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April 30, 2016, 10:48:54 am

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TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3928858 times)
Jimym GIMBERT
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« Reply #21720 on: March 07, 2013, 07:49:21 am »

What I would like to see is some "HD" 3D art taking cues from color and details akin to the pixeal art like above.

However downscaling HD to pixel need more rez aware manipulation and is a similar problem than temporal continuity. Rotating pixel art also had this problem, it was partially resolved with upscaling with HQ2x filter and then scaling back to original solution. A similar technique can be use by prioritizing pixel based on spatial freq and brightness.
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« Reply #21721 on: March 07, 2013, 08:54:50 am »

@Squirrelsquid, that looks amazing!
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« Reply #21722 on: March 07, 2013, 09:06:23 am »

Derek, do you mind uploading the pre-downsize version?
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« Reply #21723 on: March 07, 2013, 10:58:03 am »

Spaceship! Smiley



Quote
I’ve been experimenting with doing pixel art by painting them at double-size before reducing them (Nearest Neighbor) and detailing pixel-by-pixel. While I’m detailing, I’ll reduce the number of colors a few times, too. (This is in Photoshop.) Seems to work alright!

http://mossmouth.tumblr.com/post/44754568622/pixel-spaceship

Quite nice, man! Colour count could be waaaay down though, I think. I converted it to 16 col real quick in Gale and it barely lost any detail. Between 16 and 24 should be totally doable. It'll probably get a bit sharper in the process too. It seems a bit muddy in places now.

Love the overall design!
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Derek
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« Reply #21724 on: March 07, 2013, 01:08:52 pm »

Yeah, I get lazy about the color count, since whenever I try reducing it in PS I end up losing little details I like. Cry

I'll try and fix it up later.

Derek, do you mind uploading the pre-downsize version?

Sure! Here's the original:

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« Reply #21725 on: March 07, 2013, 01:12:19 pm »



I have a friend who has a hoodey like this.
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« Reply #21726 on: March 07, 2013, 01:25:44 pm »

Awesome, looks a lot like spelunky hd to me. It'll be helpful, thanks  Hand Thumbs Up Right
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« Reply #21727 on: March 07, 2013, 01:44:45 pm »

Yeah, I get lazy about the color count, since whenever I try reducing it in PS I end up losing little details I like. Cry

I'll try and fix it up later.

Yea, no worries. I think colour count is mostly a thing for when you really want to restrict yourself for a piece (for learning experiences or whatever). 53 is a bit much, I guess. But you're an experienced pixel-artist so I'll let it slide this time Wink

Here's a 24 colour version straight from GraphicsGale, for comparison to your 53 colour one Smiley

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« Reply #21728 on: March 07, 2013, 02:22:18 pm »

That's a million times better than Photoshop's color reduction. Who, Me?
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clockwrk_routine
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« Reply #21729 on: March 07, 2013, 02:45:09 pm »


pixels adjust color and alpha slightly and randomly based on current brush colors
it's kind of annoying so I'm turning it off
« Last Edit: March 07, 2013, 04:14:59 pm by softchange » Logged
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« Reply #21730 on: March 07, 2013, 03:48:07 pm »

That's a million times better than Photoshop's color reduction. Who, Me?

Yeah, GraphicsGale has some pretty nice colour reduction (and palette manegement in general).

16 Colours for the hell of it:

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« Reply #21731 on: March 07, 2013, 05:08:52 pm »

That spaceship is rad-ass
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« Reply #21732 on: March 07, 2013, 07:05:52 pm »


*saves this for dreamscape-yumenikki esque game inspiration folder
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« Reply #21733 on: March 07, 2013, 07:11:30 pm »





I think the foreground blocks need to be as dark as the stuff behind it, otherwise I lub it.
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« Reply #21734 on: March 07, 2013, 07:32:38 pm »

i think that would actually harm the visual priority though. it makes it more readable by being lighter.
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« Reply #21735 on: March 08, 2013, 08:51:40 am »

i think that would actually harm the visual priority though. it makes it more readable by being lighter.
Indeed~
I actually had several variants before; -same luminosity, a lil more brighter, darker completely different color etc.
The slightly lighter platforms gave the best readability.
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« Reply #21736 on: March 08, 2013, 09:15:13 am »

There is a whole lot going on there.
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« Reply #21737 on: March 08, 2013, 10:36:09 am »


I love the look of these little guys!
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« Reply #21738 on: March 08, 2013, 11:08:20 am »


Its a little chunky. Gotta fix some popping with the back hatch still.
using kind of a strange method
« Last Edit: March 09, 2013, 10:55:24 am by Delko » Logged

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« Reply #21739 on: March 08, 2013, 11:54:42 am »

Woah, that's pretty cool.
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