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1396126 Posts in 67342 Topics- by 60481 Members - Latest Member: Jaunty Bear Games

October 24, 2021, 02:28:42 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 6270862 times)
Suttebun
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« Reply #32680 on: February 09, 2021, 03:29:40 AM »

I'm talking about that good'ol illusionary of colored dots to bring out a world behind.

@Vilgotsky
there is nice hand painty texture work to the dirt on the ground, and the work to make grass look like grass - even the backshadows to the roof, trees, and organic chunky bits on the trees.. the fur nicely shaped over the man. You've got a thing - but it looks flat! Like a paper (doll?). And I think this could be defeated wiiith... ZELDA PERSPECTIVE. But you're doing outside work, so here are other points.

 I think you could excel your look with dithering, and color play. By color play, I mean breaking the rules and making shadows of different colors to pull out colors more* (lack of better word, rim lighting or color correction) - aswell as more attention to what colors go together to make your shapes - the places where you think you're seeing something, but it's really a trick of colors is a master play. A place where this is the most fun would be around character faces.. to escape the drawing look - smudges of color where you conceive shadows can do as much as bring out a full rosey cheeked face. *classical~* *color theory~* *ooo* just pixel art.

The last thing I think you could really really have fun with, is the color black!
Since you know the full screen - you can focus the players eyes by nulling out un-needed details of things,
aswell as create a more cohesive look by putting unorganized clunks of black where your darkest colors are.
The chunky'ness from this can really strongly do what games do.. which is look cool.

@omnilith
Harsh up-front looking comments with helpful kind thoughts behind the intentions. That's what pixel art is to me due to pixeljoint forums and the old critiques 'ere round 2005.
"it doesn't really appeal to my tastes" fix dat
« Last Edit: February 13, 2021, 07:11:50 PM by Suttebun » Logged
lobstersteve
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« Reply #32681 on: March 07, 2021, 01:09:41 PM »

Don't know if it counts as pixel-art, but i released a tool on itch.io, that let's you convert normal images into pixel art, with various filter options Smiley



you can already check it out here if you want: https://the-l0bster.itch.io/pixiroller Smiley
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JobLeonard
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« Reply #32682 on: March 08, 2021, 01:40:19 AM »

Nice! Smiley
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woodsmoke
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« Reply #32683 on: March 28, 2021, 05:14:42 PM »

I'm making a fire simulation (again).
This time with even bigger pixels, and log physics.

« Last Edit: April 02, 2021, 05:28:23 PM by woodsmoke » Logged

Ramos
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« Reply #32684 on: April 06, 2021, 12:13:02 PM »

Lovecraft + Pixel art / game logo design

Old version:



New version:




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pixel_turkey
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« Reply #32685 on: May 04, 2021, 09:54:21 PM »



Canopic jars: The four sons of the god Horus. 

The jackal-headed Duamutef protected the stomach; the baboon-headed Hapi, the lungs; the falcon-headed Qebehsenuef, the intestines; and human-headed Imsety, the liver.
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droqen
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« Reply #32686 on: May 09, 2021, 05:37:30 AM »



from a jam game called Farewell Format that I made with my friend for a local toronto comics/games event

edit: another shot more focused on the platformer scene



edit 2: you can play our game here if you're looking! it's a free webgame. https://droqen.itch.io/farewell-format
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beetleking22
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« Reply #32687 on: June 06, 2021, 10:22:09 AM »

Super mario land 2 level 1 demake.


« Last Edit: June 07, 2021, 03:08:06 AM by beetleking22 » Logged
JobLeonard
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« Reply #32688 on: June 06, 2021, 01:10:18 PM »

Very cool

(by the way, your avatar isn't loading for me, are you aware that it's a broken link?)
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beetleking22
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« Reply #32689 on: June 06, 2021, 04:03:07 PM »

Very cool

(by the way, your avatar isn't loading for me, are you aware that it's a broken link?)

Tinypic does not exit anymore.. Thats why my avatar arent showing.. I lost a lot of art because of it.
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Schoq
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« Reply #32690 on: June 07, 2021, 07:29:23 AM »

That's the opposite of a demake, and very beautiful
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beetleking22
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« Reply #32691 on: June 07, 2021, 08:41:30 AM »

That's the opposite of a demake, and very beautiful

Thanks.. I got the term completely wrong damn it..
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JobLeonard
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« Reply #32692 on: June 07, 2021, 08:58:43 AM »

A small mistake, easily fixed. The beautifully re-imagined artwork is a lot more valuable than that Smiley
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Ramos
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« Reply #32693 on: July 02, 2021, 05:47:47 AM »

100% made in windows Paint, except for the transparent background.

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SAlfonz
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« Reply #32694 on: July 05, 2021, 06:49:21 AM »

Hi, This is from the game I currently develop.
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Miuze
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« Reply #32695 on: September 18, 2021, 01:00:24 AM »

Some little things did last week Smiley





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We are a small team of developers based in France.

We have created Pixelyz in the beginning of 2021.

Our goal is simple: creative freedom for pixel artists and game developers.

https://www.pixelyz.com/
JobLeonard
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« Reply #32696 on: September 19, 2021, 11:20:32 PM »

I like the stylistic choice of mixing of "big" and "small" pixels in the last image
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sueds
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« Reply #32697 on: September 22, 2021, 10:52:02 AM »

New drawing using pixelyz

Tried a more realistic setting with this one.



And a rabbit because they are the best




we are still looking for beta tester. Give it a try grab the demo. feedback always appreciated.

https://www.pixelyz.com/demopixelyz
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sueds
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« Reply #32698 on: September 23, 2021, 03:13:14 AM »

Work in progress, Japanese street

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