 01:36:30 AM »

@matwek- Ooh I love this! Really fresh looking! Interesting colors which really conveys a great atmosphere! I like the concept art in your link as well!  Hand Thumbs Up Right
Thanks. Its a team effort so I can only take credit for the environmental tiles. We're hoping to start a Devlog soon.
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supajackle
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« Reply #29741 on: July 07, 2015, 11:51:59 AM »

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Ashedragon
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« Reply #29742 on: July 07, 2015, 12:02:05 PM »

[snip]

This is really lovely. So small and yet so much attention to detail! <3
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Canned Turkey
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« Reply #29743 on: July 07, 2015, 06:36:12 PM »

That is some of the best pixel work I've ever seen.
My soul thanks you.
Hand Clap
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Carrion
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crowbro


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« Reply #29744 on: July 07, 2015, 06:56:51 PM »

Thats a nice lil planty plant thing ya got goin on there.

Here are some planty things I did recently.



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Rhatos
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« Reply #29745 on: July 08, 2015, 01:32:44 AM »



The Panda Sword Squad's leader Tongue
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eliasdaler
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« Reply #29746 on: July 08, 2015, 10:42:56 AM »

Added lots of detail to the forest.
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donom
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« Reply #29747 on: July 08, 2015, 12:51:29 PM »

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BBreakfast
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« Reply #29748 on: July 08, 2015, 02:21:23 PM »

thanks Torchkas  Gomez



original (shadowless) & blown up version of a bow shot animation I made for our game. Really starting to regret the larger sprite size choice I went with...  Facepalm
« Last Edit: July 08, 2015, 02:35:00 PM by BBreakfast » Logged

swordofkings128
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« Reply #29749 on: July 08, 2015, 06:50:50 PM »

BBreakfast, that is very nice! But, I can imagine it being difficult to animate... I've seen the screenshots of you game, and it looks very much inspired by Final Fantasy Tactics. Now, if I haven't played FFT in a long time, but I do know that several square-soft games from the PS1 era used a method of animating sprites in parts instead of animating completely be hand. For example, in Legend of Mana, if you look at the ripped sprite sheet, it's made of a couple different parts. These are ripped straight from the disc, as is(if I recall correctly- I did some texture ripping on ps1 games, LoM specifically as a young'n and this looks very familiar!):

http://www.spriters-resource.com/fullview/6304/

There's a lot of hand-drawn frames, but there's a bit of segmentation here which gives the sprites a unique animation style, and there's less need to redraw the weapon since it's a different sprite with modular frames(but, I'm there was a some special engine magic square soft did that is probably rather difficult). However, I feel like this method taken further could be a huge time saver! In fact, you see a lot of segmentation in Final Fantasy Tactics sprites:

http://www.spriters-resource.com/resources/sheets/2/1487.png

Check out the chocobo, it's almost completely chunk-animated!
http://www.spriters-resource.com/playstation/fft/sheet/1341/

I wish I could find the ripped sprite data(like the PS1 game sprite sheets), but I swear Seikendensetsu 3(the bosses especially) and Treasure of the Rudras, two snes games by the wizards at Square, used this in a couple spots. I'm not sure if they were stored in frames, or in several pieces(I know that overlaying sprites on another to do complex segmented animation would be near impossible or require some tricky work-around) all I can find for those are just sprites that are screen capped and assembled into a sheet...

However, I must say I prefer the way your sprites are animated- it's very organic. Like something out of Disgaea(sp?) and while I'm not particularly a fan of those games, there's no arguing they have nice sprites.

Perhaps maybe utilizing a technique like this, modular sprite pieces, assembling bits, and tweaking them to speed up the workflow? Incorporating some kind of funky animation system into whatever your using would probably not be worth the hassle, but that doesn't mean you can't try to use the look! Maybe it would help, maybe not...

But all in all, it's a nice animation. Smiley
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CyangmouArt
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« Reply #29750 on: July 09, 2015, 03:44:55 AM »

Oh Man I haven't posted here for quite a while.
Great stuff everyone, really cool art.

I have been completely busy with concepting new areas for Tower57 and animating stuff.
Just to drop it here as well - we are uploading now every day one small asset as countdown for our Kickstarter campaign - following the devlog at twitter is the fastest way to see the stuff

Here is small selection of a few gifs/assets:

Real ingame footage:


The entrance to our Hub level:


A few Props for the Hub level



And some animations:






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Raku
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« Reply #29751 on: July 09, 2015, 05:21:45 AM »

*super hang-on theme song*


Woah CryangmouArt, those are really nice! I like the vibrant color and everything, it's a really good art style overall.
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blekdar
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« Reply #29752 on: July 09, 2015, 07:19:23 AM »

Alphabear fan art. It's upscaled like 5 times.

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Zorg
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« Reply #29753 on: July 09, 2015, 07:34:16 AM »

Aaaw, so cute!

I tried to create a 16 px character* and slowly started animating (as you can see, i did not animate many graphics before):

*it's 18px high.

Bonus content for your amusement:

Smiley
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JobLeonard
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« Reply #29754 on: July 09, 2015, 08:55:23 AM »

Aww yiss,

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Conker
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« Reply #29755 on: July 09, 2015, 12:21:10 PM »

made a new profile image
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AdamRB
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« Reply #29756 on: July 09, 2015, 10:31:17 PM »

Hi everyone; First post here on the forums so might as well use it to show off what I do.

So here are some samples of 128px fighter game sprites I made a few months back.

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Bobert
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« Reply #29757 on: July 10, 2015, 06:55:40 AM »

really love the way the water(?) sloshes around in the tank on that sprite, it's a really nice flourish
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Raku
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« Reply #29758 on: July 10, 2015, 07:45:47 AM »

I've been admiring that too. The way you animated the sprite is great as well, the water-filled part looks like it has weight, and the character has to kind of heft it around
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Carrion
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crowbro


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« Reply #29759 on: July 10, 2015, 08:47:29 AM »

Hi everyone; First post here on the forums so might as well use it to show off what I do.

So here are some samples of 128px fighter game sprites I made a few months back.



Those are solid as fuck.
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