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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7280333 times)
diegzumillo
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« Reply #32500 on: May 16, 2019, 07:07:15 PM »

Nice idea! But why the bananas want to kill the apples? Is there any reason?

Not yet. And I highly doubt there's going to be an easy way of fitting that super specific scenario smoothly into the game.

Full disclosure, I have no idea what I'm doing when it comes to narrative. I usually get demotivated by this kind of stuff but right now my main goal is to finish it, whatever it is.
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Ordnas
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« Reply #32501 on: May 19, 2019, 02:02:21 AM »

Ah ok, sorry, my intention wasn't to demotivate you  Sad
Anyway I think you don't need a story, who plays the game probably will not think too much at the story, if the aesthetic is good and the game is fun!  Smiley
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xRayzen1
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« Reply #32502 on: May 22, 2019, 12:17:30 PM »

Hello folks Smiley

Those are 2 Screens from the project I am working on. Tilesets are pixel art but as you can see lightning and shadow are not.



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harleyw
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« Reply #32503 on: May 28, 2019, 02:03:56 PM »

Had an idea on how to accomplish this in GML - flatscreen TV that cycles between a set of animated screens:



Edit: more recent version, with mixed screen sizes:

« Last Edit: May 29, 2019, 11:57:34 AM by harleyw » Logged

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RujiK
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« Reply #32504 on: June 11, 2019, 06:10:47 AM »

Small clip from a city I'm working on:

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Ordnas
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« Reply #32505 on: June 13, 2019, 01:13:30 AM »

What happens if you are in front of a moving car?  Grin
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SolarLune
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« Reply #32506 on: June 13, 2019, 09:01:00 AM »

Beautiful! Love all of the characters - feels really alive!
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woodsmoke
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« Reply #32507 on: June 17, 2019, 10:32:10 AM »

15min ago I cracked open a new project and began with some art:

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JobLeonard
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« Reply #32508 on: June 17, 2019, 11:59:21 AM »

Nice start! So where are you taking it?
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Ordnas
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« Reply #32509 on: June 17, 2019, 02:19:03 PM »

Nice!
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woodsmoke
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« Reply #32510 on: June 17, 2019, 02:58:32 PM »

Nice start! So where are you taking it?
nature survival game
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JobLeonard
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« Reply #32511 on: June 17, 2019, 09:47:39 PM »

Noice, looking forward to see more Smiley
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opm
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« Reply #32512 on: June 19, 2019, 12:34:59 PM »

I really like those bleak trees
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woodsmoke
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« Reply #32513 on: June 23, 2019, 11:46:26 AM »

Wow thanks for all the friendly comments for my humble beginnings.
Development will be sporadic because I'm working on multiple projects in free time. I like alternating between projects, it gives me a fresh pair of eyes more often.

I modified the art a bit and have running animation now (see gif thread).
« Last Edit: June 23, 2019, 12:20:26 PM by woodsmoke » Logged

chris is balls
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« Reply #32514 on: July 03, 2019, 11:46:11 PM »

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☑ Available for work     ☒ Unavailable for work
Check out my portfolio if you are looking for a pixel artist!
suttebun
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« Reply #32515 on: July 07, 2019, 02:25:55 PM »

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Ordnas
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« Reply #32516 on: July 08, 2019, 12:44:05 AM »

Cool! Is it made in PICO-8?  Grin
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Thaumaturge
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« Reply #32517 on: July 08, 2019, 11:11:35 AM »

I'm not sure of whether this is acceptable, as it's not technically game-art; instead, it's simply pixel-art in the style of game-art. My apologies if it's not okay. ^^;

That said, this is a bit of fan-art that I recently made: a retro-RPG-style -portrait and -(partial-)sprite of a character from the webcomic Daughter of the Lillies! (Link to the comic: www.daughterofthelilies.com )



(These were originally scaled up for posting on Twitter, and now scaled down again via the "width" keyword to the "image" tag; my apologies if the latter has incurred some scaling issues! ^^; )
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suttebun
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« Reply #32518 on: July 08, 2019, 01:58:57 PM »


@Ordnas thank you, nada it's actually the nes palette 
-but I guess the layout would be cool for a baby pico experience

@Thaumaturge pixel art is pixel work  Hand Thumbs Up Right
it might be because of the scale, but I read the face as a gorilla
« Last Edit: July 08, 2019, 02:11:43 PM by suttebun » Logged
Ordnas
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« Reply #32519 on: July 09, 2019, 01:01:18 AM »

Yes, I guess the layout and the window size tricked me  Tongue
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