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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationBiocosm [FINISHED (OSX and WIN32)]
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Author Topic: Biocosm [FINISHED (OSX and WIN32)]  (Read 42837 times)
Ivan
Owl Country
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alright, let's see what we can see


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« on: May 07, 2008, 02:28:54 PM »




Biocosm for Windows

Biocosm for OSX

DISCLAIMER: It's super buggy and there are some severe memory leaks. Also there are no loading screens, so be patient. I'll try to patch this stuff up tonight.

Unfortunately I had no time to finish what I wanted to do, so this is more like a demo. Hope it's still fun though!

Sorry there are no ingame instructions, so here they are.

Use left and right arrows to navigate your specimen collection unit.
Hold spacebar to close the specimen holding pincer.
Collect specimen and bring them to the extraction beam.


Code by yours truly
Music by my friend Mike
« Last Edit: June 03, 2008, 06:34:07 PM by toastie » Logged

http://polycode.org/ - Free, cross-platform, open-source engine.
Terry
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« Reply #1 on: May 07, 2008, 02:49:28 PM »

Oh my. That's pretty.
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moi
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DILF SANTA


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« Reply #2 on: May 07, 2008, 04:04:43 PM »

Yeah simple but nice.
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subsystems   subsystems   subsystems
Farbs
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/Farbs


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« Reply #3 on: May 07, 2008, 04:16:47 PM »

 Kiss
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« Reply #4 on: May 07, 2008, 05:50:00 PM »

mmmmferny goodness
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William Broom
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formerly chutup


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« Reply #5 on: May 07, 2008, 10:40:34 PM »

Very, very pretty.
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jph wacheski
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It's only a matter of folding time and space,..


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« Reply #6 on: May 08, 2008, 12:12:25 PM »

is that a model of the two bain cells i have left ?  Very nice L-system,. can we see some deranged onse with screwy branches please,. .
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Pip
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« Reply #7 on: May 08, 2008, 12:16:55 PM »

More please  Kiss
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #8 on: May 11, 2008, 04:18:37 PM »

Just a keepalive. I've been working all weekend on this, so some tasty screenshots and actual game details soon.
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #9 on: May 12, 2008, 12:24:50 AM »

Here are some of the random locales you will be visiting:
(these are actual ingame shots of the procedural engine, not a mockup like the first one was  Embarrassed )








« Last Edit: May 12, 2008, 12:27:35 AM by toastie » Logged

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Alex May
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hen hao wan


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« Reply #10 on: May 12, 2008, 12:57:27 AM »

That's HOT man! for serious!
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jeb
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Bling bling


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« Reply #11 on: May 12, 2008, 01:17:41 AM »

Looks amazing!
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William Broom
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« Reply #12 on: May 12, 2008, 01:59:21 AM »

Lovely!
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« Reply #13 on: May 12, 2008, 05:25:40 AM »

ditto ditto ditto
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ithamore
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« Reply #14 on: May 12, 2008, 05:53:00 AM »

Woot! I really like the visual aesthetics so far. So, what's the gameplay going to be, or do you want to keep us in anxious suspension?
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« Reply #15 on: May 12, 2008, 06:07:38 AM »

will there be parallax in the bg?
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PaulMorel
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« Reply #16 on: May 12, 2008, 08:32:00 AM »

Is it a sim?  kinda like spore?  or a side-scroller?  or what?

Looks awesome, but I am having a hard time visualizing the gameplay.
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Massena
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Satisfied.


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« Reply #17 on: May 12, 2008, 08:50:45 AM »

I approve heartily. Looks great!  Grin
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moi
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DILF SANTA


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« Reply #18 on: May 12, 2008, 08:51:46 AM »

I want to have sex with your game Kiss
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Ivan
Owl Country
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alright, let's see what we can see


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« Reply #19 on: May 12, 2008, 09:22:27 AM »

The reason I haven't posted any gameplay details is that my current idea is riding pretty heavily on a technically complicated (though not at all complex) idea. I will work on it this week and if i can pull it off, I'll post the details and screenshots right away, if not, I'll have to modify it a bit. I'm pretty sure I can do it though Smiley
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