Devi Ever
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« Reply #31360 on: June 30, 2016, 03:41:24 PM » |
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Captain Turtle
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« Reply #31361 on: July 01, 2016, 03:23:23 AM » |
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An armored knight (Batman-style) for my current arcade/action gamedev. Not sure whether I should add a cape, though...
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beetleking22
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« Reply #31362 on: July 01, 2016, 08:10:41 AM » |
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TOo lazy to finish. It is supposed to be mushroom lamp middle of night forest + raining etc.. bla bla.
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Raku
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« Reply #31363 on: July 01, 2016, 04:55:12 PM » |
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@beetleking22 aaaah as always your lighting and colors are magnificent! I love seeing your work! LTTP-inspired backdrop
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vaaasm
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« Reply #31364 on: July 02, 2016, 07:20:59 AM » |
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@beetleking22: really love how that grass looks man @raku: i like how you used the same circle cloud to make different shapes. reminds me of shoot 'em up that i can't remember off the top of my head weee ooo weee ooo
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Ninety
Level 1
turnip boy
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« Reply #31365 on: July 02, 2016, 07:29:25 AM » |
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@beetleking22: You're basically the god of pixelart grass alright Working on a walk cycle, very rough, feedback appreciated
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Shipright
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« Reply #31366 on: July 02, 2016, 07:49:08 AM » |
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Needs shoulder movement, and the arms seem to freeze in the forward and back position. I know you generally have a hang time for arms but maybe due to the number of frames that takes up too much of the total animation.
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beetleking22
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« Reply #31367 on: July 03, 2016, 02:57:24 AM » |
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Thank u every single of you! You got me motivation to finish it!
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Raku
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« Reply #31368 on: July 03, 2016, 09:44:18 AM » |
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@raku: i like how you used the same circle cloud to make different shapes. reminds me of shoot 'em up that i can't remember off the top of my head
Thank you! Maybe Twinbee or something? And yeah Beetleking! Im rooting for you!
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beetleking22
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« Reply #31369 on: July 03, 2016, 12:03:00 PM » |
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@raku: i like how you used the same circle cloud to make different shapes. reminds me of shoot 'em up that i can't remember off the top of my head
Thank you! Maybe Twinbee or something? And yeah Beetleking! Im rooting for you! Ty bro! Update 2 still Wip. Somehow this piece turned to Pikmin... Was not my original intention... Wip bulborb in background.
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standardcombo
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« Reply #31370 on: July 03, 2016, 02:06:36 PM » |
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Much awesome stuff in this thread, as usual
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Ninety
Level 1
turnip boy
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« Reply #31372 on: July 03, 2016, 08:18:51 PM » |
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Walk cycle progress You were right Shipright, adding extra frames to the arms improved it. Not sure if the shoulders need more movement?
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Raku
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« Reply #31373 on: July 03, 2016, 09:24:23 PM » |
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@beetleking22 JEEZ the way you make foliage is beautiful @supajackle those are nice and nostalgic No reason to keep these secret anymore, they're from a scrapped bonus part of my game where I used Metal Slug inspired art style,
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JobLeonard
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« Reply #31374 on: July 04, 2016, 12:18:06 AM » |
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Somehow this piece turned to Pikmin... Was not my original intention... Doesn't matter, the world needs more Pikmin!
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Shipright
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« Reply #31375 on: July 04, 2016, 12:55:28 AM » |
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Walk cycle progress You were right Shipright, adding extra frames to the arms improved it. Not sure if the shoulders need more movement? Glad I could help. It does look better. I would definitely play with the shoulders. When you walk your arms don't swing at the elbows. It might be the sprite is too low res to do much but I think you can use the shirt collar to show some movement too. It looks good as it is though, I wouldn't get too hung up on it.
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fab
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« Reply #31376 on: July 04, 2016, 02:47:25 AM » |
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Shirsh
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« Reply #31377 on: July 04, 2016, 03:47:16 AM » |
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my progress, unfinished as always (I understand that some things are actually goes better with backtracking, like I get that boots should be shaded similiarly only after adding that kick, next will be punches and I plan to keep fixing this while be adding new rough frames
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SolarLune
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« Reply #31378 on: July 04, 2016, 09:27:53 AM » |
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Lotsa good work on this last page. @Raku - Cool sprites, as usual. @supajackle - Nice Sam and Max sprites. @Beetleking - Yeah, I agree with Raku. Really nice attention to the foliage. @f__a__b - Hah, cool. I'm not a fan of one-pixel limb sizes, but I think the wide shoulders and wider hips kinda sells it. Nice work.
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« Last Edit: July 04, 2016, 10:08:45 AM by SolarLune »
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beetleking22
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« Reply #31379 on: July 04, 2016, 10:02:29 AM » |
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@Raku Those looks so amazing! Okay now it is 80% Done.. Im stopping.. The final version would have more Pikmins and maybe different plants and better looking Bulbour and some finishing touch.. Im moving to create assed for my game. The piece http://pixeljoint.com/pixelart/105903.htm
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