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June 14, 2024, 05:18:27 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7339847 times)
Samaras-Sama
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« Reply #32120 on: August 30, 2017, 09:15:51 PM »

i mean, if you are, that's cool. no worries. it just didn't come off that way, especially without anything other than "thanks for your opinion" as a response.

it looks like what we have here is a real mexican standoff
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nanoriver
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« Reply #32121 on: August 31, 2017, 04:39:10 AM »

@aamatniekss Your creatures look awesome Smiley Did you just make them for fun or are they for a game you plan?
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aamatniekss
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hiya


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« Reply #32122 on: August 31, 2017, 05:58:04 AM »

@aamatniekss Your creatures look awesome Smiley Did you just make them for fun or are they for a game you plan?

Thanks man! These were made just for fun on a stream. I just love coming up with all kinds of creatures Smiley
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Carrion
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« Reply #32123 on: September 02, 2017, 09:13:02 AM »

@Carrion Really, really love your style. Would be perfect for a point and click adventure and since i am a big fan of that genre you totally got me with your style Smiley

Thanks! The genre of the project I did it for is probably closest to a point and click adventure but its not exactly strictly a "game".
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aamatniekss
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« Reply #32124 on: September 04, 2017, 07:37:25 AM »


Here's my newest mock-up. What if Gothic was a 2d game?
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absolute8
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« Reply #32125 on: September 04, 2017, 08:39:44 AM »


 Gomez
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Ashedragon
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« Reply #32126 on: September 04, 2017, 02:26:15 PM »

The banding around the outside of that sphere is taking the level of quality down a notch. Good stuff otherwise.
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Captain Boomcake
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« Reply #32127 on: September 04, 2017, 04:18:21 PM »



here is part of the interior of a huge ship I am designing for Gravioli, my space chef RPG. share your opinions boys and girls.
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Captain Boomcake
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« Reply #32128 on: September 05, 2017, 12:30:51 PM »



Jimbo the "dead" robot from my upcoming RPG platformer, Gravioli, the space chef experience.
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Cobralad
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« Reply #32129 on: September 05, 2017, 12:43:46 PM »

that looks upscaled
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BBreakfast
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« Reply #32130 on: September 06, 2017, 11:42:56 AM »


(( click me for full size ))

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Joh
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« Reply #32131 on: September 08, 2017, 03:57:58 PM »


tried drawing some of my characters, in another, simpler style.
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Joeb Rogers
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« Reply #32132 on: September 10, 2017, 11:58:43 AM »



I had a go at learning to do clouds and backgroundy stuff, so that my programmer art looks less like.. well, programmer art.
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standardcombo
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><)))°>


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« Reply #32133 on: September 10, 2017, 10:59:13 PM »

Every time I come to this thread to catch up on what I've missed and post some new work, it's really humbling.

Target dummy
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Shambrook
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« Reply #32134 on: September 12, 2017, 10:47:43 PM »

So I'm still learning pixel art, thought I'd practice by redoing some classics so I'm currently re-working Megamans NES sprite.






I'm thinking of redoing his idle cause I'm not that happy with it.
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Baby Samurai
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« Reply #32135 on: September 14, 2017, 07:48:12 PM »

Hello everyone! I am new here. Just getting into game development and heard great things about this place. I hope to stay awhile and see all the amazing work everyone has to showcase. What I've seen so far is amazing, and very inspiring to say the least! Here is something I did today in an attempt to pull off some pixel art. Cheers Smiley

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Cobralad
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« Reply #32136 on: September 14, 2017, 10:28:30 PM »

So I'm still learning pixel art, thought I'd practice by redoing some classics so I'm currently re-working Megamans NES sprite.


I'm thinking of redoing his idle cause I'm not that happy with it.
too much
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Shambrook
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« Reply #32137 on: September 15, 2017, 05:12:28 AM »

Care to elaborate?
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Cobralad
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« Reply #32138 on: September 15, 2017, 05:53:21 AM »

they look kinda weird, first one is megaman hump, second he runs at breakneck speed, third is him melting
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Torchkas
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collects sawdust


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« Reply #32139 on: September 15, 2017, 06:56:36 AM »

he's really hard to read as well. lack of outlines and unclear pixel clusters
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