Samaras-Sama
Level 1
samy is my hero
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« Reply #32120 on: August 30, 2017, 09:15:51 PM » |
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i mean, if you are, that's cool. no worries. it just didn't come off that way, especially without anything other than "thanks for your opinion" as a response.
it looks like what we have here is a real mexican standoff
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nanoriver
Guest
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« Reply #32121 on: August 31, 2017, 04:39:10 AM » |
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@aamatniekss Your creatures look awesome Did you just make them for fun or are they for a game you plan?
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aamatniekss
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« Reply #32122 on: August 31, 2017, 05:58:04 AM » |
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@aamatniekss Your creatures look awesome Did you just make them for fun or are they for a game you plan? Thanks man! These were made just for fun on a stream. I just love coming up with all kinds of creatures
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Carrion
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« Reply #32123 on: September 02, 2017, 09:13:02 AM » |
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@Carrion Really, really love your style. Would be perfect for a point and click adventure and since i am a big fan of that genre you totally got me with your style Thanks! The genre of the project I did it for is probably closest to a point and click adventure but its not exactly strictly a "game".
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aamatniekss
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« Reply #32124 on: September 04, 2017, 07:37:25 AM » |
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Here's my newest mock-up. What if Gothic was a 2d game?
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absolute8
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« Reply #32125 on: September 04, 2017, 08:39:44 AM » |
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Ashedragon
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« Reply #32126 on: September 04, 2017, 02:26:15 PM » |
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The banding around the outside of that sphere is taking the level of quality down a notch. Good stuff otherwise.
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Captain Boomcake
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« Reply #32127 on: September 04, 2017, 04:18:21 PM » |
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here is part of the interior of a huge ship I am designing for Gravioli, my space chef RPG. share your opinions boys and girls.
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Captain Boomcake
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« Reply #32128 on: September 05, 2017, 12:30:51 PM » |
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Jimbo the "dead" robot from my upcoming RPG platformer, Gravioli, the space chef experience.
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Cobralad
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« Reply #32129 on: September 05, 2017, 12:43:46 PM » |
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that looks upscaled
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BBreakfast
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« Reply #32130 on: September 06, 2017, 11:42:56 AM » |
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Joh
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« Reply #32131 on: September 08, 2017, 03:57:58 PM » |
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tried drawing some of my characters, in another, simpler style.
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Joeb Rogers
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« Reply #32132 on: September 10, 2017, 11:58:43 AM » |
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I had a go at learning to do clouds and backgroundy stuff, so that my programmer art looks less like.. well, programmer art.
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standardcombo
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« Reply #32133 on: September 10, 2017, 10:59:13 PM » |
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Every time I come to this thread to catch up on what I've missed and post some new work, it's really humbling. Target dummy
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Shambrook
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« Reply #32134 on: September 12, 2017, 10:47:43 PM » |
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Cobralad
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« Reply #32136 on: September 14, 2017, 10:28:30 PM » |
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So I'm still learning pixel art, thought I'd practice by redoing some classics so I'm currently re-working Megamans NES sprite.
I'm thinking of redoing his idle cause I'm not that happy with it.
too much
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Shambrook
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« Reply #32137 on: September 15, 2017, 05:12:28 AM » |
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Care to elaborate?
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Cobralad
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« Reply #32138 on: September 15, 2017, 05:53:21 AM » |
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they look kinda weird, first one is megaman hump, second he runs at breakneck speed, third is him melting
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Torchkas
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« Reply #32139 on: September 15, 2017, 06:56:36 AM » |
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he's really hard to read as well. lack of outlines and unclear pixel clusters
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