Sar
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« Reply #20 on: May 09, 2008, 11:59:10 AM » |
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Me too, but I don't know about the awesomeness. I haven't tried Evereyday Shooter yet I've not either, but those screenshots are enough to give me awesome vibes. Even if the one at the top of this page does begin to look like a London Underground map.
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Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #21 on: May 09, 2008, 02:10:29 PM » |
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Whoa whoa now, everyday shooter? You guys are my own personal PR department here. ;p
I should have something playable around monday. I'm graduating college this weekend sooooo kinda busy :B
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Pip
Level 1
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« Reply #22 on: May 09, 2008, 03:42:55 PM » |
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I'm telling you chaps, Mojib-Ribbon.
This is a compliment.
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Melly
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« Reply #23 on: May 09, 2008, 04:12:34 PM » |
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Whoa whoa now, everyday shooter? You guys are my own personal PR department here. ;p
I should have something playable around monday. I'm graduating college this weekend sooooo kinda busy :B
But we are an AWESOME PR department. By the way, needs more Cave Story.
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William Broom
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« Reply #24 on: May 09, 2008, 06:55:30 PM » |
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Whoa whoa now, everyday shooter? You guys are my own personal PR department here. ;p
I should have something playable around monday. I'm graduating college this weekend sooooo kinda busy :B
Is that some kind of mutant two-tongued smiley right there?
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Vice President of Marketing, Romeo Pie Software
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« Reply #25 on: May 09, 2008, 07:16:30 PM » |
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Whoa whoa now, everyday shooter? You guys are my own personal PR department here. ;p
I should have something playable around monday. I'm graduating college this weekend sooooo kinda busy :B
Is that some kind of mutant two-tongued smiley right there? No, its like nerdy buck teeth. :D
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Akhel
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« Reply #26 on: May 09, 2008, 07:39:47 PM » |
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I'm graduating college this weekend sooooo kinda busy :B
Hey, that's great! Congratulations, man
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Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #27 on: May 12, 2008, 07:48:15 PM » |
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I'm graduating college this weekend sooooo kinda busy :B
Hey, that's great! Congratulations, man Ah, thank you! Well, the dark deed is done. I am done with college! (for now?) So now, lets work more on this game. So heres a quick status report. I'm trying to make the game generate the enemies and background based on what you enter into the title screen. But.. the issue is that I dont want all random numbers to be generated based on that seed... so I'm tinkering around in the ole multimedia fusion to get this working the way I want. Some form of playable demo will appear when I feel like it will be good enough for the public eye
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Metroid48
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« Reply #28 on: May 12, 2008, 08:16:42 PM » |
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This looks really good. Reminds me of Spheres of Chaos.
This is a lot better looking than Spheres of Chaos. That was your one stop trip to damaging your eyes! Xerus, this looks fantastic! It'll be great to see the background painting in motion
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thief0
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« Reply #29 on: May 12, 2008, 08:22:05 PM » |
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I see sex
just how, exactly?
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Melly
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« Reply #30 on: May 12, 2008, 08:36:51 PM » |
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I see sex
just how, exactly? My sex detection abilities have been honed for many years. It's not something that can simply be told. It must be experienced.
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Noyb
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« Reply #31 on: May 12, 2008, 09:07:29 PM » |
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Well, the dark deed is done. I am done with college! (for now?) So now, lets work more on this game. So heres a quick status report. I'm trying to make the game generate the enemies and background based on what you enter into the title screen. But.. the issue is that I dont want all random numbers to be generated based on that seed... so I'm tinkering around in the ole multimedia fusion to get this working the way I want. Congrats! Does the procedural generation continue throughout the game, or just at the beginning? If it's just at the beginning, then you can probably get away with reseeding the random generator with the current time after generating what you want. If not, maybe you can use the built-in seeded random number generator for the procedural parts and MT Random Object (Mersenne Twister, I think it's in one of the bonus packs) for the non-seed-based random numbers.
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Vice President of Marketing, Romeo Pie Software
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« Reply #32 on: May 13, 2008, 12:03:24 AM » |
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Well, the dark deed is done. I am done with college! (for now?) So now, lets work more on this game. So heres a quick status report. I'm trying to make the game generate the enemies and background based on what you enter into the title screen. But.. the issue is that I dont want all random numbers to be generated based on that seed... so I'm tinkering around in the ole multimedia fusion to get this working the way I want. Congrats! Does the procedural generation continue throughout the game, or just at the beginning? If it's just at the beginning, then you can probably get away with reseeding the random generator with the current time after generating what you want. If not, maybe you can use the built-in seeded random number generator for the procedural parts and MT Random Object (Mersenne Twister, I think it's in one of the bonus packs) for the non-seed-based random numbers. Ah, this object seems interesting... I actually started to pursue this a little, I'm using the random pool object now, but I think thats lagging the crap out of it. Maybe I'll switch to this MT random thing instead. I want the paint and the enemy patterns to be the same for each string, depending on how to player plays (I'll have to cap the amount of enemies on screen obviously, as things can get pretty intense.)
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Ivan
Owl Country
Level 10
alright, let's see what we can see
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« Reply #33 on: May 13, 2008, 05:28:32 AM » |
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sex
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Vice President of Marketing, Romeo Pie Software
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« Reply #34 on: May 14, 2008, 12:09:08 AM » |
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Heres some progress, and a quick demo: here
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LaughingCrow
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« Reply #35 on: May 14, 2008, 03:37:23 AM » |
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The demo is awesome a bit laggy, but awesome nonetheless (maybe it's laggy cos my computer is ooooooooooooooooooold :D) I'm loving the engrish too I entered different names at the start, even some random leters, and I've seen my colour and the background change, but have not seen any change in the enemy patterns
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jph wacheski
Level 1
It's only a matter of folding time and space,..
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« Reply #36 on: May 14, 2008, 05:45:15 AM » |
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sugary sweet! it is a difficult game. perhaps a bit too tough to see the shots at times,. they could have a more distictive look, flashing perhaps,. also, fullscreen would be very nice,. it is small to see here. oh, and how about having it rememeber what you typed last time so you dont need to type every time you die., . great sounds too! roc.
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Vice President of Marketing, Romeo Pie Software
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« Reply #37 on: May 14, 2008, 09:24:21 AM » |
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Enemy patterns should be the same for each string you can type in, I guess I'll have to look into that. Keep in mind there are only two enemies for this little demo.
Making the player more visible is something that I found to be troublesome... I was thinking about giving it a glow of some sort, but I'm not sure if that will begin to lag poor old multimedia fusion more than necessary.
I'll make it remember the previous string inputted, and I'll add fullscreen.
Any other feedback is appreciated ;p
edit: I changed the current build (check the demo link at the beginning of the thread) The string should now save Fullscreen I increased bullet speed by a lot, let me know what you think of it Tried to make the player more visible Fixed bug with string of block enemies always appearing on the upper right when the game started.
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« Last Edit: May 14, 2008, 09:59:42 AM by xerus »
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Vice President of Marketing, Romeo Pie Software
Level 10
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« Reply #38 on: May 14, 2008, 12:03:56 PM » |
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update: (check first post for link to download)
changed the black and white strobing explosions to black and white flashes followed by yellow.
nobody should be having siezures, now.
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medieval
Guest
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« Reply #39 on: May 14, 2008, 12:05:58 PM » |
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That's awesomesauce used the right way.
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