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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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HöllenKobold
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« Reply #6080 on: September 14, 2009, 10:01:01 PM »

I would think a heartdoken is a step in the right direction.
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Kramlack
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« Reply #6081 on: September 14, 2009, 10:02:47 PM »

Warning - while you were typing 2 new replies have been posted. You may wish to review your post.

D:

I really like what you did with it ZeuglinRush! I've tweeked the the sprites a bit now and have decided to use your method of having the fist out first, and then recovering from it.

The changes are the he's now pointing a finger, although it's hard to tell, and the frames go 1, 3, 2, 1. Instead of the 1, 2, 3, 2, 1.


EDIT: Also screw Heartdoken, totally naming it the "HEART ATTACK" ATTACK (as a reference to an old Greasy Moose Comic)
« Last Edit: September 14, 2009, 10:16:21 PM by Kramlack » Logged
JLJac
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« Reply #6082 on: September 14, 2009, 10:14:16 PM »

Adorable! Can I ask what this is for? Shooting hearts and stuff.
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Kramlack
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« Reply #6083 on: September 14, 2009, 10:19:28 PM »

It's a game I was originally going to make for asking a girl I know out. But we're already together now (took to long to make this haha), so I'm just making it to show her how much I really do love her.

As far as the plot goes, I don't want to say much, but you shoot hearts and people explode into gore.

EDIT: God forbid I finish this though, I'm pretty shitty when it comes to programming/scripting of any sorts, but I'm mediocre with flash, so I might get away with a very un-optimized game that runs fairly well.
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ChevyRay
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« Reply #6084 on: September 14, 2009, 10:23:03 PM »

Now, with more motion! Smiley



</bandwagon>



Heheh sorry, coudn't help myself. I loved the sprite for some reason, though.
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Kramlack
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« Reply #6085 on: September 14, 2009, 10:26:13 PM »

Dammit, now I want too use that one, it's so nice and smooth... -stares and cries at the same time-

EDIT: Perhaps I'll implement some more dramatic leg movement in the 2nd shot.
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ChevyRay
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« Reply #6086 on: September 14, 2009, 10:27:00 PM »

And has advanced hair physics Well, hello there! HAIR PHYSICS IS WHERE IT'S AT, HOMES.

EDIT: btw i'm not stopping you if you do want to use it Shrug
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Kramlack
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« Reply #6087 on: September 14, 2009, 10:30:48 PM »

Alright, well, perhaps I'll tinker with it a bit, I don't want to just copy paste someone elses edit into my game.

I'll post an update with him firing two hearts later.
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ChevyRay
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« Reply #6088 on: September 14, 2009, 10:35:29 PM »

Well why not zoom in and study it, see what I did, and the techniques I used to convey motion and force in the character's animation. Then, try to make your own doing the same thing Smiley with a little more patience than me, you could probably do the hair better, and get rid of that "blip" his hand goes through right before he throws/shoots the heart.

EDIT: then again, if you want to go for a more minimal, NES-simple style, then stick with your original. I just personally think it's more fun to spice up the animations like this.
« Last Edit: September 14, 2009, 10:39:36 PM by ChevyRay » Logged
Kramlack
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« Reply #6089 on: September 15, 2009, 12:02:46 AM »

Alright Chevy, I tried out what you said, doing it on my own, and after some trial and error, came out with this, it's still not perfect, so here's a few notes. I noticed the way I was saving it was changing the colours, so first of all, I fixed that. These are the right colours. Secondly, I'm still working on the hair when he continuously shoot, since it just goes back and forth pretty quickly, I'm gonna smooth it out a bit. Finally, I've added sprites that work when he's either going to continue firing, or just stop after a few. This animation uses both of those.

With all that said, here it is:


Thanks to both ZeuglinRush and ChevyRay for their inspirations in turning it into what it is now.
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ChevyRay
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« Reply #6090 on: September 15, 2009, 12:11:18 AM »

I like it. Good job, much improvement over the first! Hand ClapSmiley

That will look great in-game.
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Eclipse
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« Reply #6091 on: September 15, 2009, 02:04:54 AM »

And has advanced hair physics Well, hello there! HAIR PHYSICS IS WHERE IT'S AT, HOMES.

EDIT: btw i'm not stopping you if you do want to use it Shrug

oh yeah! only boobs physics beat hair physics.
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« Reply #6092 on: September 15, 2009, 03:54:13 AM »

A WIP :X


Wanted to know errors before I move on
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Delmore
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haha dude i love indie games!!!


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« Reply #6093 on: September 15, 2009, 04:54:14 AM »

Grass tiles should probably be bigger than that since they look kind of odd repeating compared to the rocks.
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Ego_Shiner
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« Reply #6094 on: September 15, 2009, 05:21:33 AM »

The stage doesn't fit in with the characters at all.
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« Reply #6095 on: September 15, 2009, 05:34:13 AM »

characters are too dark compared to the environment

and then a tip, how about adding a shadow on the grass\rock blending tiles, something like that:



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haha dude i love indie games!!!


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« Reply #6096 on: September 15, 2009, 05:40:42 AM »

Should probably add shadows underneath the characters as well, and up the contrast on the background more.

It's kind of hard what to even suggest  for the background here, it really doesn't feel like it was made for those characters!
« Last Edit: September 15, 2009, 05:49:14 AM by Delmore » Logged
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« Reply #6097 on: September 15, 2009, 07:41:15 AM »


With all that said, here it is:


Thats awesome Kramlack.  I really love this animation!  Im saving it into my pixel inspiration folder right now! Grin
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« Reply #6098 on: September 15, 2009, 07:51:11 AM »


Wanted to know errors before I move on
The hair colors
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« Reply #6099 on: September 15, 2009, 07:59:39 AM »

The grass is way too fine and too straight. Make it bigger and less square! It needs to move up and down a little with the rocks, as is now it looks like a plastic board placed on top of them. Also, as eclipse pointed out, shadows.
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