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July 18, 2024, 06:34:42 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Cobralad
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« Reply #32160 on: August 08, 2018, 10:16:23 PM »

face looks bootleg and too much dithering
eyes and mouth should be lower unless it specifically emulates 90s-early 00s shitty animation where people had small foreheads and wide shoulders.
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Lorenze
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« Reply #32161 on: August 09, 2018, 07:14:08 AM »

@Avantharis - I'd definitely tone down the dithering. I think the face looks alright, but I'm not a huge fan of the color palette as a whole. I can't put my finger on it, but it's not really jiving with me.

@Feeniks - Love the colors, very gothic. Reminds of Batman, weirdly.
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Avantharis
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« Reply #32162 on: August 09, 2018, 12:27:33 PM »

@Avantharis - I'd definitely tone down the dithering. I think the face looks alright, but I'm not a huge fan of the color palette as a whole. I can't put my finger on it, but it's not really jiving with me.

That was a experimentation, something I noticed while looking around was a few screenshots from those old Visual Novels, is cases where the background would have a limited color palette, while the character themselves had a more wide color palette (also from what I have researched, some pcs from Japan for a while would have much higher resolutions, due need to keep characters, specially kanji, legible, but with less color depth). As I said, the use of "lots of dithering" was intentional, if you look old images sometimes you find lots of that.

@LyricalReverie @Ordnas this image is not a part of any game, just some study, I do have an interest on VNs, and that old kind of art style is something I found curious and wish to give it a try (and mean art, not the plots or themes).

@Feenicks amazing art!

This a old one I made - again the dithering is intentional.






« Last Edit: August 09, 2018, 12:34:38 PM by Avantharis » Logged

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Cobralad
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« Reply #32163 on: August 09, 2018, 12:47:44 PM »

those games used dithering to achieve unavailable colors and midtones







Dithering is better on old one. You have perfectly serviceable 3 or so tones for same color. Its ok on objects but schollgirl looks pillowshaded.
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Avantharis
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« Reply #32164 on: August 09, 2018, 01:09:33 PM »


Dithering is better on old one. You have perfectly serviceable 3 or so tones for same color. Its ok on objects but schollgirl looks pillowshaded.


Thanks! I will keep an eye out to avoid more pillowshading, as I said this something I am still studying it.
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« Reply #32165 on: August 10, 2018, 01:33:24 AM »

@Cobralad: Ah, Balor of the Evil Eye. I tried playing it but didn't really get the gameplay. Absolutely gorgeous game though.
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DieMango
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« Reply #32166 on: August 10, 2018, 10:22:05 AM »

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Ninety
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« Reply #32167 on: August 11, 2018, 01:16:25 AM »

hell yeah
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aamatniekss
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« Reply #32168 on: August 17, 2018, 01:57:16 AM »

Was originally supposed to be a game mockup, but got a little lazy Tongue
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Ordnas
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« Reply #32169 on: August 17, 2018, 03:14:14 AM »

Amazing! It would be spectacular in a game level, with the clouds moving and sun going down.
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« Reply #32170 on: August 17, 2018, 03:34:37 AM »

Agreed! That piece if beautiful!
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Cobralad
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« Reply #32171 on: August 17, 2018, 04:22:50 AM »

is ok
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aamatniekss
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« Reply #32172 on: August 18, 2018, 12:15:02 AM »

Thanks people! Smiley
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Schoq
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« Reply #32173 on: August 19, 2018, 09:39:24 AM »

Was originally supposed to be a game mockup, but got a little lazy Tongue


Reflections on a flat surface don't get squished like that; your lake would have to be cylindrical for that to happen.
This is such a weird common misconception. When you look into a mirror from even an extremely flat angle, do the proportions of what you see in it change or do they remain the same?
If anything irregularities on the surface (like waves) distort the image to appear smudged out vertically.
« Last Edit: August 19, 2018, 01:43:10 PM by Schoq » Logged

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SolS
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« Reply #32174 on: August 19, 2018, 07:57:12 PM »

I was debating whether to bring that up because I remember it coming up on these forums years ago, the flat reflection thing. The background in emerald hill zone from sonic 2 is one that comes to mind.

But sometimes you get something where it's not reflecting the base of the mountains but only the tops which at first can look squished. Maybe that's where the misconception comes from. Still looks very nice though!
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aamatniekss
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« Reply #32175 on: August 20, 2018, 01:06:15 AM »

Yeah. I got really lazy at the end there, and scrapped a lot of stuff, so just decided to do the water reflection with just flipping the image and calling it finished. But I squished it so more of it would fit into the screen, otherwise it looked even weirder to me composition wise when only half of the moon reflection was visible in the image, simply because there wasnt enough space. Might've been better to just leave it unsquished I guess. Smiley
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Ordnas
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« Reply #32176 on: August 20, 2018, 07:21:11 AM »

Now that you mention yes, it is weird that the reflection is squished, but I would never noticed the error otherwise.
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JobLeonard
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« Reply #32177 on: August 21, 2018, 01:12:54 AM »

That is a cute tree Smiley
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beetleking22
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« Reply #32178 on: August 21, 2018, 04:22:02 AM »

Thank you JobLeonard. My monitor fucked the colors and I dont know how the fix this damn problem.
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JobLeonard
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« Reply #32179 on: August 21, 2018, 04:30:52 AM »

Heh, I didn't notice because I have protanomaly. Must be the first time it's convenient that I have color vision deficiency Cheesy

Sorry to hear that though, I can imagine how frustrating that must be
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