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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationMinus [FINISHED]
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Melly
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« Reply #160 on: June 05, 2008, 07:19:53 AM »

http://www.filedropper.com/minusfinal_1

Now with moar fullscreen! (press F4, should be working properly now, really sorry about that)
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Melly
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« Reply #161 on: June 05, 2008, 02:56:44 PM »

Crappit, I uploaded the wrong version. Angry

Seriously, I need to organize this better.

http://www.filedropper.com/minushealthless

There, that one I'm sure is right. Everyone please download this version, and sorry for the confusion. And the multiple-posting. Embarrassed
« Last Edit: June 05, 2008, 03:09:05 PM by Melly » Logged

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« Reply #162 on: June 05, 2008, 05:21:11 PM »

I registered because of this game, too.

It's absolutely beautiful, Melly.  For me, it was something of a blast from the past.  I imagine it to be what Bubble Dizzy could have been, if it were fueled by things like passion, imagination, and the desire to make a nifty game.  As opposed to the desire to make a couple of quick cash-in pounds.

It's a real joy to play, and no health really is superior.  It's the perfect drug to come off of an RPG session with.  No more story, just... boing, boing, boooing~!

As much as I enjoyed the other entries (and in their own way, they were all pretty damned great), I loved this one all the more.  You have my vote.
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Melly
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« Reply #163 on: June 05, 2008, 05:29:20 PM »

Yay, thanks. Smiley
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Derek
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« Reply #164 on: June 10, 2008, 04:38:38 PM »

Wonderful little game, Melly!

I think it could perhaps benefit from some additional details... one thing I would have liked to see is Minus actually going inside his house at the end.  I think that would make a nice "visual reward" (and possibly aural, if you can hear the door close) for the player, without messing up the relaxed atmosphere of the game.

But yeah, small things.  Otherwise, it's really lovely. Gentleman
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Melly
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« Reply #165 on: June 10, 2008, 04:49:46 PM »

Hehe, thanks Derek. Yeah, those are things I'll work on still. I'm implementing more stuff, but I already stretched this one quite a bit past the deadline, so the compo version is what you have there, and I'm fairly proud of it.

There should be many little improvements and some more content to be had when I release the true final version, plus hopefully a more optimized game.
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« Reply #166 on: June 20, 2008, 11:23:54 AM »

It reminded me of an Orisinal game, which I adore. It was very fun to play, though I didn't get nearly to the top after an hour and I can't hit the clouds worth a damn. But, I still enjoyed every minutes of playing.

Would be nice if the full screen filled the screen a bit more, on my computer it didn't do much other than put a background behind it, where I like things big because I can't see well. Smiley

Yeah, the Winterbells game! Both games are pretty fun, great game, Melly! I love the gameplay and it's very memorable. =)
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« Reply #167 on: June 22, 2008, 12:50:26 AM »

to me this reminds me of a relaxed icy tower where its ok if you miss a jump.  I also like the combo system in the game too.  theres just something pure and fun about the gameplay.  You want to get the best time possible but don't feel pressured to do so and just have fun as you ascend the clouds. good work.  I'd love to see an online best times list for each seed but that might be hard to do.
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Melly
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« Reply #168 on: June 22, 2008, 10:09:49 AM »

to me this reminds me of a relaxed icy tower where its ok if you miss a jump.  I also like the combo system in the game too.  theres just something pure and fun about the gameplay.  You want to get the best time possible but don't feel pressured to do so and just have fun as you ascend the clouds. good work.  I'd love to see an online best times list for each seed but that might be hard to do.

That would require me doing network coding in GM. Have you any idea of what a nightmare that would be? Tongue
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