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1411610 Posts in 69672 Topics- by 58646 Members - Latest Member: sevdoesgames

December 01, 2024, 11:14:35 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7518612 times)
DarkSeth
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« Reply #32380 on: November 05, 2021, 06:14:28 AM »

My first time posting one the forum.

Concept art for my game. Would love to know what you think.



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droqen
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« Reply #32381 on: November 07, 2021, 02:15:59 PM »

I stole the Recycle Bin but I'm really proud of the pixel art I did for this game! Especially the big cassette tape at 0:10




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Pfotegeist
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« Reply #32382 on: November 08, 2021, 03:10:53 PM »



rabbit lamia

She's cute.
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Joseph
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« Reply #32383 on: January 11, 2022, 08:10:28 PM »

Hey long time no post.
Been working on this for fun for a while. I'm testing out Spine2D with pixel art. At first I took some Vectorman sprites and tried to just recreate the old animations with modern technology

Then I thought "Why not redraw the sprites?" Then I said "What the hell, why not double the resolution while your at it." Here's what I came up with.





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Ramos
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« Reply #32384 on: January 16, 2022, 01:00:34 AM »

Your animations are spot-on for Vectorman. GJ
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JobLeonard
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« Reply #32385 on: January 16, 2022, 12:31:42 PM »

I was thinking of the same game, looks really good!
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Ted
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« Reply #32386 on: January 16, 2022, 04:52:28 PM »

These look really great!  Hand Thumbs Up Left WTF Hand Thumbs Up Right
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Spirit Galleon
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Heck.


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« Reply #32387 on: January 17, 2022, 11:30:03 PM »



Working on making a character of mine for Rivals of Aether.
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Miuze
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« Reply #32388 on: January 21, 2022, 03:01:55 AM »

Work in progress, animation girl Smiley

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Spirit Galleon
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Heck.


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« Reply #32389 on: January 27, 2022, 05:47:56 PM »




More progress on the character. I keep saying I should do simpler animations and use less frames but each time I keep going "no it doesn't look fluid enough."
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irn
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« Reply #32390 on: February 23, 2022, 06:27:43 AM »




Cool, I like how fluid it looks! Especially the running animation.
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noomnau
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let's do this, quick and painful!


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« Reply #32391 on: February 27, 2022, 11:23:09 AM »

Jungle for a puzzle game.
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Kernel Bug - action platformer\runner\adventure videogame https://forums.tigsource.com/index.php?topic=47957.0
Miuze
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« Reply #32392 on: March 23, 2022, 01:52:27 AM »

Spacey !!

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beetleking22
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« Reply #32393 on: April 17, 2022, 03:57:41 AM »

Forgot to post this here. Metroid 2 cave remake.

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woodsmoke
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« Reply #32394 on: April 22, 2022, 02:17:00 PM »

Began the title screen art of Navpoint Beta, sequel to Navpoint Alpha.
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woodsmoke
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« Reply #32395 on: April 27, 2022, 12:08:58 PM »

Got back to work on a "survial against nature" game.
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Feenicks
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« Reply #32396 on: November 10, 2022, 08:09:54 AM »



I did Swordtember this year.

Yes, it's November now. Don't worry about it.
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gorf
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« Reply #32397 on: November 21, 2022, 04:56:44 AM »

lurked these forums for years. cool be be able to post some of my own work.

Here are some recent hero images I've done from our in game news site.





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Work Hard | making CorpoNation
JobLeonard
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« Reply #32398 on: November 21, 2022, 05:56:52 AM »

That's one blue game.

Do you have a devlog here too?
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gorf
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« Reply #32399 on: November 24, 2022, 06:00:32 AM »

haha it is very very blue. Not got a devlog but will probs start one or something similar in the next few months
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Work Hard | making CorpoNation
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