absolute8
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« Reply #32060 on: July 09, 2017, 05:58:20 AM » |
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 The perspective on the internal walls isn't orthographic either. Orthographic is a parallel projection.  But seriously, besides the central tileset example, it IS indeed orthographic. Perhaps it is a bit stylized, but that is for the sake of play aesthetic. The following games use a similar stylized perspective.   Sure, it isn't your art school perspective, but who gives a sh*t?
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absolute8
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« Reply #32061 on: July 09, 2017, 06:05:59 AM » |
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Please tell me that this will be the "final" look of your game, this is gorgeous.
Thanks  . This is for something other than Dead Fir though. Gotta make the jump to the "Hi-Bit Era", as they say:
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miguli
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« Reply #32062 on: July 09, 2017, 08:27:49 AM » |
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"Mmh whatcha say, Mmh that you only meant well?"  Practicing making bigger enviroment art 
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« Last Edit: July 09, 2017, 12:46:49 PM by miguli »
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absolute8
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« Reply #32063 on: July 10, 2017, 03:09:12 PM » |
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@Miguli Nice background 
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Catghost
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« Reply #32064 on: July 11, 2017, 09:17:02 AM » |
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 lord cockswain-esque soldier commission.
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JutsBeaumont
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« Reply #32065 on: July 11, 2017, 11:36:52 AM » |
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beautiful, catghost!  a portrait i've been working on lately. close to done!
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mpixel
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« Reply #32067 on: July 11, 2017, 02:37:59 PM » |
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Modog
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« Reply #32068 on: July 11, 2017, 03:15:04 PM » |
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trying some basic thing: 
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« Last Edit: July 15, 2017, 05:36:24 AM by Modog »
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Finding what I can do better
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Ashedragon
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« Reply #32069 on: July 12, 2017, 08:06:44 PM » |
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trying some basic thing:  hi, there's nothing there.
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miguli
Level 1
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« Reply #32070 on: July 12, 2017, 09:13:26 PM » |
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trying some basic thing:   Here you go, there was a ] symbol in the end of the link
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Jad
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« Reply #32074 on: July 19, 2017, 03:41:10 AM » |
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Yo! Back again with some PIXX ART running fighty boy  8 frame cycle  tweened 16 frame cycle both have their qualities. the 8 frames is all that's necessary for sure, but depending on the in-game implementation smoothness can trump snappiness (for example, actual sprite movement and running frame speed being more in sync) I'm actually happy with the smooth implementation. Usually a lot of satisfying snap is lost when smoothing out an animation, but being mindful of what poses are important and holding extremes while only inbetweening things such as hair and clothes helps in burning the important poses into the retina. (the smooth one is a bit slow - chrome only wants to display either this speed or practically double speed so I don't really know what to do. Imagine it being a little faster and powerful. There you go.)
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Bad_Dude 2017
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« Reply #32075 on: July 19, 2017, 09:38:03 AM » |
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just saw it on twitter with 1,2k likes. enjoy no comments on tigsauce
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Schoq
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« Reply #32076 on: July 19, 2017, 11:12:05 AM » |
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TRUE STORY: I saw that, didn't see the username (ur avatar broke) and thought "oh that reminds me of jad's stuff, I sure miss his contributions to the forum. I should post that."
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♡ ♥ make games, not money ♥ ♡
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Jad
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« Reply #32077 on: July 19, 2017, 06:34:00 PM » |
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I have no idea what happened. Egoraptor liked it. How did he see it??
Guess I'm trending
.. Yeah I got to get to work on a new avatar. Don't even know where the old one is hosted
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ProgramGamer
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« Reply #32078 on: July 19, 2017, 07:00:30 PM » |
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It's giving me a photobucket related splash image, so probably on there.
Though I'd personally recomend using imgur instead. Best image hosting site I've used so far!
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