DieMango
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« Reply #32300 on: April 07, 2018, 02:44:31 PM » |
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Carrion
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« Reply #32301 on: April 11, 2018, 01:06:36 AM » |
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Bird Robo
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Samaras-Sama
Level 1
samy is my hero
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« Reply #32302 on: April 11, 2018, 11:47:37 AM » |
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nice!
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aamatniekss
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« Reply #32303 on: April 15, 2018, 10:51:46 AM » |
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Reaching the sky
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Xfactor
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« Reply #32304 on: April 17, 2018, 03:42:13 AM » |
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I like your art @aamatniekss! remind me of one comic book that I read when 5 y.o. Btw my niece like yours too! @Carrion
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Ordnas
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« Reply #32305 on: April 18, 2018, 12:52:15 AM » |
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Reaching the sky Amazing work. The three-point perspective looking up in that way really gives that dramatic feeling of looking at a massive statue. To pinpoint, are birds able to go up there at a clouds-level? To an eye that keeps attention to details it can break the immersion.
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Games:
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aamatniekss
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« Reply #32306 on: April 18, 2018, 02:26:10 AM » |
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Reaching the sky
Amazing work. The three-point perspective looking up in that way really gives that dramatic feeling of looking at a massive statue. To pinpoint, are birds able to go up there at a clouds-level? To an eye that keeps attention to details it can break the immersion. Yeah, i've gotten many comments about the clouds level issue. The thing is I added the clouds in front of the statue as the very last thing in this piece. and I regretted it as soon as I posted it online haha :D But yeah, it wasn't initially meant to be as big looking sort of. So everything would make more sense if I removed the clouds in front of the statue.
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DieMango
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« Reply #32307 on: April 18, 2018, 11:16:16 AM » |
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Fat Pug Studio
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« Reply #32308 on: April 18, 2018, 11:26:39 PM » |
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New background for my shmup. It looks a lot better in game, has some glow, but i left only true pixels w/o fx for pixel connoisseurs.
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Feenicks
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« Reply #32309 on: April 19, 2018, 05:54:24 AM » |
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vaaasm
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« Reply #32310 on: April 19, 2018, 11:41:45 AM » |
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@DieMango: those look so great. i'm really liking the way you're using simple shapes in the silhouette and to block out the shading. colors look fantastic too. @Feenicks: really getting some snes vibes from this. the detail really adds to it. i feel like the colors could be a bit brighter, would add a lot of appeal, unless you're still trynna go for a calmer color palette.
some psilocybe mushroom bros
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DieMango
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« Reply #32311 on: April 21, 2018, 12:35:10 PM » |
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matriax
Guest
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« Reply #32313 on: May 04, 2018, 11:18:19 PM » |
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Trying some real proportions for sprites, started with the main characters. Still is very wip.
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muki
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« Reply #32314 on: May 05, 2018, 01:41:10 PM » |
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a grey goo / digital apocalypse tileset I grew this morning. 24x24
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Ordnas
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« Reply #32315 on: May 08, 2018, 12:13:57 AM » |
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Really cool, I can sense the desolation. I like the background with that atmospheric perspective giving the illusion of a 3d environment.
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ANtY
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« Reply #32316 on: May 08, 2018, 03:55:26 AM » |
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a little piece I did in the memory of my gecko that died recently
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GhostBomb
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« Reply #32318 on: May 13, 2018, 12:14:19 AM » |
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I made a tree to go in the background of my game. Got any suggestions for some final touches and changes?
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JobLeonard
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« Reply #32319 on: May 13, 2018, 01:19:20 PM » |
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Animate a calm breeze
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