matriax
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« Reply #30960 on: March 10, 2016, 08:33:37 AM » |
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Did it a long time ago for my pixelart website using demoscene logos as reference:
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Conker
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« Reply #30961 on: March 10, 2016, 06:43:27 PM » |
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gimymblert
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« Reply #30962 on: March 10, 2016, 07:11:32 PM » |
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chriswearly
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« Reply #30963 on: March 11, 2016, 05:11:14 AM » |
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Too tired to mock up a readable image. But here's a train as I continue on Cold & Alone However, take a gander at the full meta file if you wish-- I would love to know your thoughts on anything in there :D http://i.imgur.com/imJUdk5.png
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skaz
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« Reply #30964 on: March 11, 2016, 06:22:58 AM » |
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Too tired to mock up a readable image. But here's a train as I continue on Cold & Alone Love low res stuff. Looking forward to see your game in motion!
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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
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Raku
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« Reply #30966 on: March 11, 2016, 12:23:46 PM » |
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Did it a long time ago for my pixelart website using demoscene logos as reference: Oof, that's fantastic! The colors and shading are very nostalgic, if that makes sense. I love it! Definitely has a demoscene feel to it for sure. Meanwhile, decided to take this old Super Famicom controller sprite out of my game, in case I ever do decide to monetize it, to avoid any infringement: I have no attachment to it anyhow, so if anyone has a use for it feel free to take it
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Steven
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« Reply #30967 on: March 11, 2016, 03:49:27 PM » |
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josemwarrior
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« Reply #30968 on: March 12, 2016, 09:02:40 AM » |
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The next is about pixeljoint weekly challenge. Theme: overworld map Resolution: 256x256 Color: max 20 I'm not very good at choosing colors even (I think a bit like everyone at the beginning). I have not used any references, but I wanted to convey a gloomy environment, desert, where the church and insquisición were prevailing. I started working on this palette (in fact I have no idea about palettes): That it had reminiscent of the work of Kentaro Miura, Berserk. But I realized that even the colors do not work well, everything seemed a gradient of a gradient. I started to read, color great forum posts, and I opted for using palette DB32. As the color change was made retrospectively and not I started working with these colors, it may have affected the final result. But even so, I am quite satisfied with the result: It is difficult to change all colors and fit well. I should have started to use this palette from the beginning. Final result: I lost atmosphere, but I won in contrast, shape and definition. I'll still have some time to polish. I am open to criticism or suggestions.
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SolarLune
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« Reply #30969 on: March 12, 2016, 12:11:59 PM » |
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Interesting piece.
For CC:
- Your lighting could be improved - most objects don't look as though they're lit. Adding a lighting direction and shadows would help immensely.
- The forms could be made a bit more clear. Some objects are fairly easy to understand, but others are a bit odd-looking, like the black and red area around the mountain village (?) at the bottom-right.
- Your outlines are inconsistent. Some buildings are outlined, like the fortress at the top center, while others aren't, like the central left gray fort.
- The sky is dithered a bit unnecessarily. It might be better to draw clouds and use that to break things up. Also, you might want to make the sun's shape "firm", without dithering, and then anti-alias as necessary on the edges (I personally rarely dither; only for objects with small details, like a tree's leaves). If you need a darker pink for the sun's color (which looks like you wanted), you have a red in there you could use.
- Pay attention to perspective, of course; the mountain in the bottom-right's kinda "side-view-y".
Finally, I know it's supposed to be a world map, but the paths are straight on the mountainsides. You might want to keep them like that, or you might want to make them go down and come up the sides of the mountains. Your call.
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surt
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« Reply #30970 on: March 12, 2016, 10:46:33 PM » |
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Plang with Mega Drive (not very) restrictions: SMSy, Metroidy junk:
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« Last Edit: March 12, 2016, 11:42:31 PM by surt »
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Conker
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« Reply #30971 on: March 12, 2016, 11:36:18 PM » |
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Conker
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« Reply #30973 on: March 14, 2016, 07:25:21 AM » |
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Wow I really like the palette Olli
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Sik
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« Reply #30974 on: March 14, 2016, 07:35:40 AM » |
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"Not very"? I can't tell what's not feasible there.
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olli
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« Reply #30975 on: March 14, 2016, 08:04:03 AM » |
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Cheers Conker! here's a bunch of iterations of old people
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« Last Edit: March 14, 2016, 08:17:09 AM by olli »
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surt
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« Reply #30976 on: March 14, 2016, 12:25:42 PM » |
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Yes, after NES and SMS stuff MD feels like freedom.
olli: love the characters. But 4 colours plus transparency? Bitmask or wasting 3 indices?
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olli
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« Reply #30977 on: March 14, 2016, 01:13:48 PM » |
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Yes, after NES and SMS stuff MD feels like freedom.
olli: love the characters. But 4 colours plus transparency? Bitmask or wasting 3 indices?
oh these aren't aiming for NES spec, even though i'm using the base NES palette:) some of them are a bit wasteful if we're building from 8px sprites as well. (here's a nes-appropriate version, anyway!)
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« Last Edit: March 14, 2016, 01:30:07 PM by olli »
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Conker
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« Reply #30978 on: March 14, 2016, 03:00:46 PM » |
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supajackle
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« Reply #30979 on: March 14, 2016, 03:35:55 PM » |
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i really dig all those item sprites, conker olli, all ur sprites are so killer i love them this is fightdog
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