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irn
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« Reply #32702 on: February 23, 2022, 06:27:43 AM » |
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Cool, I like how fluid it looks! Especially the running animation.
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noomnau
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« Reply #32703 on: February 27, 2022, 11:23:09 AM » |
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Jungle for a puzzle game. 
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Miuze
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« Reply #32704 on: March 23, 2022, 01:52:27 AM » |
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Spacey !! 
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beetleking22
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« Reply #32705 on: April 17, 2022, 03:57:41 AM » |
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Forgot to post this here. Metroid 2 cave remake. 
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woodsmoke
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« Reply #32706 on: April 22, 2022, 02:17:00 PM » |
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Began the title screen art of Navpoint Beta, sequel to Navpoint Alpha. 
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woodsmoke
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« Reply #32707 on: April 27, 2022, 12:08:58 PM » |
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Got back to work on a "survial against nature" game. 
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Feenicks
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« Reply #32708 on: November 10, 2022, 08:09:54 AM » |
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 I did Swordtember this year. Yes, it's November now. Don't worry about it.
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JobLeonard
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« Reply #32710 on: November 21, 2022, 05:56:52 AM » |
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That's one blue game.
Do you have a devlog here too?
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gorf
Level 0
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« Reply #32711 on: November 24, 2022, 06:00:32 AM » |
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haha it is very very blue. Not got a devlog but will probs start one or something similar in the next few months
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woodsmoke
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« Reply #32712 on: April 05, 2023, 11:36:08 AM » |
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JobLeonard
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« Reply #32713 on: April 05, 2023, 11:59:58 AM » |
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That was a fun couple of minutes, thanks! 
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woodsmoke
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« Reply #32714 on: April 06, 2023, 02:19:36 AM » |
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 Happy you enjoyed it, yay!
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woodsmoke
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« Reply #32716 on: July 26, 2023, 02:21:43 PM » |
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^ I've always liked scribbly art. Made blocky art for a mech gameJam. Not pixels but close. Created on my phone with my fingers (HEAVYPAINT) and polished in MS Paint  
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« Last Edit: July 26, 2023, 02:58:54 PM by woodsmoke »
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rafal
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« Reply #32717 on: July 27, 2023, 05:03:51 AM » |
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released this unfinished portrait back in 2018, trying to draw hair once more 
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« Last Edit: July 27, 2023, 08:03:56 AM by rafal »
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