Xion
|
|
« Reply #80 on: June 19, 2007, 07:26:21 PM » |
|
Doublewide pixels, using Arne's perfect palette.
|
|
|
Logged
|
|
|
|
Inane
|
|
« Reply #81 on: June 19, 2007, 10:35:26 PM » |
|
Thas' remindin' me! Me and Xion did a collab over the course of 2.5 or something days.
|
|
|
Logged
|
real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
|
|
|
PoV
|
|
« Reply #82 on: June 20, 2007, 12:28:05 AM » |
|
He's sooo going to kick that lighthouse's ass.
|
|
|
Logged
|
|
|
|
sega
Genesis
Level 2
I superdig
|
|
« Reply #83 on: June 20, 2007, 12:36:52 AM » |
|
He's sooo going to kick that lighthouse's ass.
When they were sending the picture back and forth as a sketch, I thought that lighthouse was an enemy until they drew the stairs. It looked like a cloaked figure with a Chinese peasant hat to me.
|
|
« Last Edit: June 20, 2007, 01:34:12 AM by sega »
|
Logged
|
|
|
|
|
DrDerekDoctors
|
|
« Reply #85 on: June 25, 2007, 10:07:52 AM » |
|
Doublewide pixels, using Arne's perfect palette. See now that shot *absolutely* works for me because I'm like "Hello! There's treasure down there! I want it! How do I get it?! I must explore!". The art of prick-teasing the player is much underused in games.
|
|
|
Logged
|
Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology. http://pigignorant.com/
|
|
|
Alex May
...is probably drunk right now.
Level 10
hen hao wan
|
|
« Reply #86 on: June 25, 2007, 10:20:31 AM » |
|
Indeed, one of the things I liked best about Exile.
|
|
|
Logged
|
|
|
|
CosMind
Guest
|
|
« Reply #87 on: June 25, 2007, 11:16:43 AM » |
|
the secondary motion on each of these works is excellent slick work, good sir.
|
|
|
Logged
|
|
|
|
sega
Genesis
Level 2
I superdig
|
|
« Reply #88 on: June 25, 2007, 11:24:41 AM » |
|
Hellz yeah! That's what I'm talking about! Great stuff, GP.
|
|
|
Logged
|
|
|
|
AdamAtomic
*BARF*
Level 9
hostess w/ the mostest
|
|
« Reply #89 on: June 25, 2007, 06:28:04 PM » |
|
Yet another mockup... 3 color sidescrolling metal gear ripoff GET!
|
|
« Last Edit: June 19, 2008, 07:38:16 AM by AdamAtomic »
|
Logged
|
cup full of magic charisma
|
|
|
Robotacon
|
|
« Reply #90 on: June 26, 2007, 09:06:32 AM » |
|
Yet another mockup... 3 color sidescrolling metal gear ripoff GET! These are great. I saw em on your site and felt all fuzzy inside. All games should be prototyped in 3 colors. I love it. EDIT: Reminds me alot of Saboteur for the C64, more so than any Metal Gear.
|
|
« Last Edit: August 20, 2007, 06:34:00 AM by robotacon »
|
Logged
|
|
|
|
fish
DOOMERANG
Level 10
cant spell selfish without fish
|
|
« Reply #91 on: June 26, 2007, 09:13:13 AM » |
|
here are some "concept shots" for the game ive been working on. and this is our character. a pillsburry man/kodama with a fez.
|
|
|
Logged
|
|
|
|
sega
Genesis
Level 2
I superdig
|
|
« Reply #92 on: June 26, 2007, 10:05:39 AM » |
|
Any character I want to take a bite out of is ok by me . Nice stuff.
|
|
|
Logged
|
|
|
|
fish
DOOMERANG
Level 10
cant spell selfish without fish
|
|
« Reply #93 on: June 26, 2007, 10:46:30 AM » |
|
Any character I want to take a bite out of is ok by me . Nice stuff. the food tie-in possibilities are ENDLESS.
|
|
|
Logged
|
|
|
|
CosMind
Guest
|
|
« Reply #94 on: June 26, 2007, 10:48:17 AM » |
|
here are some "concept shots" for the game ive been working on. and this is our character. a pillsburry man/kodama with a fez. so, is this the game you mentioned (in another post) that you're boning up for igf '08?
|
|
|
Logged
|
|
|
|
fish
DOOMERANG
Level 10
cant spell selfish without fish
|
|
« Reply #95 on: June 26, 2007, 10:56:38 AM » |
|
yup.
|
|
|
Logged
|
|
|
|
AdamAtomic
*BARF*
Level 9
hostess w/ the mostest
|
|
« Reply #96 on: June 26, 2007, 11:02:24 AM » |
|
fish i like those a lot, they're late-70s-licious!!
|
|
|
Logged
|
cup full of magic charisma
|
|
|
fish
DOOMERANG
Level 10
cant spell selfish without fish
|
|
« Reply #97 on: June 26, 2007, 11:07:45 AM » |
|
thank you. yes, my pixels are huge. but i have a good reason for that.
|
|
|
Logged
|
|
|
|
Xion
|
|
« Reply #98 on: June 26, 2007, 07:24:28 PM » |
|
See now that shot *absolutely* works for me because I'm like "Hello! There's treasure down there! I want it! How do I get it?! I must explore!".
The art of prick-teasing the player is much underused in games.
Yes, completely, of course. That feeling is nearly unparalleled. I love it. And dat's frig-friggin ossum, Fish. You too, Lackey. Awesome. I need to stop getting new game ideas and act on the ones that've been festering in my mind...NES restrictions, for the most part.
|
|
|
Logged
|
|
|
|
DrDerekDoctors
|
|
« Reply #99 on: June 27, 2007, 03:35:05 AM » |
|
and this is our character. a pillsburry man/kodama with a fez. Let me be the first to say "Pff! Cave-Story rip-off!". S'nice.
|
|
|
Logged
|
Me, David Williamson and Mark Foster do an Indie Games podcast. Give it a listen. And then I'll send you an apology. http://pigignorant.com/
|
|
|
|