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1366180 Posts in 64016 Topics- by 55902 Members - Latest Member: BlueSoft Tech

September 18, 2019, 06:19:44 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 5535637 times)
Ordnas
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« Reply #32620 on: August 24, 2019, 03:02:54 AM »

I recently played Castlevania III and your pixel art is heavily inspiring me to do a retro game  Roll Eyes
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ProgramGamer
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« Reply #32621 on: August 24, 2019, 06:06:39 AM »

Woah, those mockups look stunning! Can't wait to play the game that comes out of this eventually!
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xix
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« Reply #32622 on: August 24, 2019, 08:47:54 AM »

Woah, those mockups look stunning! Can't wait to play the game that comes out of this eventually!

I'm kinda looking for a programmer, but I don't really know where to look.
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Ordnas
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« Reply #32623 on: August 27, 2019, 02:29:55 AM »

Woah, those mockups look stunning! Can't wait to play the game that comes out of this eventually!

I'm kinda looking for a programmer, but I don't really know where to look.

If you can wait next month so I can finish my current prototype I can try to make a Castlevania inspired game with it.  Smiley
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« Reply #32624 on: August 27, 2019, 03:23:46 AM »

Woah, those mockups look stunning! Can't wait to play the game that comes out of this eventually!
I'm kinda looking for a programmer, but I don't really know where to look.
Wait? That's your issue? I stopped checking the "Collaborations" section due to all the "we will make the most awesome game ever, I just need a whole team and have done no work yet" posts. And the very few request for software engineers like myself.

Your Zelda 1 "remastered" is also really nice.
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Cobralad
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« Reply #32625 on: August 27, 2019, 03:28:05 AM »

learn gml or some engine, avoid programmers like a plague
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ProgramGamer
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« Reply #32626 on: August 27, 2019, 03:30:53 AM »

learn gml or some engine, avoid programmers like a plague

See, that's bad advice because if you learn gml then you yourself will become a programmer, which will mean you'll need to avoid YOURSELF like the plague.
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xix
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« Reply #32627 on: August 27, 2019, 04:33:23 AM »

Thanks for the kind words, guys. I made these sprites to relax and practice art and brainstorm game design while I worked on my own project The Moon Fields. Check it out in my profile or follow me on Twitter @LUNARSIGNALS. I have a pinned post for it.

I'm still open to finding a programmer to make a Zelda 2 style game with a level editors. I really think Mario Maker with swords is a great concept.
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08--n7.r6-79.84
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« Reply #32628 on: August 27, 2019, 04:59:11 AM »



Small animation I did for 5734L3R game.
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xix
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« Reply #32629 on: August 27, 2019, 02:33:20 PM »



edit: lol resizing GIFs in BBCode is not good for pixel art

double edit: one more

« Last Edit: August 27, 2019, 04:54:38 PM by xix » Logged


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Ordnas
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« Reply #32630 on: August 28, 2019, 11:40:56 AM »

Ok, good luck with the game then!  Smiley
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« Reply #32631 on: September 02, 2019, 07:35:05 AM »





Made a small tribute to"The Mighty Grand Piton" (which is definitely worth a watch!). I intended this scene to look like a cutscene within a game Smiley

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« Reply #32632 on: September 17, 2019, 12:11:18 AM »

Hi, I am a novice pixel-artist working on my first game. I just want to improve my sprites. Click here to see my sprites and give me feedback please! I would really appreciate it!
https://forums.tigsource.com/index.php?topic=68504.0
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