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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7289275 times)
coah
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« Reply #31860 on: March 20, 2017, 07:55:50 AM »

Maybe it's just me, but your animations seem far too linear. They have no power, energy or life to them. Everything just happens at the same speed and it makes it all look very fake to my eyes. It's very nicely in-betweened, but maybe excessively keyframed?
Thank you for the feedback, I have not really done many animations before.
I think everything is bit 'slow' because they have 100 milliseconds between each frame.
( Punch is 5 frames, uppercut 10 frames, run 8 frames )
If I would implement them in-game in different actions they'd have less milliseconds between frames and added 'umpff' to them using additional visual effects.

I don't know if I make any sense, english is hard.

The art itself is very good and the animation is very far from bad, its just a bit off like Ashedragon pointed out.

There are a few too many frames in general. I might be wrong, it will depend on your implementation ultimately, but I have done this myself when animating things. You follow the movement too much when an observer can usually fill in the blanks themselves. Anyway. I toyed around with the animations and ended up with this.

The punch



with just three frames the movement is much snappier. I do think its missing some frame after the hit, depends on how its used ultimately.

Uppercut



This is a very nice animation actually. So much of it will come across in its implementation but even here I took out 3 frames and it still reads well. I also moved the body to see it in a better context, the animation works really well actually.
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miguli
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« Reply #31861 on: March 20, 2017, 08:33:23 AM »

Thanks you all, very eye opening, especially Coah.
It's still bit hard to grasp how to make 'snappy' animation, but these help bit understanding it.  Gentleman
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JobLeonard
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« Reply #31862 on: March 20, 2017, 09:21:36 AM »

Well, you could try a physics class on Khan academy:

https://www.khanacademy.org

No joke, getting an intuitive sense of Newtonian forces probably helps.
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stryfe
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« Reply #31863 on: March 20, 2017, 11:22:57 AM »

First time making some pixel art, firt time posting here!

I'm a programmer who's trying to develop an artistic side. These weren't literally my first pixel art, but the first ones I actually put effort with the intention of achieving some sort of concept.

It started with this animation:


Then, I tried to create an environment (WIP):


I'm aware of the lack of detail in many things, but I'm hoping to get better as I practice. I tried to constrain myself to a "16px wide character" as measure.

What I'm trying to achieve here is a "boring, dull office work" vibe.

Thanks in advance for any directions and criticism! Smiley
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maruki
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« Reply #31864 on: March 22, 2017, 04:32:38 PM »

I have the weird urge to play bongos on that rock, although I would probably regret that

hahahahah!  Tears of Joy

Handhelds:



larger size: http://68.media.tumblr.com/9af496112862bcb3b04797eb53484b72/tumblr_on8s47xkdv1unhnxso1_1280.png
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skaz
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« Reply #31865 on: March 23, 2017, 01:26:00 PM »

Handhelds:





They're so cute!

Working on some good ol' stone bricks right now.

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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
woodsmoke
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« Reply #31866 on: March 23, 2017, 01:51:24 PM »

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surt
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« Reply #31867 on: March 23, 2017, 02:17:12 PM »

The punch



with just three frames the movement is much snappier. I do think its missing some frame after the hit, depends on how its used ultimately.
I'd swap the second and third frame so that the snap is in the extension rather than the return.

Working on some good ol' stone bricks right now.
Looking pretty sweet, but the perfectly horizontal hanging blocks look very stiff against the sagging and askew bricks in the walls.
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matriax
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« Reply #31868 on: March 24, 2017, 03:00:11 AM »

Here are some 1-Bit pixels and also i post some info about the 1-Bit jam i'm hosting on Itch.io Tongue




Link to the jam: https://itch.io/jam/1-bit-clicker-jam
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JutsBeaumont
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« Reply #31869 on: March 25, 2017, 07:56:12 AM »



a tree
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coah
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« Reply #31870 on: March 25, 2017, 08:51:43 AM »

I'd swap the second and third frame so that the snap is in the extension rather than the return.

Yes
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Shipright
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« Reply #31871 on: March 25, 2017, 10:43:05 AM »

I have been playing around with insects. This guy is about twice as big as I need him for my project, so now I have to shrink him down.


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DieMango
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« Reply #31872 on: March 26, 2017, 10:07:06 AM »



Lil dragon... Big Laff
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Torchkas
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« Reply #31873 on: March 26, 2017, 02:01:22 PM »

very nice dragon
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Eigen
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« Reply #31874 on: March 26, 2017, 11:30:29 PM »

Here are some 1-Bit pixels and also i post some info about the 1-Bit jam i'm hosting on Itch.io Tongue




Link to the jam: https://itch.io/jam/1-bit-clicker-jam

Thanks for the heads up! Toast Left

Definitely taking part. Planning on making a city-builder of sorts. Isometric 1-bit pixel art. Not sure if I can pull it off.. Waaagh!

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woodsmoke
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« Reply #31875 on: March 27, 2017, 11:28:48 PM »

Working on some good ol' stone bricks right now.
Solid! I like the 3D effect. The small brick that hangs out alot looks like it is about to fall out though. Otherwise it totally looks like real stone, amazing!
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aamatniekss
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« Reply #31876 on: March 29, 2017, 01:02:09 AM »

Made for Pixel_Dailies on twitter.
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rinski
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« Reply #31877 on: March 29, 2017, 12:34:25 PM »

If I was better at doing math in my head, I would've saved hours on this animation test. Jeez.


(bigger version)
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absolute8
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WTF, some aggressive nerd... (•̀ω•́)و ̑̑


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« Reply #31878 on: March 30, 2017, 01:47:18 PM »

Gah...why does that gif make my skin crawl?
Great job!  Beer!
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maruki
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« Reply #31879 on: March 31, 2017, 05:10:08 PM »

 Hand Metal Left Hand Metal Right
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