_glitch
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« Reply #31800 on: February 08, 2017, 12:18:35 PM » |
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@standardcombo I love your ASCII art animations! They're not pixel art, but I think they tap into the same skill set of creating characters from small, quantized pieces. The big spider walk is especially hypnotic. Yeah, they look very good! I have started a thread for this kind of art here
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woodsmoke
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« Reply #31801 on: February 08, 2017, 04:25:57 PM » |
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Ghost looks more creepy now.
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Eendhoorn
Level 6
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« Reply #31802 on: February 09, 2017, 12:03:42 AM » |
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Hm, I think I posted this in the wrong place, so I'm posting it here, sorry <_< Some pixel art animations I'm working on for my game~ Love this, very curious how your game will turn out!
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maruki
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« Reply #31803 on: February 10, 2017, 12:51:24 PM » |
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Working a bit on animation this week
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rinski
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« Reply #31804 on: February 10, 2017, 02:43:33 PM » |
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Working a bit on animation this week
This is really cute and the animation is super fluid! I've been working on animating recently too, so I have a new, profound appreciation for smooth pixel motion like that. Those little tree anemone animations took me... longer than is cost effective. I'm probably going to stick to just adding non-animated flourishes for the sake of my workflow, like customized text boxes for the game's different species.
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SolarLune
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« Reply #31805 on: February 10, 2017, 06:52:07 PM » |
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What the HECK is this?
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matriax
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« Reply #31807 on: February 11, 2017, 09:08:40 AM » |
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Some game mockup compilation using my 8 color palette Palette called "Matriax8c", Hex values: F0F0DC FAC800 10C840 00A0C8 D24040 A0694B 736464 101820 Hope you like it!
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« Last Edit: February 12, 2017, 02:17:58 PM by matriax »
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Roel
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« Reply #31808 on: February 11, 2017, 11:02:47 AM » |
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Wow. I would never have thought so much could be done with such a small, fixed palette. Very impressive!
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DragonDePlatino
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« Reply #31809 on: February 11, 2017, 11:10:13 AM » |
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That's a really nice palette, matriax! The dark gray is almost indistinguishable from brown, though. Have you considered darkening the former so you have a better bridge between black and brown?
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maruki
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« Reply #31810 on: February 11, 2017, 11:17:02 AM » |
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Working a bit on animation this week
This is really cute and the animation is super fluid! I've been working on animating recently too, so I have a new, profound appreciation for smooth pixel motion like that. Thanks! What's your game about? The way the environment was design reminds me a bit of Samorost.
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Zorg
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« Reply #31811 on: February 11, 2017, 11:29:50 AM » |
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@rinski Do you have a devlog somewhere? This looks really interesting.
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woodsmoke
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« Reply #31813 on: February 12, 2017, 02:12:37 PM » |
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@Str3ttaDesign A huge leap you made there. But don't forget there is always room upwards to new heights!
@matriax That palette is amazing, and your mock-ups are lovely.
@rinski Nice! I dig your style.
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matriax
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« Reply #31814 on: February 12, 2017, 02:19:23 PM » |
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Thanks guys!
@DragonDePlatino Sorry the image had the old Brown-Grey values, i updated it to the las and correct Hex Values.
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rinski
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« Reply #31815 on: February 12, 2017, 11:36:47 PM » |
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Thanks! What's your game about? The way the environment was design reminds me a bit of Samorost.
It's a narrative-based roguelike. The setting is a capsule in space that's been populated with huge, abducted chunks of different alien worlds. You have to scavenge for supplies, meet alien life, and try very hard to survive. The heart of the game is learning about the different types of alien life and how best to interact with them. Positive interactions are best, because the NPCs' feelings about you persist between runs. @rinski Do you have a devlog somewhere? This looks really interesting.
I've mostly been posting assets and worldbuilding stuff on Tumblr, but I've been looking for a better place to do that. I'm new to this forum, but I did see there was a spot for devlogs here. I'll check out some other ones and maybe get something up next week. @rinski Nice! I dig your style.
Thanks! To add new content: here's an asset test for a swamp biome and another animation for one of the other shapes you can encounter! (picture a bunch of spores bursting out because that... that can be done in-engine)
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JobLeonard
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« Reply #31816 on: February 13, 2017, 03:23:04 AM » |
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Why not open a devlog here as well? Easier to get enthusiastic constructive feedback that way
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SolarLune
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« Reply #31817 on: February 13, 2017, 12:43:58 PM » |
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It's a narrative-based roguelike. The setting is a capsule in space that's been populated with huge, abducted chunks of different alien worlds. You have to scavenge for supplies, meet alien life, and try very hard to survive. The heart of the game is learning about the different types of alien life and how best to interact with them. Positive interactions are best, because the NPCs' feelings about you persist between runs.
Huh, that sounds interesting. Will there be any way to restart or "backpedal" on the way the NPCs feel about you? Also, will there be conflicting factions / groups? Really love that style you've got - really unique.
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rinski
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« Reply #31818 on: February 13, 2017, 06:19:51 PM » |
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Why not open a devlog here as well? Easier to get enthusiastic constructive feedback that way I will! It's mostly just an issue of crawling out of the coding/pixel hole for long enough. Huh, that sounds interesting. Will there be any way to restart or "backpedal" on the way the NPCs feel about you? Also, will there be conflicting factions / groups?
There's a mechanic in the game where you get rewarded if things go spectacularly or catastrophically, and there will always be ways to mend fences. Regarding conflicts, there are a few warring factions, yeah. There are two alpha predator species that are in open conflict, and many of the cones (and spheres) are a bit aggressive towards other shapes. But that's probably better off discussed in that devlog I need to make. As for now: pixels! Here are some:
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DidiGaemB
Level 0
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« Reply #31819 on: February 13, 2017, 07:14:55 PM » |
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Some game mockup compilation using my 8 color palette Palette called "Matriax8c", Hope you like it! I like it 64px mockup to try
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