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increpare
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« Reply #1 on: May 07, 2008, 06:01:47 PM » |
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Chaoseed
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« Reply #2 on: May 07, 2008, 10:08:12 PM » |
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This is intriguing! Looks like the kind of code that could be used for all sorts of cool stuff.
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Inane
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« Reply #3 on: May 07, 2008, 10:11:10 PM » |
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Does shine stand for jetpack platformer?
God I hope so.
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
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William Broom
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« Reply #4 on: May 07, 2008, 10:38:36 PM » |
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Whatever this is, I want it.
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Melly
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« Reply #5 on: May 08, 2008, 10:10:15 AM » |
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Expect to hear the words "Cave Story ripoff".
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jwaap
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« Reply #6 on: May 08, 2008, 10:31:55 AM » |
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It does look like one.
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Melly
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« Reply #7 on: May 08, 2008, 10:37:24 AM » |
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Air is a Cave Story ripoff, because in Cave Story you have limited ability to hold your breath underwater. Water is an even bigger one, as you can see.
And don't even let me get started on the dirt of your backyard.
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Pip
Level 1
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« Reply #8 on: May 08, 2008, 10:50:30 AM » |
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Has this anything to do with Qix?
That's all I want to know.
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Melly
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« Reply #9 on: May 08, 2008, 10:51:25 AM » |
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Please do not kill me, but I don't really know what that is.
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jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #10 on: May 08, 2008, 12:10:10 PM » |
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i would like to see a distructable terran jumpy-shooty game in those there generated levels. FlapFlapFlap-ish perhaps,. . nice work what ever you decide to do with it,. release it as opensource after the compo,. perhaps. or don't
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Pip
Level 1
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« Reply #11 on: May 08, 2008, 12:17:57 PM » |
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Please do not kill me, but I don't really know what that is.
Good god, man. Forget this competition business and go and find yourself a MAME rom!
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Melly
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« Reply #12 on: May 08, 2008, 01:09:45 PM » |
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i would like to see a distructable terran jumpy-shooty game in those there generated levels. FlapFlapFlap-ish perhaps,. . nice work what ever you decide to do with it,. release it as opensource after the compo,. perhaps. or don't
The way the levels are generated is with a crude kind of destructable terrain. I probably won't release the source because my GML is laughable and there are better ways to do what I do. I'm actually naming some scripts "cheap_fix", just to give you an idea. In-game the terrain probably won't be destructable. I'm aiming for a slightly mellower experience. More details when more is accomplished.
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Pip
Level 1
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« Reply #13 on: May 08, 2008, 01:32:04 PM » |
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If this was a Pooh, it would be Winnie.
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PHeMoX
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« Reply #14 on: May 08, 2008, 02:01:47 PM » |
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Expect to hear the words "Cave Story ripoff".
I have that too some times, you'll get used to hearing those voices. j/k :p
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"Fun is rule."
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Lazer
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« Reply #16 on: May 09, 2008, 12:32:44 AM » |
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The way the levels are generated is with a crude kind of destructable terrain. I probably won't release the source because my GML is laughable and there are better ways to do what I do.
sure beats my flexibility with GML.
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Melly
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« Reply #17 on: May 11, 2008, 11:19:50 AM » |
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Progress update! I'm having some strange problems working on this one. Maybe my Game Maker copy is buggy or something, but code that should work perfectly doesn't, and I have to do redundant code patches to make it work.
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increpare
Guest
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« Reply #18 on: May 11, 2008, 11:30:07 AM » |
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what are the dots, and what are the squares?!?!
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Magnus
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« Reply #19 on: May 11, 2008, 11:31:23 AM » |
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Awesome
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