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February 11, 2016, 07:04:12 am

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TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3860886 times)
Robotwo
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« Reply #6400 on: October 03, 2009, 07:52:33 pm »

HOLY SHI-  WTF
GODSAVANT ... that's godlike  Grin

the HMD on the middle one is cool ,
reminds me of the HMD Motoko carries in the GITS movie  Smiley
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godsavant
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« Reply #6401 on: October 03, 2009, 08:02:58 pm »

HOLY SHI-  WTF
GODSAVANT ... that's godlike  Grin

the HMD on the middle one is cool ,
reminds me of the HMD Motoko carries in the GITS movie  Smiley

Thanks, although I have to say that the middle character is not of my design; she was created by Rakugaki-Otoko with no initial relation to my game. Here are some of his original drawings
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Robotwo
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« Reply #6402 on: October 03, 2009, 08:10:02 pm »

Okay , he sure have a lot of pics of her  Smiley
I really like the fact that he has made blueprints of the internal workings of the Unit and everything  Grin

When I first saw your pic I thought that it was a SMD as in some kind of accessory to the GameBoy she's playing ... but after reading around about her it appears its a part of military hardware they've used to replace her eyesight which she's lost in some way  Huh?

EDIT: he drew fanart of MegaMan Legends , CaveStory , Mischief Makers and that guy with the eyebrows from FLCL ... this guy is osum   Wink
« Last Edit: October 03, 2009, 08:16:09 pm by Robotwo » Logged

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godsavant
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« Reply #6403 on: October 03, 2009, 08:21:14 pm »

When I first saw your pic I thought that it was a SMD as in some kind of accessory to the GameBoy she's playing ...



EDIT: he drew fanart of MegaMan Legends , CaveStory , Mischief Makers and that guy with the eyebrows from FLCL ... this guy is osum   Wink

Yes, he is one of my heroes. Coffee He's making a game, as well.

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JaJitsu
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« Reply #6404 on: October 03, 2009, 09:31:01 pm »

Yes, he is one of my heroes. Coffee He's making a game, as well.

Watched now.  :D
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Kramlack
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« Reply #6405 on: October 03, 2009, 09:33:25 pm »

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Inanimate
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« Reply #6406 on: October 03, 2009, 09:45:22 pm »

First I imagined him being engulfed by some wrath from god.

Then I imagined him maniacally laughing as he grew so powerful to get some massive energy aura.

either way, awesome
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Marmaduke Slam
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« Reply #6407 on: October 03, 2009, 10:17:41 pm »

@kramlack; when i first saw it i thought he was standing inbetween two flames, it took me a little bit to see that the white bit was an energy beam.

i think that's mainly to do with the size of it though, if the orange bits were larger it'd be easier to tell.

@godsavant: <3 great piece
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letsap
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« Reply #6408 on: October 04, 2009, 04:15:22 am »


Mostly worried about the inner rings, but how's it look?
« Last Edit: October 04, 2009, 04:21:13 am by letsap » Logged

Eclipse
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« Reply #6409 on: October 04, 2009, 04:38:12 am »

yes the inner rings are a bit messy and not very round, but i Kiss it already!
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Marmaduke Slam
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« Reply #6410 on: October 04, 2009, 04:59:57 am »

strange colours for those inner rings, they separate the planet from the outer rings quite a bit.

is that a spaceship or an asteroid in the foreground? i think it's a spaceship but it's hard to tell at first glance.

i haven't pixelled in a while;

purple bits on the arms of the left slime are dumb, they should be black.

right hand side is a clown/pope crossover
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JLJac
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« Reply #6411 on: October 04, 2009, 05:19:34 am »


clown/pope crossover
Hand Clap Shocked

also
strange colours for those inner rings, they separate the planet from the outer rings quite a bit.
is true. Why don't you just skip them entirely? That could propably help creating some space in the pic, right now it's a bit cluttered. There's a lot of space in space right? I love the work on the planet's surface, and the flare in the door thing.
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Robotwo
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« Reply #6412 on: October 04, 2009, 05:45:27 am »

BTW Godsavant , what kind of game is that going to be anyway?
Dating Sim?  Huh?
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MaloEspada
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« Reply #6413 on: October 04, 2009, 06:56:47 am »

Some stuff I did last night for fun:

idle
walking
jumping
punching!
spinning (hidden secret move that destroys everything)
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moi
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« Reply #6414 on: October 04, 2009, 09:13:51 am »


Mostly worried about the inner rings, but how's it look?
the inner rings are total crap, but the rest is very good, the image is very evocative.
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subsystems   subsystems   subsystems
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« Reply #6415 on: October 04, 2009, 10:50:36 am »

Some stuff I did last night for fun:

idle
walking
jumping
punching!
spinning (hidden secret move that destroys everything)

Cute.
But for something like punching, I'd recommend you have the action go instantly, then ease back from it.  If you ease into it, it seems soft.

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ChevyRay
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« Reply #6416 on: October 04, 2009, 01:19:59 pm »

Also, I'd suggest that you have one-frame where the character pulls back. If you've ever tried punching without pulling your arm back first, you'll realize that you lose a lot of force from the punch, just as your animation loses a lot of force as well.
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JasonPickering
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« Reply #6417 on: October 04, 2009, 02:53:46 pm »



a mash-up of breakout and space invaders where you need to defeat waves of guys to move to the next level. going for simpler colors and something a little bright and cute. I am really bad a top down perspective though. so this has been quite a challenge so far. I need to design better walls and a ball and character now.
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Ishi
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« Reply #6418 on: October 04, 2009, 03:24:07 pm »

Ah, cool idea. I know you say you're going for simpler colours, but I think a bit of hand drawn gradient on the enemies could be nice; something to make them darker near the bottom and lighter near the top so they pop out a bit more and can be told apart better. The orange ones are all blending together a bit at the moment. Cool so far though anyway.
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JaJitsu
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« Reply #6419 on: October 04, 2009, 04:57:47 pm »



hahaha
This would be an awesome icon

Some stuff I did last night for fun:

idle
walking
jumping
punching!
spinning (hidden secret move that destroys everything)

Cute little character Grin
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