Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

 
Advanced search

1368217 Posts in 64213 Topics- by 56155 Members - Latest Member: Filipe Ferreira

October 23, 2019, 02:06:19 PM

Need hosting? Check out Digital Ocean
(more details in this thread)
TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationBiocosm [FINISHED (OSX and WIN32)]
Pages: [1] 2 3 ... 5
Print
Author Topic: Biocosm [FINISHED (OSX and WIN32)]  (Read 36924 times)
Ivan
Owl Country
Level 10
*


alright, let's see what we can see


View Profile
« on: May 07, 2008, 02:28:54 PM »




Biocosm for Windows

Biocosm for OSX

DISCLAIMER: It's super buggy and there are some severe memory leaks. Also there are no loading screens, so be patient. I'll try to patch this stuff up tonight.

Unfortunately I had no time to finish what I wanted to do, so this is more like a demo. Hope it's still fun though!

Sorry there are no ingame instructions, so here they are.

Use left and right arrows to navigate your specimen collection unit.
Hold spacebar to close the specimen holding pincer.
Collect specimen and bring them to the extraction beam.


Code by yours truly
Music by my friend Mike
« Last Edit: June 03, 2008, 06:34:07 PM by toastie » Logged

http://polycode.org/ - Free, cross-platform, open-source engine.
Terry
TIGSource Editor
Level 10
******



View Profile WWW
« Reply #1 on: May 07, 2008, 02:49:28 PM »

Oh my. That's pretty.
Logged

moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #2 on: May 07, 2008, 04:04:43 PM »

Yeah simple but nice.
Logged

subsystems   subsystems   subsystems
Farbs
Man
Level 10
*


/Farbs


View Profile WWW
« Reply #3 on: May 07, 2008, 04:16:47 PM »

 Kiss
Logged
increpare
Guest
« Reply #4 on: May 07, 2008, 05:50:00 PM »

mmmmferny goodness
Logged
William Broom
Level 10
*****


formerly chutup


View Profile
« Reply #5 on: May 07, 2008, 10:40:34 PM »

Very, very pretty.
Logged

jph wacheski
Level 1
*


It's only a matter of folding time and space,..


View Profile WWW
« Reply #6 on: May 08, 2008, 12:12:25 PM »

is that a model of the two bain cells i have left ?  Very nice L-system,. can we see some deranged onse with screwy branches please,. .
Logged

http://iterationGAMES.com
http://jph_wacheski.itch.io/
all my itch.io games are now pay-what-you-like Wink
Pip
Level 1
*



View Profile
« Reply #7 on: May 08, 2008, 12:16:55 PM »

More please  Kiss
Logged

Ivan
Owl Country
Level 10
*


alright, let's see what we can see


View Profile
« Reply #8 on: May 11, 2008, 04:18:37 PM »

Just a keepalive. I've been working all weekend on this, so some tasty screenshots and actual game details soon.
Logged

http://polycode.org/ - Free, cross-platform, open-source engine.
Ivan
Owl Country
Level 10
*


alright, let's see what we can see


View Profile
« Reply #9 on: May 12, 2008, 12:24:50 AM »

Here are some of the random locales you will be visiting:
(these are actual ingame shots of the procedural engine, not a mockup like the first one was  Embarrassed )








« Last Edit: May 12, 2008, 12:27:35 AM by toastie » Logged

http://polycode.org/ - Free, cross-platform, open-source engine.
Alex May
...is probably drunk right now.
Level 10
*


hen hao wan


View Profile WWW
« Reply #10 on: May 12, 2008, 12:57:27 AM »

That's HOT man! for serious!
Logged

jeb
Level 5
*****


Bling bling


View Profile WWW
« Reply #11 on: May 12, 2008, 01:17:41 AM »

Looks amazing!
Logged

William Broom
Level 10
*****


formerly chutup


View Profile
« Reply #12 on: May 12, 2008, 01:59:21 AM »

Lovely!
Logged

increpare
Guest
« Reply #13 on: May 12, 2008, 05:25:40 AM »

ditto ditto ditto
Logged
ithamore
TIGSource Editor
Level 6
******



View Profile WWW
« Reply #14 on: May 12, 2008, 05:53:00 AM »

Woot! I really like the visual aesthetics so far. So, what's the gameplay going to be, or do you want to keep us in anxious suspension?
Logged

Please help TimW, a longtime promoter of indie gaming everywhere and an old friend of TIGSource, to write about indie games full-time.
increpare
Guest
« Reply #15 on: May 12, 2008, 06:07:38 AM »

will there be parallax in the bg?
Logged
PaulMorel
Level 1
*



View Profile WWW
« Reply #16 on: May 12, 2008, 08:32:00 AM »

Is it a sim?  kinda like spore?  or a side-scroller?  or what?

Looks awesome, but I am having a hard time visualizing the gameplay.
Logged

my computer music blog: http://www.thisisnotalabel.com
Massena
Level 4
****


Satisfied.


View Profile
« Reply #17 on: May 12, 2008, 08:50:45 AM »

I approve heartily. Looks great!  Grin
Logged

moi
Level 10
*****


DILF SANTA


View Profile WWW
« Reply #18 on: May 12, 2008, 08:51:46 AM »

I want to have sex with your game Kiss
Logged

subsystems   subsystems   subsystems
Ivan
Owl Country
Level 10
*


alright, let's see what we can see


View Profile
« Reply #19 on: May 12, 2008, 09:22:27 AM »

The reason I haven't posted any gameplay details is that my current idea is riding pretty heavily on a technically complicated (though not at all complex) idea. I will work on it this week and if i can pull it off, I'll post the details and screenshots right away, if not, I'll have to modify it a bit. I'm pretty sure I can do it though Smiley
Logged

http://polycode.org/ - Free, cross-platform, open-source engine.
Pages: [1] 2 3 ... 5
Print
Jump to:  

Theme orange-lt created by panic