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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7288481 times)
wiiinks
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« Reply #32060 on: July 11, 2017, 02:12:01 PM »

Hey, folks. Longtime lurker. I'm a programmer and new to pixel art, but I made this little guy for a project I'm working on. I think the colors could use some work.


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mpixel
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« Reply #32061 on: July 11, 2017, 02:37:59 PM »

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Modog
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« Reply #32062 on: July 11, 2017, 03:15:04 PM »

trying some basic thing:
« Last Edit: July 15, 2017, 05:36:24 AM by Modog » Logged

Finding what I can do better
Ashedragon
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« Reply #32063 on: July 12, 2017, 08:06:44 PM »

trying some basic thing:


hi, there's nothing there.
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miguli
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« Reply #32064 on: July 12, 2017, 09:13:26 PM »

trying some basic thing:


Here you go, there was a ] symbol in the end of the link
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Koldonger
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« Reply #32065 on: July 14, 2017, 01:41:55 PM »


Working on some dirt tilesets for a 2D top down RPG I wanna make. I'm trying to add variance to each tile that I do as to make the game world seem a lot more natural than it would without any tile variance. Feedback and constructed criticism always welcome! Been a huge fan of the work on this thread for a few weeks now and the inspiration is incredible.
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skaz
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« Reply #32066 on: July 17, 2017, 12:36:21 PM »



Life always find a way.
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LOST FORTRESS site! 2d action adventure exploration in an abandoned Dwarf fortress, overrun by weird slug-like creatures.
ferreiradaselva
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« Reply #32067 on: July 17, 2017, 03:20:33 PM »



Niiiiice!



Life always find a way.

A creepy way, but, amazing!


SUIT UP: dangerous delinquent gang threatens the galaxy!
Tweet: https://twitter.com/ferreiradaselva/status/887080828722958337
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Jad
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Bomb Boy


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« Reply #32068 on: July 19, 2017, 03:41:10 AM »

Yo! Back again with some PIXX ART

running fighty boy



8 frame cycle


tweened 16 frame cycle


both have their qualities. the 8 frames is all that's necessary for sure, but depending on the in-game implementation smoothness can trump snappiness (for example, actual sprite movement and running frame speed being more in sync)

I'm actually happy with the smooth implementation. Usually a lot of satisfying snap is lost when smoothing out an animation, but being mindful of what poses are important and holding extremes while only inbetweening things such as hair and clothes helps in burning the important poses into the retina.

(the smooth one is a bit slow - chrome only wants to display either this speed or practically double speed so I don't really know what to do. Imagine it being a little faster and powerful. There you go.)
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Bad_Dude 2017
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« Reply #32069 on: July 19, 2017, 09:38:03 AM »

just saw it on twitter with 1,2k likes.
enjoy no comments on tigsauce
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Schoq
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« Reply #32070 on: July 19, 2017, 11:12:05 AM »

TRUE STORY: I saw that, didn't see the username (ur avatar broke) and thought "oh that reminds me of jad's stuff, I sure miss his contributions to the forum. I should post that."
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Jad
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« Reply #32071 on: July 19, 2017, 06:34:00 PM »

I have no idea what happened. Egoraptor liked it. How did he see it??

Guess I'm trending

..
Yeah I got to get to work on a new avatar. Don't even know where the old one is hosted
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ProgramGamer
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« Reply #32072 on: July 19, 2017, 07:00:30 PM »

It's giving me a photobucket related splash image, so probably on there.

Though I'd personally recomend using imgur instead. Best image hosting site I've used so far!
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GhostBomb
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« Reply #32073 on: July 21, 2017, 02:37:44 PM »





I'm making a glass of water emote for Twitch.  Does it look good / read well?
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mpixel
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« Reply #32074 on: July 21, 2017, 04:10:42 PM »


SUIT UP: dangerous delinquent gang threatens the galaxy!
Tweet: https://twitter.com/ferreiradaselva/status/887080828722958337

Everything you make is so charming. I love these designs!
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Torchkas
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« Reply #32075 on: July 22, 2017, 09:18:55 AM »

I'm making a glass of water emote for Twitch.  Does it look good / read well?
The lemon reads very poorly and I recommend giving it a better outline. The glass also looks like it's tilted to the left which is again due to outline shenanigans
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Fat Pug Studio
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« Reply #32076 on: July 23, 2017, 06:53:05 AM »

I made my first pixel art in Aseprite with pen tablet in few hue/saturation variations. Any suggestions?



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ANtY
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i accidentally did that on purpose


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« Reply #32077 on: July 24, 2017, 03:49:06 AM »



one of Warlocks 2 enemies' combo attack animation

devlog: https://forums.tigsource.com/index.php?topic=60096.80
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Bad_Dude 2017
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« Reply #32078 on: July 24, 2017, 06:37:44 AM »

I made my first pixel art in Aseprite with pen tablet in few hue/saturation variations. Any suggestions?
i added some colors, dont know if it fits the intent, and also made outline less obvious:

colors are kinda janky because i just used basic fill

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Fat Pug Studio
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« Reply #32079 on: July 24, 2017, 08:59:06 AM »

I'll check it out on desktop, it's quite tiny on smartphone. I like the way the planet is hidden.
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