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October 20, 2021, 02:15:51 AM

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TIGSource ForumsDeveloperArt (Moderator: JWK5)show us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 6265985 times)
Xion
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« Reply #80 on: June 19, 2007, 07:26:21 PM »


Doublewide pixels, using Arne's perfect palette.
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Inane
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« Reply #81 on: June 19, 2007, 10:35:26 PM »

Thas' remindin' me!
Me and Xion did a collab over the course of 2.5 or something days.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
PoV
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« Reply #82 on: June 20, 2007, 12:28:05 AM »

He's sooo going to kick that lighthouse's ass.
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Mike Kasprzak | Sykhronics Entertainment - Smiles (HD), PuffBOMB, towlr, Ludum Dare - Blog
sega
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« Reply #83 on: June 20, 2007, 12:36:52 AM »

He's sooo going to kick that lighthouse's ass.

When they were sending the picture back and forth as a sketch, I thought that lighthouse was an enemy until they drew the stairs.  It looked like a cloaked figure with a Chinese peasant hat to me.
« Last Edit: June 20, 2007, 01:34:12 AM by sega » Logged

GP Lackey
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« Reply #84 on: June 25, 2007, 08:04:56 AM »

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DrDerekDoctors
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« Reply #85 on: June 25, 2007, 10:07:52 AM »


Doublewide pixels, using Arne's perfect palette.

See now that shot *absolutely* works for me because I'm like "Hello! There's treasure down there! I want it! How do I get it?! I must explore!".

The art of prick-teasing the player is much underused in games.
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology.
http://pigignorant.com/
Alex May
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« Reply #86 on: June 25, 2007, 10:20:31 AM »

Indeed, one of the things I liked best about Exile.
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CosMind
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« Reply #87 on: June 25, 2007, 11:16:43 AM »



the secondary motion on each of these works is excellent  Smiley
slick work, good sir.
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sega
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« Reply #88 on: June 25, 2007, 11:24:41 AM »



Hellz yeah!  That's what I'm talking about!  Great stuff, GP.
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AdamAtomic
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« Reply #89 on: June 25, 2007, 06:28:04 PM »

Yet another mockup...



3 color sidescrolling metal gear ripoff GET!
« Last Edit: June 19, 2008, 07:38:16 AM by AdamAtomic » Logged

cup full of magic charisma
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« Reply #90 on: June 26, 2007, 09:06:32 AM »

Yet another mockup...



3 color sidescrolling metal gear ripoff GET!

These are great. I saw em on your site and felt all fuzzy inside. All games should be prototyped in 3 colors. I love it.

EDIT: Reminds me alot of Saboteur for the C64, more so than any Metal Gear.
« Last Edit: August 20, 2007, 06:34:00 AM by robotacon » Logged
fish
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« Reply #91 on: June 26, 2007, 09:13:13 AM »

here are some "concept shots" for the game ive been working on.



and this is our character. a pillsburry man/kodama with a fez.


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sega
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« Reply #92 on: June 26, 2007, 10:05:39 AM »

Any character I want to take a bite out of is ok by me Smiley.  Nice stuff.
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fish
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« Reply #93 on: June 26, 2007, 10:46:30 AM »

Any character I want to take a bite out of is ok by me Smiley.  Nice stuff.

the food tie-in possibilities are ENDLESS.
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CosMind
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« Reply #94 on: June 26, 2007, 10:48:17 AM »

here are some "concept shots" for the game ive been working on.



and this is our character. a pillsburry man/kodama with a fez.




so, is this the game you mentioned (in another post) that you're boning up for igf '08?
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fish
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« Reply #95 on: June 26, 2007, 10:56:38 AM »

yup.
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AdamAtomic
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« Reply #96 on: June 26, 2007, 11:02:24 AM »

fish i like those a lot, they're late-70s-licious!!
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cup full of magic charisma
fish
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« Reply #97 on: June 26, 2007, 11:07:45 AM »

thank you.
yes, my pixels are huge.
but i have a good reason for that.
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Xion
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« Reply #98 on: June 26, 2007, 07:24:28 PM »

See now that shot *absolutely* works for me because I'm like "Hello! There's treasure down there! I want it! How do I get it?! I must explore!".

The art of prick-teasing the player is much underused in games.
Yes, completely, of course. That feeling is nearly unparalleled. I love it.

And dat's frig-friggin ossum, Fish.

You too, Lackey. Awesome.


I need to stop getting new game ideas and act on the ones that've been festering in my mind...NES restrictions, for the most part.
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DrDerekDoctors
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« Reply #99 on: June 27, 2007, 03:35:05 AM »

and this is our character. a pillsburry man/kodama with a fez.



Let me be the first to say "Pff! Cave-Story rip-off!". Wink

S'nice. Smiley
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Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology.
http://pigignorant.com/
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