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April 19, 2024, 05:49:32 PM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural Generationeveryone loves active 2 [finished]
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13_11
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« Reply #60 on: May 19, 2008, 10:11:03 AM »

Another Grid Wars?
I say: why not!?

Im a fan of Xerus (Bonesaw - what a licking! and your concept art definetely worth a see). Reason im looking forward to your new project.

Conceptual thing about Active2 makes it quite a hardcore through; which is great. Also i really enjoy the oldskool kind of style - i would absolutely add some freaky funky music into it! As well as some heavy power-ups, just for the feeling of playing something big. Geometric patterns of Love are just fine (hearts beat my beat and squares do the rest). Maybe i would put more love out there (more motion, more patterns, blur?) Otherwise no complains so far.

Active2 looks like one of the sunniest / summeriest cocktail game in whole competition. And i do like cocktails.
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« Reply #61 on: May 19, 2008, 10:15:41 AM »

I really should start making the music.
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« Reply #62 on: May 19, 2008, 10:36:32 AM »

Another Grid Wars?
I say: why not!?

Im a fan of Xerus (Bonesaw - what a licking! and your concept art definetely worth a see). Reason im looking forward to your new project.

Conceptual thing about Active2 makes it quite a hardcore through; which is great. Also i really enjoy the oldskool kind of style - i would absolutely add some freaky funky music into it! As well as some heavy power-ups, just for the feeling of playing something big. Geometric patterns of Love are just fine (hearts beat my beat and squares do the rest). Maybe i would put more love out there (more motion, more patterns, blur?) Otherwise no complains so far.

Active2 looks like one of the sunniest / summeriest cocktail game in whole competition. And i do like cocktails.

Hmm... power ups... yesss... *gets working on that*

I really should start making the music.

I actually put out a few requests for music.  First one to write some (or the best) wins! Grin
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« Reply #63 on: May 19, 2008, 07:07:26 PM »

Okay heres a new build: here

The high scores table doesnt work for some reason, so dont get your hopes up until the next build ;p

edit Don't hit spacebar, thats a debug key to spawn an enemy for now :B

post edit edit holy shit high scores work now.  current build is "build 8"
« Last Edit: May 19, 2008, 09:45:24 PM by xerus » Logged
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« Reply #64 on: May 20, 2008, 08:18:38 AM »

Goodies! I won't rush then
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« Reply #65 on: May 20, 2008, 10:07:28 AM »

Is it just me that cannot run your new build?
"Cannot load LiveReceiver.mfx. This object might need an external program or library not yet installed." - it says.
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« Reply #66 on: May 20, 2008, 10:19:20 AM »

Is it just me that cannot run your new build?
"Cannot load LiveReceiver.mfx. This object might need an external program or library not yet installed." - it says.

Why does MMF do stuff like this? Why? Cry
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« Reply #67 on: May 20, 2008, 10:21:24 AM »

Hmm... well, you have to be in Windows if you're trying to run it in a Mac with one of those fancy crossover programs.  If not, you might need to update DirectX or something? (the last time I had this problem, this is what fixed it.)

I'll have to pass this along to the extension developer and get back to you.  Sorry!
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« Reply #68 on: May 20, 2008, 10:56:27 AM »

post edit edit holy shit high scores work now.  current build is "build 8"

As it goes - the last score I submitted didn't keep the seed it was generated with, which was... some random string of symbols which I've forgotten. But it was a random string of symbols!

EDIT: Also, I just got a "Multimedia Fusion has stopped working..." crash. At the time I was submitting a score with the same seed as an existing HST entry, but of course I have little idea whether that was what was responsible. 'Net connection was up and everything at the time, just that, WinRAR and Opera running.
« Last Edit: May 20, 2008, 11:01:08 AM by Sar » Logged

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« Reply #69 on: May 20, 2008, 11:06:54 AM »

Why does MMF do stuff like this? Why? Cry
Because our Beloved Billy?

Sorry!
No sorry, no big deal! DirectX updated and still no change. Guess i should wait for another build. And in the meantime, im gonna prepare for my university exams.. or not.. cactus released two new games, ive heard...
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« Reply #70 on: May 20, 2008, 11:43:53 AM »

post edit edit holy shit high scores work now.  current build is "build 8"

As it goes - the last score I submitted didn't keep the seed it was generated with, which was... some random string of symbols which I've forgotten. But it was a random string of symbols!

EDIT: Also, I just got a "Multimedia Fusion has stopped working..." crash. At the time I was submitting a score with the same seed as an existing HST entry, but of course I have little idea whether that was what was responsible. 'Net connection was up and everything at the time, just that, WinRAR and Opera running.

Regarding the symbols:  the php script as it stands right now dumps any characters that aren't 0-9 and A-Z.  Symbols and other mark up wont show up.

There shouldn't  be a problem with any duplicate entries into the score database, each entry has its own unique ID.  It may have just been my webhost crapping out temporarily, and then when the game didn't get any response it probably just froze up waiting for it.  This is the first time I've tried any online high scores, so I guess there's going to be some bumps along the way.

Why does MMF do stuff like this? Why? Cry
Because our Beloved Billy?

Sorry!
No sorry, no big deal! DirectX updated and still no change. Guess i should wait for another build. And in the meantime, im gonna prepare for my university exams.. or not.. cactus released two new games, ive heard...

That's very odd... what are your system specs?  And anyone else having this problem, system specs! :D
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« Reply #71 on: May 20, 2008, 12:45:52 PM »

Standard windows XP - SP2
Pentium 4 CPU 3GHz
3.5GB RAM
NVIDIA GeForce 7300 GT - updated drivers, updated DirectX (today)

I think the bug wont be here, your 1st release worked pretty fine anyway; there is something wrong with my system library. And what the heck is LiveReceiver.mfx?? Absolutely no idea.
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« Reply #72 on: May 20, 2008, 01:37:39 PM »

Standard windows XP - SP2
Pentium 4 CPU 3GHz
3.5GB RAM
NVIDIA GeForce 7300 GT - updated drivers, updated DirectX (today)

I think the bug wont be here, your 1st release worked pretty fine anyway; there is something wrong with my system library. And what the heck is LiveReceiver.mfx?? Absolutely no idea.

LiveReceiver is an object in Multimedia Fusion that connects to a php script, and I use it to create the high scores table.  Your system seems normal, so I'm not sure why it wouldn't work for you.

Are there any others having problems?
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« Reply #73 on: May 20, 2008, 02:33:36 PM »

Its been determined that you need this: http://www.microsoft.com/downloads/details.aspx?familyid=32bc1bee-a3f9-4c13-9c99-220b62a191ee&displaylang=en
installed for livereceiver to work correctly.  ... don't ask me.

Anyway, heres a new build for you suckas with some enhancements requested by Annabelle (although I dont think I really accomplished what she requested, it still looks cool.)



Download Build 9
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« Reply #74 on: May 20, 2008, 09:16:35 PM »

Alright, to keep bumping my own thread... Grin

I updated to build 10.  I'm trying to improve visibility without messing with the style of the game.  I added a glow and a flash to the main crosshair, a glow to the curving crosshair, and also increased the visibility of the lines that center on your active 2.

As for enemy fire, I changed the sprite slightly to look a little spikey but it was a little hard to modify a 8x8 sprite.

Another addition is a smaller hitbox for the player.  Now you have to take a hit to your center 4 (or so) pixels to die.

In the art side, the background now blurs and shakes with the camera, and smoke from killing enemies also ends up in the background as well.

Alright, give me some feedback tiggers :I

same download link, same bat channel.
« Last Edit: May 20, 2008, 09:20:07 PM by xerus » Logged
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« Reply #75 on: May 20, 2008, 09:30:01 PM »

i really like it, i can survive slightly longer now!

which is saying a lot.



i still have got to believe in my heart that the 'tunnel blur scroll' effect has gotta be doable somehow.
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« Reply #76 on: May 20, 2008, 09:49:32 PM »

I like your latest visibility updates. Definitely makes it easier to tell what's going on. I was able to survive up to seeing a few of the propeller-shaped enemies, while in the early builds, my lifespan was significantly shorter.
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« Reply #77 on: May 21, 2008, 12:49:47 PM »

quick question for those who have played:  you do know that you can move with WASD, right?

The first box on the title screen has "W A S D" on it, but some people I send the game to will say "Wow this game is hard I wish I could move" ... is it really that hard to understand?
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« Reply #78 on: May 24, 2008, 11:06:46 PM »

Man, this game looks awesome.

I find it's really fun so far, though it requires a lot of focus.

Are you sure enemy bullets are always at the highest depth (always drawn on top of everything else)?

Also, is it me or do the enemy's explosions actually kill me?

Really fun, good job.
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« Reply #79 on: May 25, 2008, 12:06:36 AM »

It's awesome! One problem: on most levels, there comes a point when I'm facing one of those shielded enemies, and there are no other enemies nearby I can blow up to defeat them, and I die helplessly.
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