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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7237239 times)
Shambrook
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« Reply #32140 on: September 15, 2017, 07:04:36 AM »

First one yeah I'm not happy with, second one though, he's running at the exact same speed? They're both 8 frames at 12fps, with the contact and passing frames hitting on the same frames, I just added inbetweens instead of holding on each frame twice?

Quote
lack of outlines and unclear pixel clusters
Any advice on making the pixel clusters clearer? I'm still pretty new at this pixel thing.
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b∀ kkusa
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« Reply #32141 on: September 15, 2017, 07:08:51 AM »

this might help you:
http://2dwillneverdie.com/tutorial/give-your-sprites-depth-with-sub-pixel-animation/
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Baby Samurai
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« Reply #32142 on: September 15, 2017, 03:50:24 PM »

Trying my hand at this little lava golem. I might just have to animate this one. Crits welcome Smiley.

« Last Edit: September 15, 2017, 05:12:50 PM by Baby Samurai » Logged
JosiahMoore
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« Reply #32143 on: September 17, 2017, 08:47:51 AM »

First post! C&C is appreciated!!

Its a 2D demake of slime rancher!

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Shambrook
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« Reply #32144 on: September 17, 2017, 05:22:25 PM »

ok but can you make it I don't have to kill the adorable chickens to be able to play the game?
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Baby Samurai
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« Reply #32145 on: September 18, 2017, 12:21:41 PM »

Looks exciting Josiah!

Here's another one:

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Baby Samurai
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« Reply #32146 on: September 18, 2017, 05:52:56 PM »

Gave the previous deer some  corrections and color, and I'm really happy with how it came out. I will definitely be animating this guy. Hope you like it! Smiley

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diegzumillo
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« Reply #32147 on: September 20, 2017, 04:37:14 PM »

Cool deer! The previous one is almost minimalist enough to be a logo
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PypeBros
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« Reply #32148 on: September 22, 2017, 12:52:40 PM »

So I'm still learning pixel art, thought I'd practice by redoing some classics so I'm currently re-working Megamans NES sprite.


I'm thinking of redoing his idle cause I'm not that happy with it.

Very nice motion in there. I just recommend to keep the head in one direction while running, because when one runs, he's better to focus on the direction he's heading to, barrel armguns nonwithstanding.
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Retro
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« Reply #32149 on: October 02, 2017, 02:12:10 AM »

Here's September edition of my pixel art news show (third episode so far). It has a segment about TIGSource and this forum thread towards the end (12:37 mark).





Hope you enjoy!
« Last Edit: October 02, 2017, 02:20:00 AM by Retro » Logged

LyricalReverie
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« Reply #32150 on: October 02, 2017, 09:01:36 PM »


 Gomez
Tsc.
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absolute8
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« Reply #32151 on: October 03, 2017, 05:39:23 AM »

Tsc.
Wat?
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Shuu
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« Reply #32152 on: October 09, 2017, 12:30:57 PM »



I'm trying to learn Pixel Art, this is my first piece. Thanks. ^^
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The Armorman
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« Reply #32153 on: October 12, 2017, 03:10:25 AM »

rare glimpse into heart of armorman
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BELOW FOR GOGNIOS

ABOVE, FOR GOGNIOS
BBreakfast
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« Reply #32154 on: October 12, 2017, 02:28:16 PM »

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Blackfang
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« Reply #32155 on: October 16, 2017, 06:06:06 PM »

These are the current ships from a game that I'm already developing, each one will have a distinct role and the game will focus on teamplay.
Once I have a running demo I will post on the devlog!

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sye
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« Reply #32156 on: October 16, 2017, 07:11:10 PM »

Love this! Deer are probably my favourite animal. This one is rendered lovely.

Gave the previous deer some  corrections and color, and I'm really happy with how it came out. I will definitely be animating this guy. Hope you like it! Smiley


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BBreakfast
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« Reply #32157 on: October 17, 2017, 09:55:26 AM »

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JosiahMoore
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« Reply #32158 on: October 18, 2017, 06:46:51 PM »

A few things I made the past week :^)







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Besto
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« Reply #32159 on: October 23, 2017, 02:08:13 PM »

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