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1211277 Posts in 52545 Topics- by 43351 Members - Latest Member: alaicc37

May 01, 2016, 03:47:46 am

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TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3929257 times)
Rykuth
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« Reply #10840 on: October 25, 2010, 03:37:02 pm »

He's supposed to be holding onto a sword or something in the first one.

I read it as a baseball bat.

Whatever it is it's a pretty sweet sprite.
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Lazer
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« Reply #10841 on: October 25, 2010, 05:46:49 pm »

i always do my animations on paper with a lightboard or what have you, then i scan em, shrink em and sprite over em.
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Jared C
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« Reply #10842 on: October 25, 2010, 05:58:47 pm »

That's supposed to be sarcastic, right Lazer?
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Trevor Dunbar
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Working on unannouned fighting game.


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« Reply #10843 on: October 25, 2010, 06:06:26 pm »

Hmm... this guy is supposed to be walking... not dancing. Huh?



Any pro-tips guys?

Not a protip but I'd suggest lifting the foot that's moving forward. The one-pixel-up moment should be when the food on the floor is directly under the head. I like it very much though!

http://www.angryanimator.com/word/2008/11/01/animation-tutorial-2-walk-cycle/

A walking sprite I recently made using the above tutorial:
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Toucantastic.
Darken
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« Reply #10844 on: October 25, 2010, 06:09:57 pm »

woops disregard this
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Ninja Disguise
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« Reply #10845 on: October 25, 2010, 07:52:28 pm »

this was a thing that happened while listening to Explosions in The Sky

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dumbmanex
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« Reply #10846 on: October 25, 2010, 08:15:11 pm »

Hmm... this guy is supposed to be walking... not dancing. Huh?



Any pro-tips guys?

Not a protip but I'd suggest lifting the foot that's moving forward. The one-pixel-up moment should be when the food on the floor is directly under the head. I like it very much though!

http://www.angryanimator.com/word/2008/11/01/animation-tutorial-2-walk-cycle/

A walking sprite I recently made using the above tutorial:


Just gotta kick his feet out more and give some transition between follow through and ends.  The awful red color is the back leg, while the lime puke is the facing leg.
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Elk
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松濤館

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« Reply #10847 on: October 25, 2010, 08:19:24 pm »

That's supposed to be sarcastic, right Lazer?

That actually how good animators do it
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kenesque
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« Reply #10848 on: October 25, 2010, 08:23:32 pm »

I use layers in gimp for animation, then shrink. Similar but not classical animation and a bit more practical for most people I would assume.
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Bandages
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« Reply #10849 on: October 25, 2010, 08:29:18 pm »

to create a sprite animation, you must first create the universe
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Andy Wolff
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« Reply #10850 on: October 25, 2010, 08:31:27 pm »

too true, too true
<3 carl sagan
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ink.inc
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« Reply #10851 on: October 25, 2010, 09:16:10 pm »

Personal Heroes In No Particular Order

Petri Purho
Cactus
Joss Whedon
Carl Sagan
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nelson
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hop hop hop hop

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« Reply #10852 on: October 25, 2010, 10:30:24 pm »

i use pixen. the best pixel tool out there.
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konjak
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« Reply #10853 on: October 25, 2010, 11:47:30 pm »

Wow, some of you use really time-intensive ways to animate.
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xerus
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« Reply #10854 on: October 26, 2010, 12:03:04 am »

Wow, some of you use really time-intensive ways to animate.

WELL HOW DO YOU DO IT, HMMMMMM??? HMMMM??
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Pietepiet
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« Reply #10855 on: October 26, 2010, 12:28:02 am »

Honestly, animating on paper, scanning, then pixeling over it seems a bit much for pixelart under like 240x240 or something. There's great animation software aimed at pixelart out there. Why do it the hard way?
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Elk
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« Reply #10856 on: October 26, 2010, 02:46:30 am »

Honestly, animating on paper, scanning, then pixeling over it seems a bit much for pixelart under like 240x240 or something. There's great animation software aimed at pixelart out there. Why do it the hard way?

Why do pixelart
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PowRTocH
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« Reply #10857 on: October 26, 2010, 02:51:12 am »

Why?
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RCIX
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« Reply #10858 on: October 26, 2010, 03:39:51 am »

My first shot at making some basic pixelart sprites (16x16, enlarged 4x and put into a sampler image):



Whaddya think? The shield could use some work but i'm not sure what. Feel free to touch em up to show me what i did wrong!
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walrus
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« Reply #10859 on: October 26, 2010, 06:29:31 am »

Those are nice, RCIX. My only crit is that small on screen, the sword has more of a silhouette of a club, and you might try tapering the point more.

MartyMan - Awesome death animation. The timing is terrific!

Me, I'm new here so I'll share some sprite stuff from a now-dead turn-based sci-fi fighting game:

Ketra:


Stryfe:


Zorrusk:

(sorry for the wacky compression lines on that one.  Shrug )

and a few other characters who never made it that far:







My new sprite game is a lot less ambitious and thus has come a lot further, so I'll post some from that later.
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