JobLeonard
|
|
« Reply #31900 on: April 09, 2017, 11:29:42 PM » |
|
Is this like that one shade of green/yellow that Koreans can distinguish and nobody else can?
|
|
|
Logged
|
|
|
|
Eigen
|
|
« Reply #31901 on: April 10, 2017, 12:01:03 AM » |
|
I just want ask simple question does this green looks yellowish in your monitor? I have some problem with my display colors. Every single green that I like turn too yellow in other monitor. Dynamic contrast settings ruins all my colors Lime green, I'd say.
|
|
|
Logged
|
|
|
|
beetleking22
|
|
« Reply #31902 on: April 10, 2017, 12:59:38 AM » |
|
Is this like that one shade of green/yellow that Koreans can distinguish and nobody else can? :D Maybe I belong to "the Chosen one list"
|
|
|
Logged
|
|
|
|
JobLeonard
|
|
« Reply #31903 on: April 10, 2017, 01:31:08 AM » |
|
|
|
|
Logged
|
|
|
|
mpixel
|
|
« Reply #31904 on: April 10, 2017, 06:00:50 AM » |
|
|
|
|
Logged
|
|
|
|
Bad_Dude 2017
|
|
« Reply #31905 on: April 10, 2017, 06:09:49 AM » |
|
I placed it between 255 255 yellow and 200 green, i guess it looks green to me
|
|
|
Logged
|
|
|
|
Fervir
|
|
« Reply #31906 on: April 10, 2017, 06:17:24 PM » |
|
A shadow elemental
|
|
|
Logged
|
|
|
|
maruki
|
|
« Reply #31907 on: April 12, 2017, 11:06:48 AM » |
|
looks green sacred shroom
|
|
|
Logged
|
|
|
|
Zorg
|
|
« Reply #31908 on: April 12, 2017, 12:23:51 PM » |
|
Very nice!
|
|
|
Logged
|
|
|
|
Kentz
|
|
« Reply #31909 on: April 12, 2017, 07:15:03 PM » |
|
trying to work out a HUD here, buuuuut i'm not so sure about it. placeholder icons btw also, a question on the background: all my characters have light-ish colors, so am i going in the right direction by using darker colors at front (to contrast with the sprites) and gradually lighter colors as the objects in the bg get farther?
|
|
|
Logged
|
|
|
|
Eigen
|
|
« Reply #31910 on: April 13, 2017, 12:30:01 AM » |
|
Been working on a city builder for the last two weeks for 1-Bit Clicker Jam on itch.ioWas stress testing stuff last night, randomly generated this monstrosity: Tomorrow is the last day and there's soooo much left to do. Luckily, it's a day off so about 16h of gamedev awaits me...
|
|
|
Logged
|
|
|
|
|
aamatniekss
|
|
« Reply #31912 on: April 13, 2017, 09:59:19 AM » |
|
@Eigen , yes please! I love city-builders! Made a little tutorial today, on how to draw a simple tree. Hope someone finds it useful! Image version here http://imgur.com/Zvm9gMa
|
|
|
Logged
|
|
|
|
Shipright
|
|
« Reply #31913 on: April 16, 2017, 08:36:51 AM » |
|
The cycle is too fast, as soon as I finish reading the image changes so I can't see what you were talking about!
|
|
|
Logged
|
|
|
|
Zorg
|
|
« Reply #31914 on: April 16, 2017, 08:40:35 AM » |
|
Have a look at the image version (unanimated).
|
|
|
Logged
|
|
|
|
WaywardEmcee
|
|
« Reply #31915 on: April 17, 2017, 08:25:48 PM » |
|
A bit off topic, but I'm not sure it's worth starting a new thread for this:
When it comes to AA in your pixel art, what's the best practice when dealing with border pixels and a transparent background? All the material I've read on the matter basically say "blend foreground with background" which is great if you're making a still image, and relatively worthless if you're making a sprite to be used in a game.
|
|
« Last Edit: April 17, 2017, 08:39:38 PM by WaywardEmcee »
|
Logged
|
|
|
|
Ninety
Level 1
turnip boy
|
|
« Reply #31916 on: April 17, 2017, 08:39:37 PM » |
|
Working on a running animation for our farm life RPG, Homestead. Animation is definitely my pixelart weakness but I'm pretty happy with how this one's turning out. Also, slightly unrelated, but I made this mockup for fun yesterday:
|
|
|
Logged
|
|
|
|
Clipper
|
|
« Reply #31917 on: April 18, 2017, 02:44:16 AM » |
|
A bit off topic, but I'm not sure it's worth starting a new thread for this:
When it comes to AA in your pixel art, what's the best practice when dealing with border pixels and a transparent background? All the material I've read on the matter basically say "blend foreground with background" which is great if you're making a still image, and relatively worthless if you're making a sprite to be used in a game.
I usually just stick with internal AA, but if you want you can just cheat and use transparent pixels.
|
|
|
Logged
|
|
|
|
ANtY
|
|
« Reply #31918 on: April 19, 2017, 07:59:22 AM » |
|
can I get some feedback on this? I am not sure about the colors
|
|
|
Logged
|
|
|
|
Bad_Dude 2017
|
|
« Reply #31919 on: April 19, 2017, 08:25:34 AM » |
|
those shadows are a bit dark
|
|
|
Logged
|
|
|
|
|