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February 05, 2016, 02:13:13 pm

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TIGSource ForumsDeveloperCreativeArtshow us some of your pixel work
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Author Topic: show us some of your pixel work  (Read 3856246 times)
Zack Bell
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« Reply #21860 on: March 24, 2013, 11:03:05 pm »

Programmer art for a school project.



... Cave Story
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Derek
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« Reply #21861 on: March 25, 2013, 10:37:21 am »

Quite good for programmer art! I like the vending machine (?) in particular.
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:^)
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wat a hell


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« Reply #21862 on: March 25, 2013, 10:39:16 am »

Have you tried dithering that transition?

lol
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Zack Bell
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« Reply #21863 on: March 25, 2013, 11:25:29 am »

Quite good for programmer art! I like the vending machine (?) in particular.

Thank you, sir.  Coffee

It is a vending machine for buying player skins. You can see a Adventurer/Spelunky-esque one on the top right.  Wink
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jaws001
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« Reply #21864 on: March 25, 2013, 03:23:20 pm »

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Maud'Dib Atreides
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Obsessed with space


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« Reply #21865 on: March 25, 2013, 04:45:27 pm »



this is going to be popular, I hope you continue
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TNERB
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gamez stink


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« Reply #21866 on: March 25, 2013, 06:18:54 pm »

That little weed girl is adorable!
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pixhead
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« Reply #21867 on: March 25, 2013, 08:36:29 pm »

I would pay you copious amounts of money, if at one point he just forgets what he's doing and goes home to eat Big Laff
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Delicious
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« Reply #21868 on: March 25, 2013, 09:05:58 pm »



Still working on it.. Blehh
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gggfhfdh
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« Reply #21869 on: March 25, 2013, 09:06:10 pm »



part 3 of Shiteating Grin Co.
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Slow
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« Reply #21870 on: March 25, 2013, 09:20:25 pm »

Elephant in the room, I'll say it. Super Crate Box.
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Ashkin
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« Reply #21871 on: March 25, 2013, 10:10:08 pm »



part 3 of Shiteating Grin Co.
Though I'm not really in a position to say this, the large amount of details around the torso is kind of distracting/weakens the silhouette?
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gggfhfdh
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« Reply #21872 on: March 25, 2013, 11:03:59 pm »

im probably just misunderstanding u because the silhouette still looks okay imo
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GhostBomb
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« Reply #21873 on: March 26, 2013, 12:32:11 am »

Maybe he's saying that all the different colors makes it harder to get the character's depth and shape.

Anyways, I'm trying to make a ball-and-chain looking ball



any tips?
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Derek
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« Reply #21874 on: March 26, 2013, 01:06:02 am »



part 3 of Shiteating Grin Co.

Pretty nice... I'd extend his sword arm out a bit so that there's more of a gap between the hilt and his shoulder. They're such similar shades of gray that they blend together.
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orange08
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« Reply #21875 on: March 26, 2013, 06:44:58 am »



Still working on it.. Blehh

Verrry good.
I'm not sure why there's a bright blue outline on the top part of the wolf, though.
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Rat Casket
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i can do what i want

TheRabbitInferno
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« Reply #21876 on: March 26, 2013, 07:14:42 am »

rim lighting
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SolarLune
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Hmm.


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« Reply #21877 on: March 26, 2013, 07:18:00 am »

@GhostBomb - That's pretty good. I'm not a huge fan of the needle color, but I like the shine effect you've got going.

> A killer eggplant approaches.

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gggfhfdh
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« Reply #21878 on: March 26, 2013, 08:13:29 am »

Maybe he's saying that all the different colors makes it harder to get the character's depth and shape.
Pretty nice... I'd extend his sword arm out a bit so that there's more of a gap between the hilt and his shoulder. They're such similar shades of gray that they blend together.

i think that should fix it??

pulled the arm out one pixel/changed the color of the sword, removed some of the details and toned down some of the colors around his torso
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JCity
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Lurking!


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« Reply #21879 on: March 26, 2013, 10:37:56 am »

Making a small platforming game and trying to make the maincharacter, but I am having trouble deciding what size it should be plus what kind of shading I should use. I kinda like keeping my things simple looking.

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