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TIGSource ForumsJobsOffering Paid Work2D Artist Needed for Open World Platformer
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Author Topic: 2D Artist Needed for Open World Platformer  (Read 3093 times)
BinaryTakeover
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« on: January 08, 2011, 10:59:34 AM »

Company name:
Binary Takeover

Project name:
PUN-ishment

Target Platform:
Steam and XBLA releases

Brief description:
My main artist has had a lot of personal problems and can no longer devote time to my game. So I'm looking for a new 2D character artist to take his place.

The game is an open world 2D social platformer wrapped up into a
comedy game. The best way I can describe it is animal crossing mixed
with mario bros. The game itself is very self referential and an
overall parody of video games and pop culture alike.

A lot of the story is fairly secret so if you want to know more then please email me! Here is an image of the main menu and a building sample so you can get the overall feel of
the art style.





Compensation:
We definitely intend to pay any artist we use but at the moment all we can promise is a small upfront sum and a royalty scheme. As in when the game goes retail we will split the profits percentage wise, none of these numbers have really been talked about yet but you can expect at least a 10% cut. We can also pay a large lump sum if you prefer but again this would happen after we get our first check from steam/xbox.


Website:
www.BinaryTakeover.com

Contact:
[email protected]

Previous Work:
This is Binary Takeover's second commercial project with our first being Turba. (http://store.steampowered.com/app/58400/) A puzzle game that is influenced by your music; we've gotten a good response from everyone who's played so we decided to move onto a new genre.


Thanks for hearing me out... If you are interested, please contact me ASAP. More info is available upon request.
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Inane
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« Reply #1 on: January 10, 2011, 12:40:06 AM »

How much of the work was completed by your previous artist? How much work is there total? If somebody's doing almost all of the art work for the game, 10% is pretty sketchy, even for graphics that are almost entirely photo-collage. If you're gonna offer anything less than an even share (assuming you don't have 9 non-artists working on the game, here), you should offer more info on why it's fair that way Tiger
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real art looks like the mona lisa or a halo poster and is about being old or having your wife die and sometimes the level goes in reverse
BinaryTakeover
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« Reply #2 on: January 10, 2011, 07:07:21 AM »

How much of the work was completed by your previous artist? How much work is there total? If somebody's doing almost all of the art work for the game, 10% is pretty sketchy, even for graphics that are almost entirely photo-collage. If you're gonna offer anything less than an even share (assuming you don't have 9 non-artists working on the game, here), you should offer more info on why it's fair that way Tiger

We have a main artist that's been doing a majority of the art. All we would need from this new artist would be character art. Each character is built out of a pool of limbs so we would need the artist to make around 10-15 along with a handful of enemies. We are also performing all animations in game so no outside animation would be needed.

We currently have 5 others working on the game so compared to the amount of work my main artist is doing I think the share is well deserved. Here is the actual breakdown:

3 Programmers - 35%
2 Artists - 25% (Our main artist is making 15%)
1 Designer - 5%
1 Sound Engineer- 5%
Steam/Xbox - 30%
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