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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7288397 times)
JobLeonard
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« Reply #32200 on: December 08, 2017, 03:13:33 AM »

Selection scren I guess Wink

Not a critique of your drawing skills, but I have some problems with Cammy there. All I'm thinking is "well, this certainly highlights all the issues I have with her character design..."

BTW, what happened to the fonts? They have that "linear interpolation when you resize an image with a non-power-of-two" blurry look.
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cynicalsandel
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« Reply #32201 on: December 11, 2017, 06:32:15 PM »





experimenting with more colors and larger size wowie
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JobLeonard
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« Reply #32202 on: December 12, 2017, 04:36:35 AM »

Cute, what game are they for?

EDIT: how did I manage to get a quote tag in there?
« Last Edit: December 12, 2017, 11:50:09 AM by JobLeonard » Logged
cynicalsandel
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« Reply #32203 on: December 12, 2017, 08:53:54 AM »

oh those are just some fanarts, but i'm hoping to use a similar style in the future for games Smiley
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woodsmoke
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« Reply #32204 on: December 15, 2017, 01:42:55 PM »

« Last Edit: December 18, 2017, 04:34:53 PM by melerski » Logged

aamatniekss
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« Reply #32205 on: December 19, 2017, 04:43:13 AM »

An hour long material study I did for Pixel Dailies on twitter



and here's the timelapse



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cynicalsandel
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« Reply #32206 on: December 20, 2017, 07:13:59 AM »

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woodsmoke
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« Reply #32207 on: December 20, 2017, 07:26:35 AM »

I really like that red undead thing!
« Last Edit: December 20, 2017, 04:57:26 PM by melerski » Logged

Ego_Shiner
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« Reply #32208 on: December 20, 2017, 01:50:22 PM »

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aamatniekss
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hiya


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« Reply #32209 on: December 22, 2017, 08:56:01 AM »



Some goblin animation
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standardcombo
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« Reply #32210 on: December 24, 2017, 12:39:59 AM »

Nice VFX
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mike_lee
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« Reply #32211 on: December 25, 2017, 03:17:15 PM »

Title screen for a game I'm working on:



Original design by Matt W: http://pixeljoint.com/p/16489.htm

Some edits and color rework by Cyangmou: http://pixeljoint.com/p/32234.htm
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Making a pixel art MMO in Unity: http://arcanewaters.com/
beetleking22
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« Reply #32212 on: December 26, 2017, 12:51:06 PM »

Random practise.

« Last Edit: December 27, 2017, 12:47:47 PM by beetleking22 » Logged
chriswearly
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« Reply #32213 on: December 26, 2017, 12:52:13 PM »

Random practise.


Hand Thumbs Up Left
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aamatniekss
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« Reply #32214 on: December 27, 2017, 06:26:12 AM »

Made a lil tut, on how I usually animate flames
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JobLeonard
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« Reply #32215 on: December 28, 2017, 06:11:52 AM »

Funny enough the bottom one almost works as an animation for throwing a fireball upwards Wink
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mike_lee
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« Reply #32216 on: January 02, 2018, 06:06:17 AM »

These are some of the monsters in my game, designs by Matt Walkden:



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Making a pixel art MMO in Unity: http://arcanewaters.com/
cynicalsandel
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« Reply #32217 on: January 02, 2018, 12:26:47 PM »

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woodsmoke
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« Reply #32218 on: January 03, 2018, 05:48:08 AM »

mike_lee that title screen is superb. Will you also animate all the white dots in the water?

cynicalsandal I can see your game is underwater. The bright reds and yellows kind of kill that underwater vibe for me because these colours get filtered out in real life. Maybe try playing with the colour palette or add a blue filter? Or just leave it as is, SpongeBob does it too very successfully.
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cynicalsandel
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« Reply #32219 on: January 05, 2018, 12:00:30 PM »

I like using bright colors because I'm colorblind. It's also partially because I'm using a predetermined palette (Pico-8).

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