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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7280711 times)
ndnninja15
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I make games


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« Reply #31660 on: November 09, 2016, 10:10:24 AM »

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Blueneonkid
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PixelGon Games


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« Reply #31661 on: November 10, 2016, 03:33:14 PM »

My first attempt at pixel art (magnified 3 times).

I wanna try and make a platformer sprite, what size are they usually? 64x64? 128x128?
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Comic artist, novice animator, and developer of Halcyon.
Developer name - PixelGon.
ndnninja15
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I make games


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« Reply #31662 on: November 10, 2016, 04:21:34 PM »

Not bad for a first try, good job. I think many tile sprites tend to follow the powers of 2 rule (16x16, 32x32) though a sprite for a character is arbitrary.
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Carrion
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crowbro


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« Reply #31663 on: November 10, 2016, 04:52:20 PM »

Some pixels from a not so secret project.

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Ego_Shiner
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« Reply #31664 on: November 10, 2016, 07:16:11 PM »

« Last Edit: November 10, 2016, 10:00:39 PM by AMAZON » Logged

Lo
Landshark RAWR
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« Reply #31665 on: November 10, 2016, 09:19:02 PM »




couple pixel dailies
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SolarLune
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It's been eons


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« Reply #31666 on: November 10, 2016, 09:46:29 PM »

My first attempt at pixel art (magnified 3 times).
I wanna try and make a platformer sprite, what size are they usually? 64x64? 128x128?

Yeah, they're not too bad, especially for a first attempt.

As for your question, it depends on the style you're going for, generally. SMB had the NES's resolution and Mario was 16x16 when small, to give you an idea.

@Landshark RAWR - Nice pixels.

@ AMAZON - Really clean style, and really strong despite the size. Well done.
« Last Edit: November 11, 2016, 04:24:15 PM by SolarLune » Logged

Veo
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« Reply #31667 on: November 10, 2016, 11:47:48 PM »

Well, I WAS going to post this on twitter for the Rexxar pixel dailies but, it jacks up my image every time :l

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Landshark RAWR
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« Reply #31668 on: November 10, 2016, 11:50:16 PM »

make it 440 pixels wide or 540 if it's animated
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aamatniekss
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hiya


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« Reply #31669 on: November 11, 2016, 12:01:35 AM »

ah it's actually 506px wide for pngs. and you have to include atleast 1 transparent pixel, otherwise it will be converted to a .jpg

For gifs it's just either 506px or 560px width, both work great.
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Veo
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« Reply #31670 on: November 11, 2016, 12:17:55 AM »

Thanks guys
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Blueneonkid
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PixelGon Games


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« Reply #31671 on: November 11, 2016, 06:12:39 PM »

I made that platformer sprite thing!


Also, thank you all for your help and suggestions!
« Last Edit: November 11, 2016, 10:21:54 PM by Blueneonkid » Logged

Comic artist, novice animator, and developer of Halcyon.
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etoir
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« Reply #31672 on: November 11, 2016, 09:33:52 PM »

My style is kinda simple. I like the borderless look like the kind used in Hyper Light Drifter.

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SeanNoonan
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For England?


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« Reply #31673 on: November 13, 2016, 06:27:23 PM »

I was bored on a train so decided to make a Streets of Rage character out of the Castlevania Belmont sprite...

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Conker
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« Reply #31674 on: November 14, 2016, 01:56:19 PM »

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absolute8
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WTF, some aggressive nerd... (•̀ω•́)و ̑̑


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« Reply #31675 on: November 15, 2016, 05:03:10 PM »



Oh no...something is forming.

Something Cynical, Angry and Political...  Epileptic
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keo
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« Reply #31676 on: November 16, 2016, 02:44:54 AM »


assigning point clouds to bones, and some clever post processing
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JobLeonard
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« Reply #31677 on: November 16, 2016, 05:00:35 AM »

Very impressive, got a devlog somewhere?
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keo
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« Reply #31678 on: November 16, 2016, 08:24:36 AM »

thanks, yea I'm posting about it over here
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SolarLune
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It's been eons


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« Reply #31679 on: November 16, 2016, 10:27:35 AM »

Wow, that is really impressive. So is it actually 3D, or what? How do you make the point cloud data, and is it in a visible, modifiable format (like a 3D editor), or is it something less human-readable?
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