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1411414 Posts in 69360 Topics- by 58415 Members - Latest Member: sophi_26

April 16, 2024, 12:52:40 PM

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TIGSource ForumsCommunityJams & EventsCompetitionsOld CompetitionsProcedural GenerationSesame Seeds [FINISHED]
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Author Topic: Sesame Seeds [FINISHED]  (Read 23289 times)
Melly
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« Reply #20 on: June 03, 2008, 01:39:55 PM »

Mmm... well, it's pretty neat, but I don't thinkit's working properly. I often type the correct password and press enter and it doesn't improve my score or anything. Not sure if I'm going something wrong.

Also, you should not have a game screen flash so much at startup. Some people can get sick looking at that.
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Games: Minus / Action Escape Kitty
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« Reply #21 on: June 03, 2008, 02:10:22 PM »

After you type the password, you have to attack the enemy swarm. The game won't progress until every last bot is dead (or the time runs out).

I also added decoy passwords in recently, but in all the fun and excitement with the fonts, I forgot to mention them. They start turning up when your score is at least 5, but they'll be misspellings and typing them in won't do jack. I better add that into the first post, thinking about it

Cheers for playing, Melly
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Noyb
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« Reply #22 on: June 04, 2008, 12:52:35 PM »

I don't actually think that graphical glitch is fixable in MMF2 (the editbox object's idea of transparency is a joke).
Oh, is the typed word's movement done with an edit box? Maybe moving a String with the same text in its alterable string created at the edit box's position would be better? Or you could try putting all the background stuff (sans the removable fluff) in a lower layer?
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Pip
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« Reply #23 on: June 05, 2008, 08:53:56 AM »

The string thing is a good idea, but the transition from editbox to string might be noticeable. I might just try it if I have the time.

Hiscores guys?
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Sciere
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« Reply #24 on: June 05, 2008, 01:22:53 PM »

I enjoyed it a lot, especially because of the pace. Nifty!
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