So, it's been a little while and it turns out I got some of that initial todo list done! Here's a brief re-cap of what's happened since the last update:
- Quit my job (not in the todo list, but important in finishing the todo list)!
- Submitted to the SXSW contest, selected as a finalist, and won an award for Technical Excellence (gives me the confidence to keep developing)!
- Added ability to edit all over the level. Now instead of making a single machine in the starting area, the entire level is a puzzle for you to create solutions on top of.
- Added (what I hope is) more intuitive way to move objects in 3 dimensions
- Experimenting with airplane wing type blocks to allow flying mechanics
- Working on tighter, more interesting levels
- Playing with some depth-of-field stuff for fun:
Also, if you want to give an older build a try, I have a feedback thread here:
http://forums.tigsource.com/index.php?topic=17920.msg513553#msg513553I've got some loose ends to wrap up in the game now, but I'm aiming for a newer updated build soon! My goal now is to flesh this out into the game it wants to be and submit it to the next IGF!