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June 19, 2021, 01:38:20 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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eleanorawesome
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« Reply #32660 on: October 20, 2020, 05:04:28 AM »

^ Heyy I remember trying this (or something like it) on my phone in Montreal once! The 3d isometric tiling is great
damn you recognize my game about cute characters based on a completely differently shaped tileset of a different color with no characters, my brand is strong
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Sarah Boeving
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« Reply #32661 on: October 24, 2020, 05:49:23 AM »

Just did an icicle fx for REM Cycles. There's something fun about pixel fx :'D

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Sarah Boeving - 2D/Pixel Artist - Portfolio - Currently working on REM Cycles!
Tobers
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« Reply #32662 on: October 24, 2020, 10:47:27 PM »

I dig your UI SolS. nice filigree.
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Oh god make it stop.
SolS
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« Reply #32663 on: October 25, 2020, 12:52:45 AM »


that's cool, the previous one you did, to me it looks a bit abstract and I feel like I'm in a snowy valley trying to find my way somewhere.

I've never seen anything like this in terms of art style, its eye-pleasing Smiley

Thanks, the game overall is inspired by Super Hydlide/ Hydlide 3 when it comes to the art style.

Also thanks Tobers!
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zarthas
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« Reply #32664 on: November 09, 2020, 11:56:32 AM »

zikbakguru very very nice! It reminds me of someone who used to be on here, I'm not sure if they're still active or not, but their name was im9today.
Sorry to be slightly offtopic, but if anyone knows where this dude (im9today) went off to I'd love to get back in touch with him.  We worked on a ton of projects back in the day.
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andy wolff
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« Reply #32665 on: November 14, 2020, 03:50:04 PM »

zikbakguru very very nice! It reminds me of someone who used to be on here, I'm not sure if they're still active or not, but their name was im9today.
Sorry to be slightly offtopic, but if anyone knows where this dude (im9today) went off to I'd love to get back in touch with him.  We worked on a ton of projects back in the day.

He doesn't have an account here but he's still around. I'll pm you
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ATSalamanders
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« Reply #32666 on: November 28, 2020, 02:39:39 AM »


 
Hello! first time on the forums so I thought I post some art. Any criticisms would really appreciated. Hopefully this image works.
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dustinaux
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« Reply #32667 on: December 03, 2020, 12:55:58 PM »

Hello! first time on the forums so I thought I post some art. Any criticisms would really appreciated. Hopefully this image works.

Looks clean. A criticism for me is the desk positions don't match the perspective of the walls though.
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Come see what I'm working on!

dustinaux
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« Reply #32668 on: December 03, 2020, 12:58:23 PM »



These little guys were a bit labor intensive for the animations but I'm happy with how they came out.
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Come see what I'm working on!

Windsdor
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« Reply #32669 on: December 03, 2020, 08:35:00 PM »



These little guys were a bit labor intensive for the animations but I'm happy with how they came out.
Very cool!
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JobLeonard
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« Reply #32670 on: December 04, 2020, 12:43:19 AM »

I feel a bit itchy looking at them crawl, which I think is a good sign Grin
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muki
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« Reply #32671 on: December 06, 2020, 09:02:20 AM »

That's really impressive!
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woodsmoke
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« Reply #32672 on: January 23, 2021, 02:34:12 PM »

cHuNkY pixel aquarium
https://woodsmoke.itch.io/digital-aquarium
« Last Edit: January 23, 2021, 02:42:57 PM by woodsmoke » Logged

JobLeonard
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« Reply #32673 on: January 24, 2021, 03:35:38 AM »





You managed to sell me on the school movement of the fish, really cool given that it's just two pixels per fish! Bubbles too. Nice use of sub-pixel movement with chunky pixel sprites. I think the wavy seaweeds feel a bit like flipping sprites though, maybe because it's the only thing not using sub-pixel movement. OTOH you could claim it's an artistic choice Wink
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woodsmoke
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« Reply #32674 on: January 24, 2021, 04:05:41 AM »

Nice use of sub-pixel movement with chunky pixel sprites. I think the wavy seaweeds feel a bit like flipping sprites though, maybe because it's the only thing not using sub-pixel movement. OTOH you could claim it's an artistic choice Wink
The fish are actually the only objects with sub pixel movement. I thought they are the main attraction so they get to move smooth as a highlight. I too am not so happy with the seaweed. I'd like it to move more elegantly but I'm not sure how to do it. I'll have to look into making it have sub-pixel movement too maybe. Thank you for the feedback.
 Gentleman

Edit:
Improved the animation of the seaweed (without using sub-pixel movement). It looks nicer now. Also changed the spawning of the seaweed so it doesn't overlap. New version uploaded.
« Last Edit: January 24, 2021, 07:15:57 AM by woodsmoke » Logged

Vilgotsky
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« Reply #32675 on: January 26, 2021, 10:27:55 AM »

Hello folks!

Please take a look at some pixel art stuff from upcoming life simulator games Roots of Pacha.







What do you think?
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Suttebun
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« Reply #32676 on: January 28, 2021, 05:44:04 PM »

I wouldn't want to give criticism, because you just posted a full game.
I don't think what I think matters because you would not have time to change anything.

It looks like you didn't actually make pixel art.
There's so signs of time outside of sketching with pixels.
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omnilith
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« Reply #32677 on: January 28, 2021, 07:15:39 PM »

I wouldn't want to give criticism, because you just posted a full game.
I don't think what I think matters because you would not have time to change anything.

It looks like you didn't actually make pixel art.
There's so signs of time outside of sketching with pixels.

Speaking as someone who's done traditional pixel art for almost 15 years: these sorts of things don't really matter, honestly. Twisting and stretching the boundaries of "pixel art" is absolutely fine and ultimately the old rules and restrictions are better thought of as tools for disciplining oneself into thinking about what purpose each color and portion of your piece serves, rather than strict guidelines for determining whether something is pixel art or not.

I wouldn't have made a lot of the choices that Vigilotsky made for their art, and it doesn't really appeal to my tastes, but it's still fine to call it pixel art. At the very least, it's close enough to pixel art for it to not matter imo.
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crozier
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« Reply #32678 on: January 31, 2021, 08:27:27 PM »


Hey pixel artists and game devs. It's been a while since I posted here, but here is the cover art for an album I worked on. Here's the Bandcamp link, below:
https://777bitrecords.bandcamp.com/releases
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Just an artist!
JobLeonard
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« Reply #32679 on: January 31, 2021, 11:53:03 PM »

Freaking trippy in a really good way!
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