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April 24, 2024, 03:29:09 PM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 7285970 times)
Miuze
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« Reply #32700 on: January 21, 2022, 03:01:55 AM »

Work in progress, animation girl Smiley

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Spirit Galleon
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Heck.


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« Reply #32701 on: January 27, 2022, 05:47:56 PM »




More progress on the character. I keep saying I should do simpler animations and use less frames but each time I keep going "no it doesn't look fluid enough."
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irn
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« Reply #32702 on: February 23, 2022, 06:27:43 AM »




Cool, I like how fluid it looks! Especially the running animation.
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noomnau
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let's do this, quick and painful!


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« Reply #32703 on: February 27, 2022, 11:23:09 AM »

Jungle for a puzzle game.
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Kernel Bug - action platformer\runner\adventure videogame https://forums.tigsource.com/index.php?topic=47957.0
Miuze
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« Reply #32704 on: March 23, 2022, 01:52:27 AM »

Spacey !!

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beetleking22
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« Reply #32705 on: April 17, 2022, 03:57:41 AM »

Forgot to post this here. Metroid 2 cave remake.

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woodsmoke
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« Reply #32706 on: April 22, 2022, 02:17:00 PM »

Began the title screen art of Navpoint Beta, sequel to Navpoint Alpha.
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woodsmoke
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« Reply #32707 on: April 27, 2022, 12:08:58 PM »

Got back to work on a "survial against nature" game.
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Feenicks
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« Reply #32708 on: November 10, 2022, 08:09:54 AM »



I did Swordtember this year.

Yes, it's November now. Don't worry about it.
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gorf
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« Reply #32709 on: November 21, 2022, 04:56:44 AM »

lurked these forums for years. cool be be able to post some of my own work.

Here are some recent hero images I've done from our in game news site.





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Work Hard | making CorpoNation
JobLeonard
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« Reply #32710 on: November 21, 2022, 05:56:52 AM »

That's one blue game.

Do you have a devlog here too?
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gorf
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« Reply #32711 on: November 24, 2022, 06:00:32 AM »

haha it is very very blue. Not got a devlog but will probs start one or something similar in the next few months
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Work Hard | making CorpoNation
woodsmoke
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« Reply #32712 on: April 05, 2023, 11:36:08 AM »



Made a thing with flickgame
https://woodsmoke.itch.io/dwarven-fort
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JobLeonard
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« Reply #32713 on: April 05, 2023, 11:59:58 AM »

That was a fun couple of minutes, thanks! Smiley
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woodsmoke
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« Reply #32714 on: April 06, 2023, 02:19:36 AM »

 Smiley Happy you enjoyed it, yay!
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Omnipoet
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« Reply #32715 on: April 26, 2023, 08:49:23 AM »

I'm presenting a couple of pixel artworks from the game The Gray Man
https://store.steampowered.com/app/2216860/The_Gray_Man/

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I would hug you if u check my new game https://store.steampowered.com/app/2216860/The_Gray_Man/
woodsmoke
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« Reply #32716 on: July 26, 2023, 02:21:43 PM »

^ I've always liked scribbly art.

Made blocky art for a mech gameJam. Not pixels but close.

Created on my phone with my fingers (HEAVYPAINT) and polished in MS Paint   Evil

« Last Edit: July 26, 2023, 02:58:54 PM by woodsmoke » Logged

rafal
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« Reply #32717 on: July 27, 2023, 05:03:51 AM »

released this unfinished portrait back in 2018, trying to draw hair once more
« Last Edit: July 27, 2023, 08:03:56 AM by rafal » Logged
forest
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« Reply #32718 on: October 06, 2023, 03:30:12 PM »

Spacey !!



interesting
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initials
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Initials


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« Reply #32719 on: October 16, 2023, 05:29:11 AM »

Today in games no one asked for, I've started working on Super Lemonade Factory 3.
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Initials
VFX/Games/Music
Super Lemonade Factory, Super Lemonade Factory Part Two, Revvolvver, Four Chambers of the Human Heart.
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