Pfotegeist
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« Reply #32700 on: November 08, 2021, 03:10:53 PM » |
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 rabbit lamia She's cute.
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Joseph
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« Reply #32701 on: January 11, 2022, 08:10:28 PM » |
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Ramos
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« Reply #32702 on: January 16, 2022, 01:00:34 AM » |
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Your animations are spot-on for Vectorman. GJ
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JobLeonard
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« Reply #32703 on: January 16, 2022, 12:31:42 PM » |
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I was thinking of the same game, looks really good!
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Ted
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« Reply #32704 on: January 16, 2022, 04:52:28 PM » |
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Spirit Galleon
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Heck.
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« Reply #32705 on: January 17, 2022, 11:30:03 PM » |
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 Working on making a character of mine for Rivals of Aether.
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Spirit Galleon
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Heck.
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« Reply #32707 on: January 27, 2022, 05:47:56 PM » |
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  More progress on the character. I keep saying I should do simpler animations and use less frames but each time I keep going "no it doesn't look fluid enough."
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irn
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« Reply #32708 on: February 23, 2022, 06:27:43 AM » |
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Cool, I like how fluid it looks! Especially the running animation.
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noomnau
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« Reply #32709 on: February 27, 2022, 11:23:09 AM » |
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Jungle for a puzzle game. 
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Miuze
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« Reply #32710 on: March 23, 2022, 01:52:27 AM » |
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Spacey !! 
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beetleking22
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« Reply #32711 on: April 17, 2022, 03:57:41 AM » |
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Forgot to post this here. Metroid 2 cave remake. 
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woodsmoke
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« Reply #32712 on: April 22, 2022, 02:17:00 PM » |
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Began the title screen art of Navpoint Beta, sequel to Navpoint Alpha. 
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woodsmoke
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« Reply #32713 on: April 27, 2022, 12:08:58 PM » |
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Got back to work on a "survial against nature" game. 
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Feenicks
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« Reply #32714 on: November 10, 2022, 08:09:54 AM » |
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 I did Swordtember this year. Yes, it's November now. Don't worry about it.
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JobLeonard
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« Reply #32716 on: November 21, 2022, 05:56:52 AM » |
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That's one blue game.
Do you have a devlog here too?
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gorf
Level 0
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« Reply #32717 on: November 24, 2022, 06:00:32 AM » |
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haha it is very very blue. Not got a devlog but will probs start one or something similar in the next few months
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